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Tag: design

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  1. Tattoo Artists?

    Started by InkMe, December 29th, 2021 02:04
    design, dungeon, dungeon keeper, games, keeper
    • Replies: 0
    • Views: 366
    Last Post: December 29th, 2021 02:04
    by InkMe  Go to last post
  2. New speach

    Started by Junkman1217, October 6th, 2021 22:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 530
    Last Post: October 6th, 2021 23:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Veteran Version of Official Campaign

    Started by Crafty, October 26th, 2019 09:04
    3 Pages
    1 2 3
    1.3, art, campaign, design, dk2, download, dungeon, game, good, hero, keeper, level, link, load, make, map, meant, official, original, players, problems, project, today, version, war
    • Replies: 26
    • Views: 20,922
    Last Post: June 3rd, 2021 20:53
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  4. Some scripting questions

    Started by Skarma, July 14th, 2020 03:08
    2 Pages
    1 2
    art, attack, clean, created, design, drop, game, general, hand, heroes, keeper, keeperfx, killed, level, levels, make, making, map, maps, official, original, problems, questions, set, total, work
    • Replies: 10
    • Views: 10,280
    Last Post: May 13th, 2021 09:41
    by 0etelaer  Go to last post
  5. DK2 map by paku901

    Started by paku901, June 16th, 2019 10:44
    • Replies: 7
    • Views: 29,025
    Last Post: January 28th, 2021 15:53
    by paku901  Go to last post

    Forum:
    DK2 Maps

  6. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 60,892
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  7. Difficulty Levels - by script

    Started by dayokay, June 7th, 2020 10:38
    bit, campaign, change, creative, design, forum, forum game, game, guess, level, levels, list, made, map, multiple, script, set, sort, time, wondering
    • Replies: 1
    • Views: 958
    Last Post: June 7th, 2020 10:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Combat design

    Started by IKSLM, September 25th, 2019 20:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 45,340
    Last Post: September 25th, 2019 23:16
    by YourMaster  Go to last post
    • Replies: 0
    • Views: 31,283
    Last Post: June 13th, 2019 00:40
    by Ben-J-N  Go to last post
  9. GOOD/EVIL creature balancing for Good Keeper plays or in general

    Started by trollworkout, May 13th, 2016 20:14
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 35,281
    Last Post: February 22nd, 2019 02:11
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  10. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 4,747
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  11. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 47,181
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  12. Gameplay Screenshots 24/06/17

    Started by DBlac, June 24th, 2017 10:41
    2 Pages
    1 2
    alpha, bit, building, control, creature, design, doors, dungeon, editor, game, gameplay, giant, guys, hold, image, ingame, love, man, night, questions, room, rooms, stuff, terrain, things, videos, work
    • Replies: 16
    • Views: 3,879
    Last Post: August 26th, 2017 10:00
    by DBlac  Go to last post
  13. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 11,963
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  14. Tunnellers breaching fortified walls?

    Started by AdamP, August 13th, 2016 23:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 4,192
    Last Post: September 11th, 2016 18:09
    by YourMaster  Go to last post
  15. Moonbrush Wood New game + Glitch?

    Started by Maxwell, April 19th, 2016 19:56
    • Replies: 3
    • Views: 1,713
    Last Post: April 20th, 2016 22:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Spearpike Ridge

    Started by darkkingkongman, October 4th, 2015 17:17
    complete, design, good, heroes, level, map
    • Replies: 2
    • Views: 1,099
    Last Post: October 22nd, 2015 19:35
    by Hades  Go to last post

    Forum:
    DK1 Maps

  17. Desperation

    Started by YourMaster, September 10th, 2015 18:27
    • Replies: 4
    • Views: 3,498
    Last Post: September 11th, 2015 15:43
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  18. Hero dungeon decorations

    Started by YourMaster, August 30th, 2015 00:56
    • Replies: 6
    • Views: 2,035
    Last Post: August 30th, 2015 18:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    building, community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 1,273
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
  20. Creatures are Hungry/Unpaid

    Started by Rephath, January 24th, 2013 02:16
    creature, creatures, dark, design, direction, dk1, dk2, drop, dungeon, dungeon keeper 2, dungeons, evil, game, glitch, gods, happy, hatchery, issue, job, kind, knight, make, making, max, money, patch, portals, problems, room, skeleton, stupid, treasury, version, wondering
    • Replies: 7
    • Views: 9,897
    Last Post: April 8th, 2015 23:40
    by Skarok  Go to last post
  21. Map Issue

    Started by Ian Skylark, January 23rd, 2015 23:32
    design, door, doors, dungeon, fixing, good, guys, issue, make, map, play, res, the way
    • Replies: 1
    • Views: 2,738
    Last Post: January 24th, 2015 00:15
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 16:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 18,051
    Last Post: October 29th, 2014 16:49
    by Mentor  Go to last post
  23. WFTO Wednesday #94: Doors, Earth, and Patches

    Started by Mentor, October 22nd, 2014 17:53
    design, doors, game, news, top, war for the overworld, wfto
    • Replies: 0
    • Views: 7,584
    Last Post: October 22nd, 2014 17:53
    by Mentor  Go to last post
  24. Red Crystal Islands

    Started by Dark_Omega MK2, November 26th, 2009 22:53
    48 Pages
    1 2 3 ... 48
    • Replies: 474
    • Views: 110,639
    Last Post: August 28th, 2014 09:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

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