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Tag: development

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  1. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 325
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 8
    • Views: 1,823
    Last Post: June 26th, 2019 02:29
    by Blutonium  Go to last post
  3. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    air, camera, code, development, dk2, dungeon, effect, fan, good, guy, idea, issues, keeper, link, make, mode, move, possession, questions, terrain, terrain types, types, unable, warlock, work
    • Replies: 2
    • Views: 602
    Last Post: May 4th, 2019 14:28
    by codename.cpp  Go to last post
  4. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 37
    • Views: 16,621
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  5. Old development interviews/footage

    Started by burntonion, January 12th, 2019 06:21
    bullfrog, cockroach, creature, creatures, data, development, dungeon, dungeon keeper 1, fun, game, good, hospital, idea, interview, keeper, love, minions, monster, set, theme hospital, thought, version, watch, youtube
    • Replies: 5
    • Views: 455
    Last Post: January 21st, 2019 02:28
    by AdamP  Go to last post
  6. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 3,455
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  7. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 370
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  8. State of the Game News Update - 08/10/2018

    Started by DBlac, October 8th, 2018 12:16
    2 Pages
    1 2
    army, bit, creature, development, dungeon, fast, game, good, idea, list, made, make, map, news, proper, properties, read, recent, research, rig, rooms, set, thread, update, working
    • Replies: 11
    • Views: 927
    Last Post: October 9th, 2018 14:12
    by YourMaster  Go to last post
  9. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 31
    • Views: 2,789
    Last Post: October 8th, 2018 12:25
    by DBlac  Go to last post
  10. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 11:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 598
    Last Post: June 3rd, 2018 14:33
    by DBlac  Go to last post
  11. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 5,112
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  12. Devilish Dungeon

    Started by mishko, March 14th, 2018 00:07
    2 Pages
    1 2
    animation, art, business, called, concept, creature, development, dungeon, dungeon keeper, free, game, good, guess, idea, ideas, keeper, luck, make, making, models, post, problems, rpg, stuff, trouble, working
    • Replies: 13
    • Views: 2,488
    Last Post: March 15th, 2018 23:44
    by DBlac  Go to last post
  13. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 19:45
    3 Pages
    1 2 3
    bile, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, pain, prison, quickly, room, sacrifice, temple, treasure
    • Replies: 25
    • Views: 1,537
    Last Post: February 26th, 2018 23:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  14. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 358
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. How To: get work with SDL2?

    Started by Zycho, January 10th, 2018 21:07
    bugged, created, development, files, issues, keeperfx, mefistotelis, nightly, official, question, sdl, unofficial, versions, work, working
    • Replies: 1
    • Views: 337
    Last Post: January 10th, 2018 23:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Share Custom Content on The Foundry

    Started by Mentor, June 23rd, 2017 16:20
    custom, development, dungeon, gog, recent, success, war for the overworld, work
    • Replies: 0
    • Views: 296
    Last Post: June 23rd, 2017 16:20
    by Mentor  Go to last post
  17. DK1 Now Free To DL On Origin

    Started by Enker-Zan, January 2nd, 2017 02:41
    3 Pages
    1 2 3
    change, development, display, dk1, download, drive, dungeon, dungeon keeper, dungeon keeper 1, feed, files, free, full moon, game, guess, happy, keeper, keeper fx, keeperfx, load, mode, post, release, resolution, team, topic, update, version, wiki, works
    • Replies: 28
    • Views: 3,160
    Last Post: March 15th, 2017 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Dungeon Keeper 1 Interview: Camp beds

    Started by YourMaster, January 19th, 2017 13:49
    article, boss, development, dungeon, dungeon keeper, dungeon keeper 1, game, great, hand, hard, interview, keeper, kind, link, posting, present, read, recent, released, test, working
    • Replies: 2
    • Views: 973
    Last Post: January 31st, 2017 18:14
    by Duke Ragereaver  Go to last post
  19. Arisen

    Started by LynchDev, June 4th, 2016 18:08
    animation, attack, characters, choice, create, creatures, dark, development, dungeon, editor, evil, files, game, half, join, levels, maps, missions, open, spells, textures, types, video, war, workshop
    • Replies: 0
    • Views: 1,353
    Last Post: June 4th, 2016 18:08
    by LynchDev  Go to last post
  20. New Bug Tracker: User Echo

    Started by Mentor, January 19th, 2016 18:55
    bug, bugs, development, game, post, release, secret, suggestions, support, user, war for the overworld, wfto
    • Replies: 0
    • Views: 453
    Last Post: January 19th, 2016 18:55
    by Mentor  Go to last post
  21. Sticky Thread Sticky: KeeperFX launcher update

    Started by mefistotelis, April 20th, 2012 17:54
    2 Pages
    1 2
    • Replies: 12
    • Views: 16,857
    Last Post: September 22nd, 2015 10:18
    by Woudo  Go to last post

    Forum:
    KeeperFX

  22. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 825
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
    • Replies: 2
    • Views: 3,188
    Last Post: April 7th, 2015 21:17
    by YourMaster  Go to last post
  23. WFTO Wednesday #108: Brave New World

    Started by Mentor, January 28th, 2015 20:44
    campaign, development, edition, game, war for the overworld, wfto, world
    • Replies: 0
    • Views: 3,645
    Last Post: January 28th, 2015 20:44
    by Mentor  Go to last post
  24. WFTO Wednesday #93: The Future of WFTO Wednesday

    Started by Mentor, October 15th, 2014 19:19
    development, future, overview, today, war for the overworld, weekly, wfto
    • Replies: 0
    • Views: 8,157
    Last Post: October 15th, 2014 19:19
    by Mentor  Go to last post
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