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  1. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    14 Pages
    1 2 3 ... 14
    • Replies: 139
    • Views: 38,970
    Last Post: Today 10:25
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 31,820
    Last Post: January 8th, 2022 06:37
    by AdamP  Go to last post

    Forum:
    KeeperFX

  3. How to make map thumbnails?

    Started by Beeb, July 23rd, 2011 08:42
    1.3, 1.7, black, colors, colours, create, downloads, dungeon, dungeon keeper, dungeon keeper 2, editor, file, files, found, game, keeper, made, make, map, present, suggestions, version
    • Replies: 7
    • Views: 3,493
    Last Post: December 20th, 2021 20:56
    by Kitebuilder  Go to last post
  4. Undivine Dungeon

    Started by Shinthoras0815, August 30th, 2021 13:32
    • Replies: 9
    • Views: 1,664
    Last Post: December 13th, 2021 17:08
    by Shinthoras0815  Go to last post

    Forum:
    DK1 Maps

  5. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 235
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
  6. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    23 Pages
    1 2 3 ... 23
    • Replies: 222
    • Views: 310,084
    Last Post: December 10th, 2021 19:22
    by Soul Reaver  Go to last post
  7. Dungeon Keeper Palette for Gimp

    Started by 0etelaer, November 27th, 2021 04:13
    • Replies: 3
    • Views: 608
    Last Post: December 1st, 2021 10:39
    by Themperror  Go to last post
  8. Hellhounds do not scout any more in KeeperFX?

    Started by 0etelaer, November 22nd, 2021 20:27
    • Replies: 8
    • Views: 558
    Last Post: November 27th, 2021 21:31
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  9. Dungeon Keeper 1 on Windows 10

    Started by nommy210, November 8th, 2021 05:01
    actions, compatibility, created, creature, dk1, dk2, dos, dungeon, dungeon keeper 1, files, format, friend, gameplay, games, keeper, mode, original, problem, read, resolution, run, sound, success, time, version
    • Replies: 4
    • Views: 335
    Last Post: November 9th, 2021 22:20
    by nommy210  Go to last post
    • Replies: 1
    • Views: 240
    Last Post: November 1st, 2021 10:02
    by Quuz  Go to last post
  10. Updated to latest Alpha 2475

    Started by Junkman1217, October 2nd, 2021 03:00
    2 Pages
    1 2
    0.4.8, called, complete, crap, creature, downloaded, edition, files, fix, hard, keeper, keeper fx, keeperfx, level, lines, model, original, post, program, top, topic, update, updated, version, work
    • Replies: 12
    • Views: 990
    Last Post: October 2nd, 2021 18:59
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Map generator

    Started by zeeriz, September 20th, 2021 21:53
    download, files, interested, keeperfx, layout, levels, load, map, maps, mode, page, release, releases, script, single player
    • Replies: 0
    • Views: 434
    Last Post: September 20th, 2021 21:53
    by zeeriz  Go to last post

    Forum:
    KeeperFX

  12. Prevent Imp from teleporting

    Started by Junkman1217, September 9th, 2021 18:59
    • Replies: 6
    • Views: 874
    Last Post: September 10th, 2021 16:36
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    3 Pages
    1 2 3
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 29
    • Views: 23,665
    Last Post: August 24th, 2021 11:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  14. Spawn new creature/hero

    Started by Junkman1217, August 21st, 2021 08:17
    173, art, commands, cool, create, created, creature, creatures, easter eggs, editing, files, game, hero, idea, keeper, keeper fx, keeperfx, level, levels, pain, random, start, version, wiki
    • Replies: 8
    • Views: 1,280
    Last Post: August 22nd, 2021 08:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Dungeon Keeper: Remake (By Me!)

    Started by Themperror, November 14th, 2018 15:57
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 16,126
    Last Post: August 7th, 2021 08:02
    by Themperror  Go to last post
  16. Evil Keeper - is the campaign playable?

    Started by Noanechu, September 6th, 2017 15:56
    campaign, crashes, evil, fast, files, game, guy, hero, interested, issues, job, keeper, level, levels, making, map, maps, messages, mission, time, twitter, youtube
    • Replies: 4
    • Views: 1,395
    Last Post: June 18th, 2021 22:24
    by Noanechu  Go to last post

    Forum:
    DK1 Maps

  17. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 10th, 2021 23:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 556
    Last Post: June 11th, 2021 00:04
    by YourMaster  Go to last post
  18. New Map 5/20/2021 Burroughs

    Started by 0etelaer, May 20th, 2021 19:02
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,928
    Last Post: May 31st, 2021 23:27
    by f1dk  Go to last post

    Forum:
    DK1 Maps

  19. Can't get editor to load levels

    Started by jspyder, May 18th, 2021 20:45
    bit, character, computer, crashes, editor, error, files, found, keeperfx, level, levels, load, make, map, official, post, pro, set, topic, windows, windows 10, works
    • Replies: 4
    • Views: 498
    Last Post: May 20th, 2021 02:24
    by jspyder  Go to last post
  20. Sticky Thread Sticky: How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 18:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 20,868
    Last Post: May 20th, 2021 00:41
    by YourMaster  Go to last post
  21. Would this be possible

    Started by Edwin, April 1st, 2021 11:07
    archer, bit, color, creature, creatures, files, game, imps, lines, make, manufacturing, red, scavenging, text, training, work
    • Replies: 1
    • Views: 1,365
    Last Post: April 1st, 2021 17:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. No Creatures

    Started by Frozsen86, January 30th, 2021 11:41
    art, created, creature, creatures, creatures.txt, dark, dk1, dungeon, dungeon keeper, fan, files, good, guys, horny, keeperfx, levels, map, maps, play, problem, start, version, working
    • Replies: 3
    • Views: 2,525
    Last Post: January 31st, 2021 23:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 21:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 20,077
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  24. Draraks empire campaign

    Started by Skarok, May 1st, 2011 17:23
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 16,799
    Last Post: January 17th, 2021 06:06
    by OneLastBattle  Go to last post

    Forum:
    DK2 Maps

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