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  1. Game tips with new AI system

    Started by TheEnigmist, April 1st, 2020 10:46
    2 Pages
    1 2
    art, attack, bile, complete, creatures, deeper, demons, direct, dungeons, found, game, good, hard, job, kill, level, maps, max, problem, ranged, start, time, tips, updated, workshop
    • Replies: 12
    • Views: 615
    Last Post: April 2nd, 2020 15:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Anyone Have the Dungeon Keeper 2 Textures Exported?

    Started by osac, November 4th, 2019 15:38
    asset, custom, direct, dungeon, dungeon keeper, dungeon keeper 2, extracted, forums, game, graphics, included, keeper, material, models, ported, posts, projects, texture, textures, wiki
    • Replies: 2
    • Views: 1,512
    Last Post: January 15th, 2020 18:56
    by Trass3r  Go to last post
  3. Combat design

    Started by IKSLM, September 25th, 2019 20:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 2,407
    Last Post: September 25th, 2019 23:16
    by YourMaster  Go to last post
  4. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 2,305
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Direct3D

    Started by AdamP, January 13th, 2019 01:04
    day, difficult, direct, direct3d, download, dungeon, eye, free, glitches, good, idea, keeperfx, load, mefistotelis, post, support, video, watch, work, working, youtube
    • Replies: 3
    • Views: 1,433
    Last Post: January 16th, 2019 02:20
    by AdamP  Go to last post

    Forum:
    KeeperFX

  6. resolution problem

    Started by ondrejw, September 15th, 2018 14:21
    • Replies: 5
    • Views: 1,605
    Last Post: September 21st, 2018 19:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Simulating creature fight...what the?

    Started by Flanker, July 12th, 2018 23:40
    1.7, 1.8, 2nd, attack, black, combat, combat pit, creature, creatures, damage, direct, dungeon keeper 2, game, heal, health, kill, knight, level, lvl, making, pit, stats, test, time
    • Replies: 3
    • Views: 1,764
    Last Post: July 14th, 2018 21:59
    by Metal Gear Rex  Go to last post
  8. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 12:19
    3 Pages
    1 2 3
    archer, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 3,800
    Last Post: April 25th, 2018 22:49
    by Hades  Go to last post
  9. Frozen Legion

    Started by YourMaster, March 20th, 2016 23:43
    • Replies: 5
    • Views: 2,399
    Last Post: August 21st, 2017 18:44
    by kix  Go to last post

    Forum:
    DK1 Maps

  10. Wishvale problem

    Started by darkkingkongman, July 26th, 2014 21:49
    • Replies: 5
    • Views: 9,428
    Last Post: August 21st, 2016 13:39
    by YourMaster  Go to last post
  11. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 11,910
    Last Post: July 18th, 2016 23:10
    by YourMaster  Go to last post
  12. Korros Tor - Green keeper dying immediately?

    Started by disregardthat, March 18th, 2016 01:42
    2 Pages
    1 2
    bit, bug, creature, creatures, deeper, deeper dungeons, die, direct, door, dungeon, dungeon keeper 1, dungeons, early, easter, extract, fast, favorite, game, games, hero, heroes, improved, issue, issues, keeper, keeperfx, kill, level, list, map, missions, original, play, pro, room, rooms, the keepers, wiki, work, working
    • Replies: 11
    • Views: 2,377
    Last Post: March 21st, 2016 23:37
    by YourMaster  Go to last post
  13. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 16:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 118,273
    Last Post: January 18th, 2016 13:30
    by RaiGen245  Go to last post
  14. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 971
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
  15. Who can I thank for including my levels? :)

    Started by Burdened Imp, August 17th, 2014 20:17
    acting, aka, bit, board, bugs, campaign, code, control, created, creature, data, default, design, direct, dk1, downloaded, fan, fans, feed, files, fixing, fun, game, good, google, images, imp, keeper, keeperfx, land, language, layout, level, levels, list, made, maps, media, mentor, messages, official, orcs, post, problems, resources, script, source, svn, system, time, version, voice, windows, windows 7, wondering
    • Replies: 9
    • Views: 6,507
    Last Post: August 24th, 2014 22:31
    by Burdened Imp  Go to last post

    Forum:
    KeeperFX

  16. Clarification: Training Times vs Training Costs

    Started by Mullertime, March 16th, 2014 17:48
    change, creature, creatures, direct, dragon, duration, effect, fast, file, gear, guys, half, imp, level, metal, metal gear rex, modding, money, obey, rex, room, save, set, slave, speed, time, training, training room, values, words
    • Replies: 8
    • Views: 2,457
    Last Post: March 16th, 2014 21:56
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  17. Spell Suggestions

    Started by Metal Gear Rex, March 28th, 2012 23:44
    8 Pages
    1 2 3 ... 8
    abilities, allies, armour, attack, awakening, balance, battle, character, characters, code, concept, control, create, creature, creatures, dead, default, development, difficult, direct, edit, elite, evi, food, full, fun, game, heal, hero, heroes, idea, keeper, keeper spells, king, lava, level, list, make, making, minion, orcs, pro, profile, room, rooms, rpg, skeleton, speed, spell, spells, status, suggestion, temple, the way, thread, working
    • Replies: 77
    • Views: 15,653
    Last Post: September 21st, 2013 09:35
    by Metal Gear Rex  Go to last post
  18. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, levels, library, load, make, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, run, save, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 23
    • Views: 7,323
    Last Post: February 13th, 2013 09:45
    by jomalin  Go to last post

    Forum:
    KeeperFX

  19. Rephath Profile

    Started by Rephath, December 30th, 2012 23:49
    alchemist, bit, care, character, combat, damage, direct, disarm, fan, good, great, guy, human, interested, level, magic, make, making, money, neutral, past, physical, profile, res, research, spells, thin, things, training, traps, type, warlock
    • Replies: 2
    • Views: 3,567
    Last Post: January 18th, 2013 05:27
    by Rephath  Go to last post

    Forum:
    The Lair

  20. GOG Version for Keeper FX

    Started by Anthexx, December 21st, 2012 12:57
    • Replies: 1
    • Views: 1,568
    Last Post: December 27th, 2012 13:12
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Update #16: Holiday Gift Cards

    Started by Mentor, December 26th, 2012 20:20
    details, direct, link, page, update, updated, war for the overworld
    • Replies: 0
    • Views: 553
    Last Post: December 26th, 2012 20:20
    by Mentor  Go to last post
  22. A return on Conceal spell

    Started by DragonsLover, May 23rd, 2012 01:26
    armour, attack, balance, combat, creature, creatures, default, direct, drive, game, games, guys, hero, ideas, imps, invisible, keeper, kill, kind, level, make, making, melee, members, order, original, party, person, players, possession, problem, ranged, rooms, secrets, sort, spell, spells, thief, things, traps, wanna, wondering, working
    • Replies: 7
    • Views: 2,930
    Last Post: August 6th, 2012 08:48
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

    • Replies: 4
    • Views: 2,963
    Last Post: March 21st, 2012 10:40
    by Björn Jaborek  Go to last post
  23. Make Grenade usable by creatures?

    Started by Trotim, October 9th, 2011 21:22
    allies, bad, bile, challenge, code, combat, creature, creature spell, creatures, damage, demons, difficult, direct, dk2, dragonslover, edit, engine, free, fun, game, good, hero, heroes, issue, level, list, loss, luck, make, making, official, original, patch, possession, problem, quickly, random, sort, spell, spells, the way, things, thought, unofficial
    • Replies: 5
    • Views: 2,372
    Last Post: October 10th, 2011 14:13
    by Mistressmaster  Go to last post

    Forum:
    KeeperFX

  24. engine

    Started by dkdd, May 4th, 2011 17:01
    advanced, bit, bullfrog, called, check, code, create, created, direct, direct3d, engine, form, game, good, guess, idea, keeperfx, level, list, low, made, mefistotelis, multiple, order, original, post, screen, shadows, software, things, version, work, world
    • Replies: 7
    • Views: 2,766
    Last Post: October 4th, 2011 19:23
    by dkdd  Go to last post

    Forum:
    KeeperFX

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