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  1. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 18,385
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  2. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    21 Pages
    1 2 3 ... 21
    • Replies: 204
    • Views: 206,048
    Last Post: August 21st, 2019 17:06
    by YourMaster  Go to last post
  3. Something surreal is happening...

    Started by AdamP, December 27th, 2018 04:11
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 2,308
    Last Post: June 9th, 2019 19:04
    by Rhaelyx  Go to last post

    Forum:
    KeeperFX

  4. New to this, how do I get maps to work.

    Started by vetrh9245uoe, March 6th, 2019 19:34
    1.7, action, awesome, control, create, default, downloaded, file, found, gog, idea, make, maps, open, program, proper, thread, version, work
    • Replies: 0
    • Views: 721
    Last Post: March 6th, 2019 19:34
    by vetrh9245uoe  Go to last post

    Forum:
    DK2 Maps

  5. Question about not mapmaking but land view making

    Started by UnknownMaster21, December 14th, 2014 16:47
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 12,158
    Last Post: February 26th, 2019 20:50
    by kix  Go to last post
  6. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 13,017
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  7. A Minor KeeperFX problem recently!

    Started by Adam Parsons, September 11th, 2018 15:26
    amd, bug, bugs, display, games, glitch, glitches, ideas, keeper, keeperfx, mode, mouse, move, play, problem, program, radeon, run, runs, screen, set, stuff, update, working, world
    • Replies: 5
    • Views: 795
    Last Post: September 21st, 2018 10:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Sticky Thread Sticky: How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 18:48
    dk2, downloads, dungeon, dungeon keeper 1, editor, extracted, files, forums, game, games, keeper, keeperfx, levels, map, mode, open, patch, post, problems, program, run, server, text, version, work, working
    • Replies: 3
    • Views: 1,680
    Last Post: August 28th, 2018 10:06
    by YourMaster  Go to last post
    • Replies: 9
    • Views: 879
    Last Post: July 14th, 2018 11:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Discord for Playing Dk2 online multiplayer 2018

    Started by Tuxion, June 29th, 2018 12:08
    bit, called, created, creating, dk2, dungeon, dungeon keeper, dungeon keeper 2, free, game, games, join, link, maps, multiplayer, online, players, program, rules, today
    • Replies: 0
    • Views: 1,002
    Last Post: June 29th, 2018 12:08
    by Tuxion  Go to last post
  10. 3D models

    Started by WarlocK_StiV, September 28th, 2009 12:17
    3d models, animation, cat, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, early, format, game, games, keeper, model, models, physical, program, software, tools, video
    • Replies: 3
    • Views: 2,584
    Last Post: May 3rd, 2018 21:02
    by 3d models  Go to last post
  11. Lords of Nether - State of the Game - 11/03/2018

    Started by DBlac, March 11th, 2018 12:36
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,537
    Last Post: April 30th, 2018 16:49
    by DBlac  Go to last post
  12. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, make, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 650
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. How to install custom campaigns

    Started by DemureGirl, September 20th, 2017 17:07
    2 Pages
    1 2
    bit, campaign, complete, custom, data, display, dk1, dk2, downloaded, editor, files, game, games, gog, hard, kind, life, locations, map, offer, original, program, system, text, time, windows
    • Replies: 17
    • Views: 2,452
    Last Post: September 23rd, 2017 14:30
    by DensonJ  Go to last post
  14. Text messages

    Started by Waicedd, August 28th, 2017 23:28
    create, data, default, dk2, dk2 editor, dungeon keeper 2, edit, file, files, game, good, horny, html, keeper, level, making, map, messages, open, program, run, text, tools, website, work
    • Replies: 9
    • Views: 1,154
    Last Post: September 18th, 2017 22:54
    by DensonJ  Go to last post
    • Replies: 10
    • Views: 6,303
    Last Post: August 25th, 2017 23:57
    by Zycho  Go to last post

    Forum:
    KeeperFX

  15. keeperfx install errors xp

    Started by UK_Restless, July 29th, 2017 10:42
    art, bullfrog, complete, crash, create, data, downloads, drive, dungeon, error, file, files, game, games, hard, keeperfx, music, play, program, run, source, start, updated
    • Replies: 3
    • Views: 481
    Last Post: July 29th, 2017 17:13
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Sticky Thread Sticky: Cheats/Game help/Guides

    Started by dk2player, August 30th, 2009 02:21
    black, bullfrog, campaign, cheats, command, creatures, data, day, dkii, dragonslover, dungeon, dungeon keeper, dungeon keeper 2, editor, exe, files, full, game, glitch, gog, guide, hand, horny, keeper, level, levels, make, maps, mode, money, moon, multiple, post, problems, program, reaper, rooms, screen, secret, skip, skirmish, spells, stuff, temple, top, topic, treasure, treasury, version, version 1.3, work
    • Replies: 8
    • Views: 17,790
    Last Post: December 29th, 2016 18:08
    by YourMaster  Go to last post
  17. Custom Map on working in Skirmish

    Started by CoduX, November 23rd, 2016 14:39
    2 Pages
    1 2
    campaign, copying, crash, crashes, created, creatures, dead, dk2, dungeon, editor, entering, fix, fly, game, general, good, great, group, heroes, horned, horny, keeper, level, levels, made, make, map, maps, mode, open, patch, post, problems, program, reaper, reply, saving, set, skirmish, spells, working
    • Replies: 11
    • Views: 1,892
    Last Post: November 27th, 2016 18:37
    by YourMaster  Go to last post
  18. How I got Dungeon Keeper II 1.5 running

    Started by xXDzepniXx, September 24th, 2016 22:08
    black, control, crash, creatures, display, dungeon, dungeon keeper, dungeon keeper 2, editing, extracted, files, fix, full, game, general, global, good, hand, keeper, mode, names, pain, play, post, posts, problems, profile, program, run, skirmish, textures, video
    • Replies: 2
    • Views: 1,652
    Last Post: September 28th, 2016 22:17
    by xXDzepniXx  Go to last post
  19. Temple avoiding avoiding scavenge is a lie.

    Started by Maxwell, April 22nd, 2016 18:47
    2 Pages
    1 2
    7zip, advanced, bile, bit, bug, chicken, creature, creatures, demons, dungeon, files, finally, forum, game, glitch, good, guy, hellhound, imps, issues, keeper, keeperfx, level, levels, link, load, make, map, mega, minions, multiple, post, program, reply, report, room, save, sounds, temple, version, warlocks, website
    • Replies: 13
    • Views: 2,163
    Last Post: May 14th, 2016 17:54
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. DK Level script plugin for Notepad++

    Started by YourMaster, September 2nd, 2014 20:30
    • Replies: 3
    • Views: 6,475
    Last Post: April 27th, 2016 23:48
    by YourMaster  Go to last post
  21. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 16:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 113,191
    Last Post: January 18th, 2016 13:30
    by RaiGen245  Go to last post
  22. KeeperFX crashes after ~30s of playing, W7

    Started by Adrian Bichowski, December 15th, 2015 10:20
    2 Pages
    1 2
    7zip, archive, art, ccp, command, complete, crashes, dk1, dungeon, error, exe, extracted, file, files, found, game, guy, guys, issue, issues, keeper, keeperfx, launcher, list, log, make, nightly, patch, play, post, problem, problems, program, run, start, testing, time, type, version, video, wiki
    • Replies: 12
    • Views: 2,576
    Last Post: December 20th, 2015 22:59
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 1,492
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
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