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  1. New creature info panel

    Started by mefistotelis, August 19th, 2014 18:08
    2nd, action, alternative, armour, blood, code, combat, complete, creature, creatures, dungeon, game, gear, general, good, heal, health, ideas, interface, join, lair, level, max, metal, model, play, random, rex, set, showing, spell, stats, text, time
    • Replies: 8
    • Views: 6,901
    Last Post: August 19th, 2014 22:59
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Conquest of The Arctic Bug?

    Started by Gwame, April 27th, 2014 23:21
    2 Pages
    1 2
    • Replies: 15
    • Views: 13,579
    Last Post: July 18th, 2014 17:31
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  3. Picking up enemy trap crate for my workshop

    Started by jomalin, June 28th, 2014 07:15
    • Replies: 8
    • Views: 9,637
    Last Post: July 7th, 2014 05:41
    by jomalin  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 3,397
    Last Post: July 2nd, 2014 19:46
    by jomalin  Go to last post

    Forum:
    KeeperFX

  4. Incorrect character in spanish victory message text

    Started by jomalin, June 22nd, 2014 11:40
    2 Pages
    1 2
    • Replies: 17
    • Views: 15,196
    Last Post: June 26th, 2014 23:01
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  5. Infinite Hero invasions

    Started by Keeper_Infernal, July 31st, 2012 12:56
    action, crash, create, created, creatures, default, dk2, dk2 editor, editor, flag, forum, game, general, hang, hero, heroes, heros, important, invasion, issue, keeper, make, manual, party, read, results, rigger, script, text, the way, time, tree, triggers, works
    • Replies: 5
    • Views: 5,545
    Last Post: June 22nd, 2014 08:43
    by paku901  Go to last post
  6. GUI enhancement

    Started by jomalin, June 20th, 2014 07:08
    • Replies: 5
    • Views: 3,051
    Last Post: June 21st, 2014 11:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Making a Campaign

    Started by Auxin, June 10th, 2014 16:00
    2 Pages
    1 2
    • Replies: 11
    • Views: 11,397
    Last Post: June 15th, 2014 00:06
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  8. 1-Player Mode is Broken

    Started by Auxin, June 1st, 2014 10:56
    art, bug, control, creature, details, developer, drive, dungeon, dungeon keeper, file, files, flag, game, hand, ingame, issue, keeperfx, latest, level, levels, map, matter, mefistotelis, mode, nightly, nightly builds, open, past, post, prison, problem, recent, release, set, settings, sound, start, strange, text, version, website, windows, working, works
    • Replies: 6
    • Views: 4,783
    Last Post: June 2nd, 2014 00:18
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. How to play singleplayer custom maps ?

    Started by p132, May 12th, 2014 19:21
    • Replies: 7
    • Views: 22,165
    Last Post: May 14th, 2014 20:04
    by p132  Go to last post
    • Replies: 0
    • Views: 2,971
    Last Post: March 24th, 2014 13:44
    by darkkingkongman  Go to last post
  10. Screen flickering w/ Keeperfx but not with DK gold from GoG

    Started by Minwa, February 6th, 2014 06:26
    2 Pages
    1 2
    art, change, color, editing, editor, entering, fix, flickering, game, gameplay, gog, graphics, issue, keeperfx, king, launcher, levels, mefistotelis, mode, multiple, nightly, nightly builds, resolution, run, screen, set, start, switch, text, thread, tips, title, version, video, windows, word, works
    • Replies: 10
    • Views: 9,440
    Last Post: February 15th, 2014 22:36
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Objectives issue

    Started by Hades, February 14th, 2014 00:19
    file, ideas, issue, log, map, text, word, work, working
    • Replies: 1
    • Views: 1,355
    Last Post: February 14th, 2014 06:50
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Finishing Lvl 20, Classic Campaign

    Started by Lotex, March 14th, 2011 00:44
    art, avatar, bug, campaign, complete, creature, creatures, dead, display, dragonslover, dungeon, files, game, hand, heroes, improved, ingame, keeper, keeperfx, kill, level, load, lvl, matter, messages, mission, monster, official, original, patch, problem, question, release, script, text, thought, total, unofficial, version
    • Replies: 9
    • Views: 27,279
    Last Post: February 3rd, 2014 23:14
    by DragonsLover  Go to last post
  13. Text-based map file format

    Started by mefistotelis, November 4th, 2013 11:52
    2 Pages
    1 2
    bad, bile demon, called, code, combat, concept, control, creating, data, default, display, dk1, dk2 maps, dungeons, early, easy, edit, editor, eversmile, file, format, full, game, good, hard, hex, idea, keeper, keeperfx, kill, king, layout, level, levels, making, map, maps, model, neutral, random, realm, reverse, rooms, script, sounds, square, text, things, training, translation, version, wfto, xxx
    • Replies: 19
    • Views: 10,491
    Last Post: January 10th, 2014 15:09
    by MaxHayman  Go to last post

    Forum:
    KeeperFX

  14. Linking objectives/information to action points

    Started by TomtheTall, November 19th, 2013 00:49
    action, art, bit, campaign, code, command, commands, create, creating, display, edit, editing, error, files, format, hidden, information, issue, keeperfx, king, language, level, levels, life, list, messages, original, players, received, reference, script, start, text, the way, things, tips, xxx, zoom
    • Replies: 5
    • Views: 3,213
    Last Post: December 5th, 2013 22:10
    by TomtheTall  Go to last post
  15. Changes in secret missions compared to original?

    Started by Noanechu, November 30th, 2013 02:55
    balance, change, creature, dark, dk1, dungeon, fix, found, game, keeperfx, level, levels, missions, original, questions, realms, secret, special, success, text, time, transfer, transfer creature, vampire, versions
    • Replies: 2
    • Views: 2,350
    Last Post: November 30th, 2013 18:52
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  16. new creatures?!

    Started by Endrix, March 12th, 2012 17:02
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 8,776
    Last Post: October 31st, 2013 21:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  17. The Twin Keepers

    Started by Hades, January 5th, 2013 21:02
    2 Pages
    1 2
    army, art, attack, campaign, claim, difficult, doors, dungeon, entrance, good, hard, hell, hero, heroes, human, idea, important, imps, keeper, keeper fx, kill, lava, level, made, open, party, past, players, problem, rooms, separating, skip, start, strength, text, traps, watch, win, workshop, world, yeah
    • Replies: 13
    • Views: 8,280
    Last Post: September 21st, 2013 18:35
    by Al_Mahiroon  Go to last post

    Forum:
    KeeperFX

  18. v1.8 - Is it worth my time?

    Started by SilverSpoon, July 4th, 2013 18:05
    2 Pages
    1 2
    1.3, 1.7, 1.8, bile, bile demon, campaign, day, demon, dungeon, dungeon keeper 2, game, games, glitch, good, great, hamachi, keeper, levels, link, metal, multiplayer, official, online, patch, play, posts, pro, text, the way, things, thread, time, total, trap, type, unofficial, version, version 1.3, versions, working, yeah
    • Replies: 13
    • Views: 15,701
    Last Post: July 7th, 2013 05:14
    by Bj007pro  Go to last post
    • Replies: 6
    • Views: 3,423
    Last Post: July 5th, 2013 15:41
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Adventure Text Game Creator

    Started by Evi, April 27th, 2011 04:25
    easy, found, game, hard, search, searching, single player, text, things, yeah
    • Replies: 3
    • Views: 8,595
    Last Post: July 2nd, 2013 08:31
    by Bj007pro  Go to last post

    Forum:
    Off Topic

  20. Revisions to the main campaign

    Started by Hades, April 20th, 2013 20:43
    2 Pages
    1 2
    action, adikted, campaign, challenge, change, code, colours, complete, creatures, deeper, deeper dungeons, details, dk1, drop, dungeon, dungeons, editor, file, hero, ideas, keeper, level, levels, map, mode, names, open, party, rooms, save, search, sound, test, text, textures, time, work, working
    • Replies: 11
    • Views: 5,569
    Last Post: June 15th, 2013 01:09
    by Hades  Go to last post

    Forum:
    KeeperFX

  21. Sticky Thread Sticky: Test Realm Applications

    Started by Metal Gear Rex, May 5th, 2013 17:14
    abilities, awakening, balance, battle, characters, created, creatures, error, full, general, good, information, join, kind, level, link, list, make, open, players, post, profile, rules, set, text, types
    • Replies: 0
    • Views: 3,118
    Last Post: May 5th, 2013 17:14
    by Metal Gear Rex  Go to last post

    Forum:
    Test Realms

  22. Sticky Thread Sticky: Keeper Spell Speeches

    Started by DragonsLover, November 13th, 2010 18:51
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 41,913
    Last Post: May 3rd, 2013 09:09
    by VoidWeaver  Go to last post
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