Keeper Tesonu
While Tesonu waited for his volunteer escorts to present themselves to his Heart Chamber, Yggdrali appeared before him with with different intentions.
"Keeper Tesonu... I am actually not here for the escort. I wish to be dismissed from the dungeon. I require a brief... vacation of sorts to do something personal. I will be back when I can."
"Very well, Yggdrali."
Once Tesonu recieved a sizable amount of volunteers with no more of his Creatures appearing to desire fulfilling the task, he began to judge the escort party to see if it could pull through. Most of the volunteers were fairly experienced in battle, Tesonu knew. The only one Creature lacking in this happened to be the one Tesonu liked the least, the Ghost, Mesa. Actually, Tesonu outright disliked Mesa due to his past experience with the Creature. It was fortunate that he was the weakest, as that meant he was the one most likely to die. Tesonu would be pleased if the damn Ghost wouldn't come back this time.
Analyzing the volunteers again, Tesonu noticed a lack of proper support, which could be a concern. The only one of the group who could be classified as a support happened to be... Mesa. Aside from the fact that he, as the weakest link, would provide subpar support, it was disappointing to know that he would be at the rear constantly and therefore less prone to die. Tesonu would just have to deal with it, he supposed. Could always send the Ghost on a scouting mission later. Ghosts made good scouts usually so it wasn't an unreasonable or unexpected request. Possibly to explore Harpeia's dungeon, where he would be most likely to die due to the unfamiliarity of the place and even if he did return, he would then provide useful information.
Tesonu put the thought aside for the moment to properly address the Creatures.
"Now then, it looks like you six will be the ones to escort my Imps to the gold mines and back. There will be ten Imps, though there's a fair amount of Gold there so it will likely take two trips. For those of you who stayed behind during the invasion on Hannibal's dungeon, you would know that when the Tentacles invaded, I split their forces in half by casting Cave-In. Though we took out their chief and the stronger half of their forces, the other half still remains. You are to kill any you encounter. The remaining group seems slightly confused, as they've scattered their forces quite a bit. There's a small group of them waiting outside the entrance of the Trap Room, where the ceiling has caved. They're obviously waiting in ambush and, unfortunately for them, they seem to think they have an element of surprise for whoever ventures out. You'll have to deal with them as soon as my Imps open a path."
"There are some other Tentacles spread out beyond there. There's a few in the long hallway just outside the Trap Room that leads west, which is the path you'll be taking. Most of the Tentacles, however, are south of the Trap Room, on the borders between my land and Hannibal's. You are to leave those Tentacles undisturbed. They could very well provide a use to me by fighting with Hannibal."
"As for your positions, I want Nalina to take the vanguard. Tali and Diana, you two should stay by Nalina's side. Fortise and Grith, you two should stay behind them and provide some fire support before initiating in melee combat. Mesa, you're to remain on permanent fire support. I want you all to remain very close together, even in battle. That is all. If you're with no questions, then you're dismissed."
* * * * * * * * * * *
Important Actions:
Replied to Yggdrali
Sent Out Escort
General Orders:
All Creatures: Rest Up Before Going to Usual Duties
Escort: Escort Imps to Western Gold Mines, Kill Any Tentacle Encountered, Ignore Any Tentacles South of the Trap Room
Niea/Zukia, Admortis/Crystice: Report to Heart Chamber
Research Orders:
Thunder Spell
Destroy Wall Spell
Disease Spell (second priority)
Manufacture Orders:
Braced Doors
Lightning Traps
Steel Doors (second priority)
Iron Barricades (second priority)
Sentry Traps (second priority)
Imp Orders:
Mine Out Gold Mines Past Tentacle Tribe Territory
If Vampire Rises Shortly, Dump More Bodies in the Graveyard
Research in Progress:
Thunder: 0%
Disease: 0%
Destroy Walls: 9%
Trap Production:
2 Spike Traps
Current Gold:
3652, +1488 (Gem)
* * * * * * *
Escort Mission!
Enemy Tentacles
18 Common Tentacles
Health: 100%
Level: 2-5 (4 Lv2, 6 Lv3, 6 Lv4, 2 Lv5)
Location:
Four are Located Just Outside the Trap Room
Two are Spread out in the Hall Heading West into Tentacle Territory
Six are South of the Trap Room
Six are Somewhere in the Water, West of Tesonu's Dungeon
Description: Standard Tentacle
Notes: The Levels of Each Specific Tentacle and the Location of the Final Five Tentacles are Free to be Decided
Dialogue Color: -
Abilities:
Level 1: Melee
Level 3: Ice Shard
Level 5: Freeze