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  1. KeeperFX 0.4.9

    Started by YourMaster, June 22nd, 2022 17:49
    complete, computer, crash, creature, downloads, files, free, full, game, general, images, improved, list, making, map, maps, multiplayer, players, possession, problems, release, run, textures, video, wiki
    • Replies: 1
    • Views: 698
    Last Post: June 25th, 2022 11:15
    by Vythika  Go to last post

    Forum:
    KeeperFX

  2. How to install dungeon keeper fx on a mac

    Started by Ammar Bohra, April 5th, 2019 10:23
    2 Pages
    1 2
    • Replies: 18
    • Views: 24,771
    Last Post: June 15th, 2022 15:01
    by Jakel  Go to last post

    Forum:
    KeeperFX

  3. Not saving...

    Started by Milamer, June 13th, 2022 09:09
    board, dungeon, dungeon keeper, dungeon keeper gold, error, game, games, gog, information, keeperfx, level, list, make, maps, original, progress, run, runs, save, saving, set, settings
    • Replies: 1
    • Views: 148
    Last Post: June 13th, 2022 09:12
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 29,568
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

    • Replies: 12
    • Views: 824
    Last Post: January 30th, 2022 21:16
    by Xendelaar  Go to last post
  5. Help Setting Up Display

    Started by Must_Obey, January 28th, 2022 17:40
    bit, board, community, control, display, downloaded, forum, fun, game, great, idea, issues, keeper, keeper fx, launcher, luck, mode, release, resolution, run, set, settings, time, title, world
    • Replies: 4
    • Views: 659
    Last Post: January 29th, 2022 22:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 393
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
  7. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    23 Pages
    1 2 3 ... 23
    • Replies: 222
    • Views: 395,774
    Last Post: December 10th, 2021 19:22
    by Soul Reaver  Go to last post
  8. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 09:25
    campaign, code, created, dk1, dk2, dkii, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 730
    Last Post: November 21st, 2021 20:08
    by silent solace  Go to last post
  9. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 19:46
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 2,599
    Last Post: November 20th, 2021 00:15
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  10. Dungeon Keeper 1 on Windows 10

    Started by nommy210, November 8th, 2021 05:01
    0.4.9, actions, alpha, clean, compatibility, created, creature, dk1, dk2, dos, dungeon, dungeon keeper 1, files, format, friend, gameplay, games, keeper, mode, original, problem, read, resolution, run, sound, success, time, version
    • Replies: 4
    • Views: 682
    Last Post: November 9th, 2021 22:20
    by nommy210  Go to last post
  11. Hint on level ‘water around’

    Started by Junkman1217, September 10th, 2021 01:57
    art, creatures, fun, hint, imp, keeperfx, level, map, portals, quickly, run, start, top, water
    • Replies: 0
    • Views: 289
    Last Post: September 10th, 2021 01:57
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  12. Dungeon Keeper: Remake (By Me!)

    Started by Themperror, November 14th, 2018 15:57
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 20,145
    Last Post: August 7th, 2021 08:02
    by Themperror  Go to last post
  13. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 10th, 2021 23:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 623
    Last Post: June 11th, 2021 00:04
    by YourMaster  Go to last post
  14. How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 18:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 34,460
    Last Post: May 20th, 2021 00:41
    by YourMaster  Go to last post
  15. Run Keeper95.exe on Windows 7 and beyond

    Started by YourMaster, March 9th, 2015 15:08
    • Replies: 1
    • Views: 9,240
    Last Post: April 11th, 2021 13:53
    by YourMaster  Go to last post
  16. DK1 Multiplayer Problem

    Started by Norville, April 4th, 2021 17:45
    • Replies: 3
    • Views: 2,574
    Last Post: April 4th, 2021 21:04
    by YourMaster  Go to last post
  17. problem installing

    Started by wonko the sane, February 4th, 2021 11:52
    check, dk fx, exe, launcher, problem, run, software, version, win, windows, windows 10, work
    • Replies: 1
    • Views: 4,990
    Last Post: February 4th, 2021 12:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 21:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 34,747
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  19. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 18:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 20,330
    Last Post: October 5th, 2020 19:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  20. Campaign flags

    Started by dayokay, August 30th, 2020 13:07
    0.4.8, art, campaign, early, flag, game, great, king, level, levels, load, make, making, play, progress, res, run, save, script, transfer, win, wondering
    • Replies: 1
    • Views: 14,962
    Last Post: August 30th, 2020 14:09
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Preview of my custom Campaign, The Barbarian Campaign

    Started by darkkingkongman, August 17th, 2014 12:28
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 60,694
    Last Post: August 21st, 2020 12:42
    by dayokay  Go to last post

    Forum:
    DK1 Maps

    • Replies: 9
    • Views: 23,518
    Last Post: August 17th, 2020 14:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 103,176
    Last Post: July 27th, 2020 16:42
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  23. Pause creatures?

    Started by Junkman1217, July 7th, 2020 03:16
    command, creatures, flash, heal, imps, make, run, speed, spells
    • Replies: 0
    • Views: 11,239
    Last Post: July 7th, 2020 03:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

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