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    • Replies: 3
    • Views: 2,675
    Last Post: June 7th, 2022 02:03
    by Vythika  Go to last post

    Forum:
    KeeperFX

  1. Dungeon Keeper 2 Korean patch made.

    Started by mu mu, May 5th, 2022 10:27
    cat, dkii, downloaded, dungeon, dungeon keeper, dungeon keeper 2, file, game, html, keeper, korean, language, link, made, page, patch, received, video, voice, watch, youtube
    • Replies: 2
    • Views: 3,543
    Last Post: May 7th, 2022 05:01
    by mu mu  Go to last post
  2. Korean language support

    Started by mu mu, April 24th, 2020 08:33
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 49,857
    Last Post: April 28th, 2022 02:54
    by AdamP  Go to last post

    Forum:
    KeeperFX

  3. A New League - Coop Campaign

    Started by Crafty, November 6th, 2019 22:50
    3 Pages
    1 2 3
    1.3, 1.7, adding, art, campaign, claim, color, coop, dead, dk2, download, file, found, gim, hero, images, keeper, land, level, load, made, make, maps, official, original, start, story, work
    • Replies: 22
    • Views: 46,185
    Last Post: April 7th, 2022 03:59
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  4. Another Dungeon Campaign

    Started by Treebeard, January 17th, 2022 10:49
    • Replies: 4
    • Views: 5,344
    Last Post: February 17th, 2022 19:49
    by Treebeard  Go to last post

    Forum:
    DK1 Maps

  5. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,797
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  6. How to make map thumbnails?

    Started by Beeb, July 23rd, 2011 09:42
    1.3, 1.7, black, colors, colours, create, downloads, dungeon, dungeon keeper, dungeon keeper 2, editor, file, files, found, game, keeper, made, make, map, present, suggestions, version
    • Replies: 7
    • Views: 7,203
    Last Post: December 20th, 2021 20:56
    by Kitebuilder  Go to last post
  7. New speach

    Started by Junkman1217, October 6th, 2021 23:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 1,636
    Last Post: October 7th, 2021 00:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Jobs in FX creature editor

    Started by Junkman1217, October 2nd, 2021 16:40
    creature, editor, error, fast, file, imps, job, jobs, join, keeperfx, level, link, open, post, research, skill, speed, support, training, values
    • Replies: 5
    • Views: 3,400
    Last Post: October 3rd, 2021 18:38
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Get samurai to scavenge

    Started by Junkman1217, September 27th, 2021 00:44
    edit, file, game, job, kind, made, room, samurai, save, set, time
    • Replies: 1
    • Views: 2,226
    Last Post: September 27th, 2021 10:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 13:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 46,327
    Last Post: July 13th, 2021 01:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    8 Pages
    1 2 3 ... 8
    • Replies: 71
    • Views: 52,392
    Last Post: June 24th, 2021 10:42
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  12. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 11th, 2021 00:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 3,044
    Last Post: June 11th, 2021 01:04
    by YourMaster  Go to last post
  13. DzjeeAr's 25-level campaign

    Started by Endrix, January 16th, 2017 17:24
    campaign, computer, crash, crashing, creatures, dk1, dungeon, file, found, game, hang, improvement, keeper, keeper fx, keeperfx, knight, latest, launcher, level, log, map, maps, play, prison, problem, reverse, room, thread, time
    • Replies: 8
    • Views: 6,354
    Last Post: May 16th, 2021 14:21
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  14. Temple sacs in 0.4.8

    Started by MnesiaHaze, March 13th, 2021 12:01
    0.4.8, change, custom, demon, disabled, dragon, file, gods, hellhound, horny, keeperfx, rules, sacrifice, sacrifices, spider, temple, version
    • Replies: 1
    • Views: 11,686
    Last Post: March 13th, 2021 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Speeches - "claimed entrance" in polish

    Started by mefistotelis, December 25th, 2020 12:11
    • Replies: 4
    • Views: 37,446
    Last Post: December 26th, 2020 09:43
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  16. Assmist Campaign : Translations of message files

    Started by dayokay, November 14th, 2020 16:55
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 39,710
    Last Post: November 25th, 2020 02:19
    by jieletian  Go to last post

    Forum:
    KeeperFX

  17. Text in missions

    Started by Razikus, September 24th, 2009 18:32
    • Replies: 9
    • Views: 58,875
    Last Post: October 28th, 2020 17:20
    by Quuz  Go to last post
  18. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 19:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 27,516
    Last Post: October 5th, 2020 20:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  19. adding creatures

    Started by Junkman1217, September 3rd, 2020 04:16
    adding, characters, code, coding, creature, creatures, downloaded, drop, dungeon, file, format, fresh, information, latest, level, list, samurai, save, text, version
    • Replies: 1
    • Views: 35,666
    Last Post: September 3rd, 2020 11:27
    by YourMaster  Go to last post
  20. Preview of my custom Campaign, The Barbarian Campaign

    Started by darkkingkongman, August 17th, 2014 13:28
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 70,561
    Last Post: August 21st, 2020 13:42
    by dayokay  Go to last post

    Forum:
    DK1 Maps

    • Replies: 9
    • Views: 33,602
    Last Post: August 17th, 2020 15:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. SMK Video Files

    Started by dayokay, July 5th, 2020 12:36
    ancient keeper, create, file, files, format, keeper, keeperfx, made, make, movie, tools, version, video, windows, work, works
    • Replies: 3
    • Views: 25,298
    Last Post: July 14th, 2020 22:30
    by dkdandk  Go to last post

    Forum:
    KeeperFX

  22. Horny

    Started by Junkman1217, June 27th, 2020 19:10
    creature, edit, editing, editor, file, game, happy, horny, job, lair, make, questions, special, stuff, text
    • Replies: 3
    • Views: 2,729
    Last Post: July 6th, 2020 11:51
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Question about not mapmaking but land view making

    Started by UnknownMaster21, December 14th, 2014 16:47
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 35,425
    Last Post: July 6th, 2020 08:46
    by Lionel90  Go to last post
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