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  1. Tutorial - Spawning heroes with action points

    Started by Yani, November 19th, 2023 15:34
    action, attack, code, commands, create, creature, dungeon, fast, files, game, good, hero, heroes, information, level, levels, make, map, mode, reference, room, set, stuff, unearth, wiki, work
    • Replies: 0
    • Views: 261
    Last Post: November 19th, 2023 15:34
    by Yani  Go to last post
  2. KeeperFX 0.5.0 New script commands

    Started by YourMaster, December 28th, 2022 01:47
    0.5.0, action, breaks, command, commands, creatures, full, game, hand, keeperfx, level, list, lock, move, rigger, script, set, stuff, team, wiki
    • Replies: 0
    • Views: 682
    Last Post: December 28th, 2022 01:47
    by YourMaster  Go to last post
  3. Ivory Tower

    Started by AdamP, November 4th, 2022 21:08
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,192
    Last Post: December 27th, 2022 01:52
    by AdamP  Go to last post

    Forum:
    DK1 Maps

  4. World Dominitation Levels

    Started by CapitanDavid, December 4th, 2022 13:53
    • Replies: 2
    • Views: 1,057
    Last Post: December 5th, 2022 20:02
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  5. Test map for Yourmaster

    Started by Blossy1000, October 9th, 2022 14:09
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,701
    Last Post: October 10th, 2022 00:00
    by YourMaster  Go to last post
  6. Changing dungeon heart in a map

    Started by Blossy1000, October 4th, 2022 10:31
    2 Pages
    1 2
    action, arts, attack, check, claim, commands, dungeon, early, good, heroes, idea, keeperfx, level, levels, made, map, matter, neutral, original, party, players, possesion, question, script, set, test
    • Replies: 16
    • Views: 1,120
    Last Post: October 9th, 2022 16:54
    by YourMaster  Go to last post
  7. Transfer_creature script question

    Started by Blossy1000, October 1st, 2022 19:39
    army, battle, campaign, commands, create, creature, creatures, day, game, good, keeperfx, king, levels, make, making, map, play, question, script, stuff, time, transfer
    • Replies: 4
    • Views: 699
    Last Post: October 4th, 2022 10:44
    by Blossy1000  Go to last post
  8. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    18 Pages
    1 2 3 ... 18
    • Replies: 176
    • Views: 92,154
    Last Post: June 10th, 2022 15:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 4,087
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  10. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 38,992
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  11. Heart Resuscitation

    Started by jieletian, November 26th, 2021 01:13
    • Replies: 0
    • Views: 2,231
    Last Post: November 26th, 2021 01:13
    by jieletian  Go to last post

    Forum:
    DK1 Maps

  12. Sticky Thread Sticky: Level editors and documentation

    Started by YourMaster, February 28th, 2021 19:53
    adikted, campaign, commands, dk1, downloads, fast, guide, interface, keeperfx, level, levels, list, make, map, map-editor, maps, mode, modern, official, problems, quickly, script, text, unearth, wiki, work, working, works
    • Replies: 6
    • Views: 13,328
    Last Post: November 24th, 2021 12:53
    by YourMaster  Go to last post
  13. Deadly Cage

    Started by jieletian, November 20th, 2021 17:44
    • Replies: 0
    • Views: 1,637
    Last Post: November 20th, 2021 17:44
    by jieletian  Go to last post

    Forum:
    DK1 Maps

  14. Spawn new creature/hero

    Started by Junkman1217, August 21st, 2021 09:17
    173, alpha, art, commands, cool, create, created, creature, creatures, easter eggs, editing, files, game, hero, idea, keeper, keeper fx, keeperfx, latest, level, levels, pain, random, start, version, wiki
    • Replies: 8
    • Views: 3,994
    Last Post: August 22nd, 2021 09:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. My very 1st maps by UM21

    Started by UnknownMaster21, October 10th, 2014 22:45
    2 Pages
    1 2
    • Replies: 13
    • Views: 28,396
    Last Post: July 20th, 2021 12:45
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  16. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    8 Pages
    1 2 3 ... 8
    • Replies: 71
    • Views: 50,675
    Last Post: June 24th, 2021 10:42
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  17. freeze timer?

    Started by Junkman1217, June 30th, 2020 17:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 3,001
    Last Post: May 13th, 2021 10:59
    by 0etelaer  Go to last post
  18. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 22:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 46,051
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  19. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    0.4.9, black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 33,306
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  20. Change Slab Type

    Started by dayokay, October 8th, 2020 18:15
    • Replies: 4
    • Views: 26,326
    Last Post: October 9th, 2020 12:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  21. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 19:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 27,243
    Last Post: October 5th, 2020 20:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  22. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 19:51
    • Replies: 3
    • Views: 12,178
    Last Post: September 27th, 2020 09:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  23. KeeperFX 0.4.8 Release Candidate

    Started by YourMaster, August 4th, 2020 01:41
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 40,889
    Last Post: September 8th, 2020 17:04
    by redvalley  Go to last post

    Forum:
    KeeperFX

  24. Onslaught

    Started by CartoonPower, November 11th, 2019 22:57
    • Replies: 3
    • Views: 13,152
    Last Post: July 28th, 2020 15:04
    by KORO SAUCE  Go to last post

    Forum:
    DK1 Maps

  25. start with creature?

    Started by Junkman1217, June 27th, 2020 23:50
    2 Pages
    1 2
    action, alpha, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, latest, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 4,033
    Last Post: July 1st, 2020 23:49
    by YourMaster  Go to last post
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