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  1. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 14:39
    abilities, adding, archer, code, cool, creatures, dear, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 249
    Last Post: May 22nd, 2020 07:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. DK2 Anniversary

    Started by impboy4, February 28th, 2019 00:30
    2 Pages
    1 2
    adding, anniversary, campaign, dk2, dk2 campaign, dk2 maps, dungeon keeper 2, editor, elite, game, games, goblin, heroes, idea, introduction, level, levels, maps, original, pics, play, secret, temple, unused, working
    • Replies: 19
    • Views: 3,826
    Last Post: February 29th, 2020 19:41
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  3. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 21,311
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  4. A New League - Coop Campaign

    Started by Crafty, November 6th, 2019 22:50
    1.3, 1.7, adding, art, campaign, color, dead, dk2, download, file, found, hero, images, keeper, land, level, load, made, make, maps, official, original, start, story, work
    • Replies: 0
    • Views: 2,287
    Last Post: November 6th, 2019 22:50
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  5. KeeperFX Unofficial 0.4.6

    Started by YourMaster, August 6th, 2016 13:12
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 31,197
    Last Post: March 31st, 2019 07:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. New creature project

    Started by Arcaen, October 7th, 2018 21:07
    2 Pages
    1 2
    adding, crashes, creature, creatures, error, files, game, idea, keeper, keeperfx, knight, level, make, making, model, players, possession, problem, progress, read, release, run, success, war, work
    • Replies: 10
    • Views: 2,310
    Last Post: December 26th, 2018 06:09
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  7. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 29,583
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

    • Replies: 10
    • Views: 6,963
    Last Post: August 25th, 2017 23:57
    by Zycho  Go to last post

    Forum:
    KeeperFX

  8. Adding new campaigns in dungeon keeper fx

    Started by P.Ranger, March 12th, 2017 19:51
    adding, bugs, complete, dungeon, dungeon keeper, dungeon keeper fx, easy, editor, fan, file, fixes, full, game, hero, included, keeper, keeper fx, keeperfx, levels, maps, multiplayer, success, technology, video
    • Replies: 2
    • Views: 1,828
    Last Post: August 4th, 2017 09:19
    by Lena01  Go to last post

    Forum:
    KeeperFX

  9. This is so nostalgic

    Started by Keeper_Infernal, June 2nd, 2017 07:07
    adding, bit, care, castle, cool, creating, demons, dk2, dungeon, forum, found, guard, guys, heros, keeper, kind, levels, made, make, post, prison, quickly, sort, square, time, true
    • Replies: 1
    • Views: 1,426
    Last Post: June 2nd, 2017 19:08
    by impboy4  Go to last post
    • Replies: 8
    • Views: 965
    Last Post: May 18th, 2016 22:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Talkative computer player

    Started by mefistotelis, March 28th, 2015 08:52
    adding, code, command, compatibility, computer, crash, created, creature, dungeon, files, game, imp, job, knight, level, load, map, messages, mode, move, multiplayer, nightly, page, palette, players, room, set, target, texture, training, training room, video, work
    • Replies: 2
    • Views: 1,247
    Last Post: March 28th, 2015 11:41
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 8
    • Views: 5,322
    Last Post: March 19th, 2015 07:24
    by ZzZombo  Go to last post
  12. Minor room balance changes would have made DK1 a far better game

    Started by YourMaster, February 8th, 2015 12:27
    3 Pages
    1 2 3
    adding, army, avatars, balance, bullfrog, business, campaign, creature, creatures, dead, default, difficult, dk1, dungeon, face, feed, fire, full, game, giant, good, group, guide, health, heroes, idea, keeper, keeperfx, lair, level, levels, list, made, make, map, maps, multiplayer, orcs, original, post, prison, problem, released, res, room, rooms, settings, skeletons, speed, success, temple, time, top, topic, torture chamber, training, trouble, updated, workshop, yeah
    • Replies: 27
    • Views: 12,956
    Last Post: February 27th, 2015 16:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Manipulating the AI keepers.

    Started by Woudo, September 10th, 2014 14:15
    2 Pages
    1 2
    • Replies: 15
    • Views: 9,160
    Last Post: October 4th, 2014 20:32
    by YourMaster  Go to last post
  14. DK II Freezing

    Started by puredarkness, April 6th, 2014 17:53
    1.7, adding, compatibility, computer, crash, created, day, dk2, downloaded, editing, editor, game, graphics, issue, map, maps, online, post, posting, problem, problems, radeon, read, reply, resolution, run, section, set, settings, strange, thread, version, work, working, works
    • Replies: 1
    • Views: 5,539
    Last Post: April 9th, 2014 00:50
    by Warren  Go to last post
  15. Survey : Joint Generation of a new campaign

    Started by dayokay, February 9th, 2014 12:09
    3 Pages
    1 2 3
    adding, attention, bad, balance, campaign, community, creative, data, deeper dungeons, design, difficult, dungeon, dungeon keeper, gameplay, games, general, good, great, hard, idea, join, keeper, level, levels, low, made, make, making, mapmaking, new campaign, person, picking, players, problem, project, quickly, res, sort, sounds, story, test, thought, translation, type, work, works, world
    • Replies: 24
    • Views: 5,707
    Last Post: February 16th, 2014 09:30
    by Duke Ragereaver  Go to last post

    Forum:
    KeeperFX

  16. Living in Possession

    Started by Powtreeman, January 29th, 2014 01:36
    3 Pages
    1 2 3
    adding, allies, attack, battle, bugs, chickens, code, command, create, creature, dk1, dk2, dungeon, feed, game, heal, health, ideas, imp, improve, issues, keeper, kill, levels, made, make, map, minion, mode, multiplayer, picking, possession, problem, progress, room, run, secret, spell, training, training room, traps, treasury, trouble, work, working, workshop
    • Replies: 24
    • Views: 5,371
    Last Post: February 12th, 2014 14:16
    by Powtreeman  Go to last post

    Forum:
    KeeperFX

  17. Will KeeperFX Make Modding Dungeon Keeper More Possible?

    Started by mishko, February 9th, 2014 19:43
    adding, art, code, coding, complete, dungeon, dungeon keeper, files, game, games, issue, job, keeperfx, make, modding, mods, open, play, sounds, source, sprites, start, story, stuff, textures, word
    • Replies: 2
    • Views: 1,523
    Last Post: February 9th, 2014 22:04
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  18. Game fails to launch

    Started by CatButt, July 6th, 2013 02:18
    2 Pages
    1 2
    .exe, adding, art, awesome, black, check, command, complete, creature, data, download, download., downloaded, dungeon, error, exe, fan, file, files, flash, found, game, gog, keeper, keeper fx, keeperfx, launcher, load, log, mefistotelis, needed, original, play, present, problem, room, run, search, start, unable, version, work
    • Replies: 11
    • Views: 4,877
    Last Post: September 24th, 2013 20:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  19. New map

    Started by Hades, June 28th, 2013 15:17
    3 Pages
    1 2 3
    action, adding, attract, bit, code, commands, complete, creatures, day, deeper dungeons, edit, error, face, flag, game, guard, hero, heroes, imp, important, information, islands, job, keeperfx, knight, lava, lines, make, map, maps, max, order, pending, post, posts, power, problems, question, resources, revised, room, script, set, showing, testing, vampire, version, working, workshop
    • Replies: 23
    • Views: 7,029
    Last Post: September 4th, 2013 21:20
    by DragonsLover  Go to last post

    Forum:
    DK1 Maps

    • Replies: 1
    • Views: 1,744
    Last Post: February 23rd, 2013 16:59
    by Metal Gear Rex  Go to last post
    • Replies: 4
    • Views: 3,195
    Last Post: February 21st, 2013 23:36
    by Ostatni Samuraj  Go to last post

    Forum:
    DK2 Maps

    • Replies: 7
    • Views: 1,573
    Last Post: January 21st, 2013 17:36
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  20. Deeper dungeons differences

    Started by Hades, September 3rd, 2012 11:07
    adding, bad, creature, creatures, dead, deeper, deeper dungeons, design, dragonslover, dungeon, dungeons, editor, game, hatchery, heroes, keeper, kill, lava, level, levels, made, magic, make, maps, moment, netzcaro, neutral, neutral creatures, patch, prison, room, rooms, sort, the way, trap, version, workshop, yeah
    • Replies: 9
    • Views: 3,223
    Last Post: January 3rd, 2013 19:27
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

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