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  1. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 37
    • Views: 15,176
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  2. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 2,457
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 31
    • Views: 2,534
    Last Post: October 8th, 2018 12:25
    by DBlac  Go to last post
  4. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 4,644
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  5. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 20
    • Views: 5,793
    Last Post: March 6th, 2018 17:12
    by Endrix  Go to last post
  6. Hey all

    Started by Asaeis, February 9th, 2018 23:51
    dk2, dkii, dungeon keeper 2, editor, engine, files, forum, game, interested, introduction, keeper, keeper klan, klan, level, levels, love, meant, models, open, pro, skins, sounds, textures, thread, unreal
    • Replies: 1
    • Views: 429
    Last Post: February 10th, 2018 02:01
    by impboy4  Go to last post
  7. Changing colours on Skirmish

    Started by Kofi, September 27th, 2016 01:06
    called, change, colors, colours, crashing, dungeon keeper 2, editor, engine, extract, forum, guess, keeper, love, map, map editor, max, minimap, palette, play, players, post, proper, properties, red, search, searching, shortcut, skirmish, target, team, type, wondering
    • Replies: 2
    • Views: 1,056
    Last Post: October 7th, 2016 23:26
    by Kofi  Go to last post
  8. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 44,634
    Last Post: May 2nd, 2016 04:01
    by itchydani3l  Go to last post
  9. Replace textures and sprites

    Started by Daver690, August 17th, 2014 18:05
    2 Pages
    1 2
    code, commands, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 12,885
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 6,934
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  11. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 15:45
    • Replies: 1
    • Views: 1,769
    Last Post: October 12th, 2014 16:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. WFTO Wednesday #78: The Vampire

    Started by Mentor, July 2nd, 2014 22:12
    art, engine, forums, happy, secret, start, today, vampire, war for the overworld, wfto, worst
    • Replies: 0
    • Views: 2,623
    Last Post: July 2nd, 2014 22:12
    by Mentor  Go to last post
    • Replies: 2
    • Views: 2,854
    Last Post: May 29th, 2014 10:53
    by Woudo  Go to last post
  13. Is this open-source?

    Started by mishko, March 1st, 2014 05:07
    art, code, computer, day, debug, dk1, dk2, engine, full, games, good, half, information, killed, load, make, open, overworld, project, sort, sound, source, start, team, time, updated, versions, war, war for the overworld, wfto, work, working
    • Replies: 5
    • Views: 141,548
    Last Post: March 10th, 2014 22:47
    by Hapuga  Go to last post
  14. Status of The OS X Build

    Started by Mentor, February 16th, 2014 23:30
    bug, crash, engine, fail, load, models, problem, sounds, status, textures, war for the overworld, wfto
    • Replies: 0
    • Views: 1,285
    Last Post: February 16th, 2014 23:30
    by Mentor  Go to last post
  15. A Couple of Issues from a GOG user

    Started by Gideon_Graves, February 14th, 2014 21:10
    art, data, dk1, download, downloaded, dungeon, engine, fix, fixes, found, games, gog, graphic, half, information, issue, issues, keeper, keeperfx, kind, load, play, problem, problems, questions, run, scrolling, skip, speed, start, user, version, versions, videos, windows, work
    • Replies: 2
    • Views: 2,128
    Last Post: February 14th, 2014 21:24
    by Gideon_Graves  Go to last post
  16. Dungeon wars

    Started by sayrken, September 4th, 2013 11:43
    • Replies: 1
    • Views: 2,409
    Last Post: September 6th, 2013 09:37
    by sayrken  Go to last post
    • Replies: 3
    • Views: 1,660
    Last Post: June 11th, 2013 20:50
    by Ogre  Go to last post

    Forum:
    KeeperFX

  17. crashing in Elf's Dance

    Started by Michael Neilsen, May 11th, 2013 02:23
    action, advanced, armageddon, art, computer, control, crash, crashing, create, creature, display, duke, engine, error, free, full, game, global, good, guess, hand, idea, information, keeper, level, lines, made, map, maps, mefistotelis, players, post, problem, progress, random, res, research, rooms, script, speech, start, stuff, things, torture chamber, treasury, workshop
    • Replies: 2
    • Views: 1,876
    Last Post: May 29th, 2013 22:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 1,472
    Last Post: January 30th, 2013 16:08
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  18. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 05:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 3,253
    Last Post: January 21st, 2013 19:47
    by mefistotelis  Go to last post
  19. Keepers and traps

    Started by Hades, December 22nd, 2012 22:50
    check, control, default, disabled, easy, engine, fix, gear, level, make, metal, metal gear rex, news, rex, script, sig, spell, support, the way, trap, traps, works
    • Replies: 4
    • Views: 1,509
    Last Post: December 24th, 2012 01:44
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  20. New DK remake - Dungeon Overlord (Ember Realms)

    Started by Bibendus, December 30th, 2010 20:52
    3 Pages
    1 2 3
    change, choice, crap, day, dungeon, dungeon keeper, ember, engine, free, fun, game, good, graphics, idea, interested, keeper, kind, made, matter, mmdklfg, mothrayas, multiplayer, official, online, overlord, person, play, realms, remake, res, research, rip, stuff, things, thread, time, video, watch, yeah, youtube
    • Replies: 27
    • Views: 12,644
    Last Post: October 20th, 2012 07:44
    by MeinCookie  Go to last post
  21. KeeperFX 0.38a bug with Fly

    Started by jomalin, February 8th, 2011 23:38
    action, armageddon, bug, camera, control, crash, create, created, creature, debug, display, easy, engine, error, file, fly, free, game, keeperfx, level, load, log, players, possesion, possession, power, problem, rooms, save, source, things, version
    • Replies: 6
    • Views: 2,242
    Last Post: August 13th, 2012 17:05
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. Dungeon Keeper in Source Engine

    Started by Sandern, May 18th, 2012 09:43
    aliens, bit, code, creatures, direction, dungeon, dungeon keeper, engine, game, good, important, keeper, love, mods, month, open, post, project, room, rooms, source, style, thought, total, treasure, video, watch, work, working, youtube
    • Replies: 5
    • Views: 5,626
    Last Post: June 20th, 2012 17:58
    by MaxHayman  Go to last post
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