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  1. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    18 Pages
    1 2 3 ... 18
    • Replies: 176
    • Views: 69,454
    Last Post: June 10th, 2022 14:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 513
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  3. MPD Map - Level Score an Win Game

    Started by HyperStorm, August 17th, 2013 14:17
    action, create, editor, flag, game, level, list, make, making, map, map-editor, maps, problem, rigger, script, section, set, tree, triggers, win
    • Replies: 4
    • Views: 2,377
    Last Post: December 20th, 2021 20:47
    by Kitebuilder  Go to last post
  4. More creatures from a portal

    Started by KarlMarx, September 26th, 2009 14:33
    creature, creatures, default, dungeon, early, level, list, make, max, portal, script, stuff, the way, tree
    • Replies: 5
    • Views: 2,210
    Last Post: December 20th, 2021 20:18
    by Kitebuilder  Go to last post
  5. Scavenger room in FX

    Started by YourMaster, March 9th, 2014 22:52
    attract, bile, computer, creatures, dragons, drop, keeper, keeperfx, kill, lvl, max, minions, neutral, neutral creatures, original, pool, portal, read, reply, room, scavenging, script, type, unable, work
    • Replies: 4
    • Views: 4,559
    Last Post: November 30th, 2021 11:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Sticky Thread Sticky: Level editors and documentation

    Started by YourMaster, February 28th, 2021 19:53
    adikted, campaign, commands, dk1, downloads, fast, guide, interface, keeperfx, level, levels, list, make, map, map-editor, maps, mode, modern, official, problems, quickly, script, text, wiki, work, working, works
    • Replies: 6
    • Views: 8,068
    Last Post: November 24th, 2021 12:53
    by YourMaster  Go to last post
  7. This map crashes within 15 minutes in Deeper Dungeons

    Started by 0etelaer, November 21st, 2021 11:27
    • Replies: 3
    • Views: 442
    Last Post: November 21st, 2021 13:43
    by 0etelaer  Go to last post
  8. Deadly Cage

    Started by jieletian, November 20th, 2021 17:44
    • Replies: 0
    • Views: 450
    Last Post: November 20th, 2021 17:44
    by jieletian  Go to last post

    Forum:
    DK1 Maps

  9. My first DK2 map: Secret Fortress

    Started by Amozabael, September 25th, 2021 16:20
    • Replies: 1
    • Views: 546
    Last Post: October 31st, 2021 12:43
    by Rox  Go to last post

    Forum:
    DK2 Maps

  10. Map generator

    Started by zeeriz, September 20th, 2021 21:53
    download, files, interested, keeperfx, layout, levels, load, map, maps, mode, page, release, releases, script, single player
    • Replies: 0
    • Views: 697
    Last Post: September 20th, 2021 21:53
    by zeeriz  Go to last post

    Forum:
    KeeperFX

  11. Testmap: ally PLAYER_GOOD ally destroyed after Heroes Heart is!

    Started by 0etelaer, July 10th, 2021 15:19
    2 Pages
    1 2
    • Replies: 11
    • Views: 922
    Last Post: July 27th, 2021 12:18
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  12. My very 1st maps by UM21

    Started by UnknownMaster21, October 10th, 2014 21:45
    2 Pages
    1 2
    • Replies: 13
    • Views: 22,146
    Last Post: July 20th, 2021 11:45
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  13. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 33,580
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    8 Pages
    1 2 3 ... 8
    • Replies: 71
    • Views: 42,395
    Last Post: June 24th, 2021 09:42
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  15. Matter of Time - Single-Player and Multi-Player Map (First Map)

    Started by Argonil, July 3rd, 2020 02:36
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 9,908
    Last Post: June 8th, 2021 01:20
    by 0etelaer  Go to last post

    Forum:
    DK1 Maps

  16. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 1,311
    Last Post: May 13th, 2021 09:59
    by 0etelaer  Go to last post
  17. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 21:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 34,582
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  18. Assmist Campaign : Translations of message files

    Started by dayokay, November 14th, 2020 16:55
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 28,477
    Last Post: November 25th, 2020 02:19
    by jieletian  Go to last post

    Forum:
    KeeperFX

  19. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    0.4.9, black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 24,976
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  20. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 18:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 20,209
    Last Post: October 5th, 2020 19:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  21. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 18:51
    • Replies: 3
    • Views: 8,445
    Last Post: September 27th, 2020 08:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  22. Proof of Concept: 5 Choices (let's hold a contest?)

    Started by Argonil, September 14th, 2020 23:04
    • Replies: 9
    • Views: 19,564
    Last Post: September 15th, 2020 02:44
    by Argonil  Go to last post
  23. KeeperFX 0.4.8 Release Candidate

    Started by YourMaster, August 4th, 2020 00:41
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 31,028
    Last Post: September 8th, 2020 16:04
    by redvalley  Go to last post

    Forum:
    KeeperFX

  24. Creatures automatically die

    Started by Junkman1217, September 4th, 2020 02:01
    art, campaign, creature, creatures, die, imps, kill, level, script, set, start
    • Replies: 1
    • Views: 13,392
    Last Post: September 4th, 2020 03:38
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  25. Campaign flags

    Started by dayokay, August 30th, 2020 13:07
    0.4.8, art, campaign, early, flag, game, great, king, level, levels, load, make, making, play, progress, res, run, save, script, transfer, win, wondering
    • Replies: 1
    • Views: 14,869
    Last Post: August 30th, 2020 14:09
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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