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  1. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 4,602
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 11,387
    Last Post: June 19th, 2021 03:28
    by AdamP  Go to last post

    Forum:
    KeeperFX

  3. Community maps worth playing

    Started by YourMaster, February 16th, 2014 16:42
    8 Pages
    1 2 3 ... 8
    art, attract, avatar, community, creature, creatures, dark, difficult, discussion, dk1, dragons, dungeon, freeplay, game, good, hell, heroes, html, join, keeper, keeperfx, labyrinth, level, list, love, map, maps, minions, money, oetelaer, orcs, page, play, post, prison, problem, problems, release, room, single player, skirmish, square, start, things, top, topic, transfer creature, version 1.3, working
    • Replies: 71
    • Views: 29,934
    Last Post: June 6th, 2021 00:03
    by 0etelaer  Go to last post

    Forum:
    DK1 Maps

  4. Sticky Thread Sticky: Introduction Thread

    Started by Duke Ragereaver, August 29th, 2009 21:41
    37 Pages
    1 2 3 ... 37
    • Replies: 367
    • Views: 80,222
    Last Post: May 30th, 2021 20:48
    by SouLTricK  Go to last post
  5. Sticky Thread Sticky: How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 18:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 10,794
    Last Post: May 20th, 2021 00:41
    by YourMaster  Go to last post
  6. Sticky Thread Sticky: Level editors and documentation

    Started by YourMaster, February 28th, 2021 19:53
    adikted, campaign, commands, dk1, downloads, fast, guide, interface, keeperfx, level, levels, list, make, map, maps, mode, official, problems, quickly, script, text, wiki, work, working, works
    • Replies: 5
    • Views: 1,127
    Last Post: May 13th, 2021 17:07
    by YourMaster  Go to last post
  7. Posession not working / glitchy

    Started by inwaves_shogun, May 10th, 2021 12:16
    creatures, dungeon, dungeon keeper, dungeon keeper 2, fix, gameplay, glitch, gog, keeper, mode, not working, play, possession, screen, time, version, working
    • Replies: 0
    • Views: 150
    Last Post: May 10th, 2021 12:16
    by inwaves_shogun  Go to last post
  8. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 21:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 923
    Last Post: March 26th, 2021 07:55
    by yunior89  Go to last post
  9. No Creatures

    Started by Frozsen86, January 30th, 2021 11:41
    art, created, creature, creatures, creatures.txt, dark, dk1, dungeon, dungeon keeper, fan, files, good, guys, horny, keeperfx, levels, map, maps, play, problem, start, version, working
    • Replies: 3
    • Views: 814
    Last Post: January 31st, 2021 23:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. MeinCookie's Maps

    Started by MeinCookie, December 20th, 2009 11:00
    15 Pages
    1 2 3 ... 15
    • Replies: 148
    • Views: 77,946
    Last Post: January 2nd, 2021 16:54
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  11. Maps only from Stone_Knight

    Started by Stone_Knight, January 8th, 2014 10:38
    10 Pages
    1 2 3 ... 10
    • Replies: 94
    • Views: 55,769
    Last Post: December 17th, 2020 23:44
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  12. Sticky Thread Sticky: Dungeon Keeper 2 released on GOG.com

    Started by dotted, August 25th, 2011 12:50
    art, color, dk2, dungeon, dungeon keeper, dungeon keeper 2, evil, fix, game, games, gog, great, hand, keeper, ladder, make, moment, money, multiplayer, post, released, releases, security, silver, software, start, training, working
    • Replies: 7
    • Views: 14,351
    Last Post: December 12th, 2020 22:39
    by ntblood  Go to last post
  13. DK2 Anniversary

    Started by impboy4, February 28th, 2019 00:30
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 10,976
    Last Post: October 10th, 2020 12:43
    by RyliKeeper  Go to last post

    Forum:
    DK2 Maps

  14. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 18:51
    • Replies: 3
    • Views: 1,450
    Last Post: September 27th, 2020 08:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  15. Korean language support

    Started by mu mu, April 24th, 2020 07:33
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 5,979
    Last Post: August 27th, 2020 07:56
    by mu mu  Go to last post

    Forum:
    KeeperFX

  16. Can’t open launcher

    Started by Junkman1217, August 14th, 2020 01:02
    easter, exe, full, good, keeperfx, launcher, night, open, patch, program, update, version, windows, work, working
    • Replies: 3
    • Views: 1,671
    Last Post: August 14th, 2020 18:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Revenge of the Lord - a good campaign v0.99

    Started by alexsa2015sa, November 18th, 2017 14:26
    5 Pages
    1 2 3 ... 5
    0.4.8, army, attack, campaign, creatures, dungeon, evil, feed, good, half, keeperfx, levels, link, liquid, make, maps, mentor, orcs, original, patch, play, prison, samurai, today, torture chamber, transfer creature, unofficial, working
    • Replies: 46
    • Views: 8,459
    Last Post: August 8th, 2020 09:39
    by kix  Go to last post

    Forum:
    DK1 Maps

  18. download a .pot file

    Started by dayokay, July 4th, 2020 13:01
    ancient keeper, download, downloads, file, format, html, internet, keeper, load, make, messages, open, page, post, post-ak, save, working, works
    • Replies: 4
    • Views: 1,610
    Last Post: July 5th, 2020 11:36
    by dayokay  Go to last post

    Forum:
    KeeperFX

  19. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 15,801
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  20. Twin Keepers Campaign: Tub Vulnerabilities Problem

    Started by rhatswell, May 18th, 2017 20:15
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,666
    Last Post: April 13th, 2020 23:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. How do I edit creatures .cfg files for the Original Campaign

    Started by sphynx, February 10th, 2020 20:56
    attack, bit, campaign, creatures, custom, edit, files, finally, fun, game, guess, heal, health, keeperfx, love, multiple, not working, original, play, power, reaper, reapers, stats, working
    • Replies: 2
    • Views: 2,971
    Last Post: February 10th, 2020 22:09
    by sphynx  Go to last post

    Forum:
    KeeperFX

  22. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 7,080
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  23. Missing Files

    Started by Hades, September 6th, 2019 17:19
    2 Pages
    1 2
    7zip, check, communication, complete, creature, development, downloads, error, file, files, full, game, included, keeperfx, launcher, log, machine, patch, present, run, unofficial, war, wiki, windows 10, work, working
    • Replies: 15
    • Views: 6,210
    Last Post: September 17th, 2019 22:21
    by Hades  Go to last post

    Forum:
    KeeperFX

  24. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 4,009
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  25. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 8,054
    Last Post: September 2nd, 2019 06:13
    by ribald_om  Go to last post
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