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  1. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 29,542
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  2. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 230
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  3. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 393
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
    • Replies: 1
    • Views: 355
    Last Post: November 1st, 2021 10:02
    by Quuz  Go to last post
  4. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 10th, 2021 23:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 623
    Last Post: June 11th, 2021 00:04
    by YourMaster  Go to last post
  5. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 1,311
    Last Post: May 13th, 2021 09:59
    by 0etelaer  Go to last post
  6. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 17:42
    allies, awesome, change, computer, creatures, dungeon, effect, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 12,375
    Last Post: May 13th, 2021 09:02
    by 0etelaer  Go to last post
  7. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 21:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,085
    Last Post: March 26th, 2021 07:55
    by yunior89  Go to last post
  8. Temple sacs in 0.4.8

    Started by MnesiaHaze, March 13th, 2021 12:01
    0.4.8, change, custom, demon, disabled, dragon, file, gods, hellhound, horny, keeperfx, rules, sacrifice, sacrifices, spider, temple, version
    • Replies: 1
    • Views: 7,942
    Last Post: March 13th, 2021 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Community Speedrun #1 - Desperation

    Started by Treebeard, November 27th, 2020 00:18
    • Replies: 3
    • Views: 40,922
    Last Post: January 4th, 2021 23:07
    by AdamP  Go to last post
  10. First impressions / comments?

    Started by Blutonium, November 27th, 2010 10:44
    4 Pages
    1 2 3 ... 4
    action, awesome, beta, bit, bullfrog, change, computer, crap, crashed, crashes, creatures, devs, dk2, dungeons, early, entrance, fan, fun, game, games, general, good, great, heal, health, heroes, heros, idea, kind, level, levels, log, make, meant, missions, monster, past, play, post, request, rooms, runs, spiritual, steam, story, stuff, successor, test, time, true, wanna, watch, website, work
    • Replies: 34
    • Views: 19,595
    Last Post: November 21st, 2020 16:36
    by Endrix  Go to last post

    Forum:
    Dungeons

  11. Change Slab Type

    Started by dayokay, October 8th, 2020 17:15
    • Replies: 4
    • Views: 18,945
    Last Post: October 9th, 2020 11:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  12. Flag values?

    Started by Argonil, September 14th, 2020 00:41
    campaign, change, flag, hold, keeper, players, red, set, values, work
    • Replies: 2
    • Views: 12,123
    Last Post: September 14th, 2020 12:24
    by YourMaster  Go to last post
    • Replies: 9
    • Views: 23,464
    Last Post: August 17th, 2020 14:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Room dimensions

    Started by Junkman1217, July 9th, 2020 01:45
    assistant, change, computer, dungeon, fly, room, rooms, training
    • Replies: 1
    • Views: 17,660
    Last Post: July 9th, 2020 02:11
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  14. Awesome Mod

    Started by SolKnight, June 3rd, 2020 12:26
    • Replies: 2
    • Views: 1,073
    Last Post: June 9th, 2020 15:05
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Difficulty Levels - by script

    Started by dayokay, June 7th, 2020 10:38
    bit, campaign, change, creative, design, forum, forum game, game, guess, level, levels, list, made, map, multiple, script, set, sort, time, wondering
    • Replies: 1
    • Views: 965
    Last Post: June 7th, 2020 10:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Left and Right Mouse Button scripts for AutoHotkey

    Started by Rhaelyx, March 28th, 2020 19:10
    • Replies: 0
    • Views: 1,270
    Last Post: March 28th, 2020 19:10
    by Rhaelyx  Go to last post

    Forum:
    KeeperFX

  17. How to use unique heroes textures

    Started by Quuz, January 1st, 2020 16:02
    • Replies: 7
    • Views: 7,960
    Last Post: February 17th, 2020 18:34
    by Endrix  Go to last post
  18. Dungeon Keeper mouse movement too fast in PCem

    Started by Turaltay, February 14th, 2020 17:34
    change, dk2, dos, downloads, dungeon, dungeon keeper, dungeon keeper 1, fast, game, keeper, keeperfx, machine, mode, mouse, original, problem, results, set, settings, system, wiki, windows, works
    • Replies: 5
    • Views: 4,232
    Last Post: February 14th, 2020 22:23
    by YourMaster  Go to last post
  19. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 3,594
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 31,857
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  21. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 06:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 2
    • Views: 3,896
    Last Post: November 17th, 2019 03:52
    by Mickeyminime  Go to last post
  22. Two questions

    Started by Freeman, October 7th, 2019 18:17
    2 Pages
    1 2
    • Replies: 11
    • Views: 28,608
    Last Post: October 20th, 2019 18:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 21,480
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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