Code:
IF_ACTION_POINT(1,PLAYER0)
QUICK_INFORMATION(1,"MY WIFE FOR HIRE",1)
ADD_CREATURE_TO_LEVEL(PLAYER0,ZEALOT,1,1,8,0)
ADD_CREATURE_TO_LEVEL(PLAYER0,ZEALOT,1,2,7,0)
ADD_CREATURE_TO_LEVEL(PLAYER0,ZEALOT,1,1,6,500)
ENDIF
IF_ACTION_POINT(1,PLAYER1)
QUICK_INFORMATION(1,"MY WIFE FOR HIRE",1)
ADD_CREATURE_TO_LEVEL(PLAYER1,ZEALOT,1,1,8,0)
ADD_CREATURE_TO_LEVEL(PLAYER1,ZEALOT,1,2,7,0)
ADD_CREATURE_TO_LEVEL(PLAYER1,ZEALOT,1,1,6,500)
ENDIF
IF_ACTION_POINT(1,PLAYER2)
QUICK_INFORMATION(1,"MY WIFE FOR HIRE",1)
ADD_CREATURE_TO_LEVEL(PLAYER2,ZEALOT,1,1,8,0)
ADD_CREATURE_TO_LEVEL(PLAYER2,ZEALOT,1,2,7,0)
ADD_CREATURE_TO_LEVEL(PLAYER2,ZEALOT,1,1,6,500)
ENDIF
IF_ACTION_POINT(1,PLAYER3)
QUICK_INFORMATION(1,"MY WIFE FOR HIRE",1)
ADD_CREATURE_TO_LEVEL(PLAYER3,ZEALOT,1,1,8,0)
ADD_CREATURE_TO_LEVEL(PLAYER3,ZEALOT,1,2,7,0)
ADD_CREATURE_TO_LEVEL(PLAYER3,ZEALOT,1,1,6,500)
ENDIF
The above will produce;