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Tag: trap

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  1. New themes/ terrain, furniture/ decoration

    Started by Endrix, December 8th, 2021 17:14
    creating, future, game, giant, good, guide, interested, keeper, keeperfx, made, make, making, map, original, packs, palette, picture, reference, suggestions, terrain, texture, thread, trap, tree, wiki
    • Replies: 6
    • Views: 3,584
    Last Post: February 11th, 2024 15:22
    by Endrix  Go to last post

    Forum:
    KeeperFX

  2. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 18:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,595
    Last Post: February 11th, 2024 14:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 779
    Last Post: November 24th, 2023 01:44
    by Trickee-per  Go to last post

    Forum:
    KeeperFX

  3. More Custom Creatures and random stuff I made

    Started by watler253, April 28th, 2023 03:59
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,982
    Last Post: June 25th, 2023 10:14
    by watler253  Go to last post

    Forum:
    KeeperFX

  4. my pet dungeon

    Started by Junkman1217, October 17th, 2021 00:53
    color, crack, dungeon, evil, found, fun, glitch, glitches, hero, heroes, invasion, kill, make, map, meant, portal, sig, sold, thought, thread, trap, unable, video
    • Replies: 4
    • Views: 2,184
    Last Post: October 8th, 2022 18:08
    by Evil Lord Proteus  Go to last post

    Forum:
    KeeperFX

  5. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,805
    Last Post: October 4th, 2022 09:36
    by Necror  Go to last post
    • Replies: 2
    • Views: 2,329
    Last Post: July 1st, 2022 23:37
    by Squirrel_Nutty  Go to last post

    Forum:
    KeeperFX

  6. Jack In The Box Trap

    Started by Endrix, March 18th, 2022 14:16
    dungeon keeper 2, keeper, make, trap, video, wiki
    • Replies: 0
    • Views: 2,364
    Last Post: March 18th, 2022 14:16
    by Endrix  Go to last post
  7. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 2,338
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  8. New speach

    Started by Junkman1217, October 6th, 2021 23:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 1,628
    Last Post: October 7th, 2021 00:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Prevent Imp from teleporting

    Started by Junkman1217, September 9th, 2021 19:59
    • Replies: 6
    • Views: 3,356
    Last Post: September 10th, 2021 17:36
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 13:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 46,293
    Last Post: July 13th, 2021 01:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 18:39
    alpha, attempts, awesome, campaign, destroy walls, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, mod, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 35,005
    Last Post: January 10th, 2020 18:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  12. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    alpha, arts, bug, building, code, door, fixing, flash, game, hand, keeperfx, latest, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 8,130
    Last Post: September 13th, 2019 18:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  13. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,582
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 5,755
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  15. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, molyneux, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 5,285
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  16. Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Started by Metal Gear Rex, January 23rd, 2012 06:22
    31 Pages
    1 2 3 ... 31
    • Replies: 304
    • Views: 191,059
    Last Post: July 6th, 2018 03:14
    by Metal Gear Rex  Go to last post
  17. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, improvement, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 47,715
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Some Suggestions I Have

    Started by mishko, November 11th, 2017 00:16
    3 Pages
    1 2 3
    bile, blood, building, corpse, creatures, demon, dk1, dk2, dk2 maps, dungeon, form, game, games, ideas, job, kill, kind, king, list, made, maintenance, power, skeleton, suggestions, trap, true, unlock, wfto
    • Replies: 22
    • Views: 5,585
    Last Post: January 22nd, 2018 22:13
    by DBlac  Go to last post
  19. Heroes of Har

    Started by Hades, January 21st, 2017 23:01
    army, campaign, dark, dark gods, download, dungeon keeper 1, easy, fix, glitches, gods, hand, heroes, heroes of har, imp, levels, load, mission, problems, random, reply, sig, spells, topic, trap, version
    • Replies: 1
    • Views: 2,084
    Last Post: January 22nd, 2017 22:51
    by YourMaster  Go to last post
  20. Problem with DK 2 GIM

    Started by OrchanGamer, November 11th, 2016 20:56
    arts, dk 2, dk2, gim, gog, issues, lair, map, mod, problem, room, set, skirmish, trap, treasury, unable, version
    • Replies: 0
    • Views: 5,866
    Last Post: November 11th, 2016 20:56
    by OrchanGamer  Go to last post
  21. Japanese campaign, how to win?

    Started by Maxwell, March 29th, 2016 21:46
    army, art, avatars, bad, bridge, campaign, creatures, dead, demons, dungeon, good, guess, hatchery, hero, heroes, knights, level, lvl, map, orcs, portal, progress, ranged, read, room, spells, text, time, top, trap, treasure, win
    • Replies: 7
    • Views: 3,341
    Last Post: March 31st, 2016 01:50
    by Maxwell  Go to last post

    Forum:
    KeeperFX

  22. What's the point of Armor?

    Started by Trotim, November 8th, 2015 16:17
    • Replies: 9
    • Views: 5,523
    Last Post: November 11th, 2015 19:56
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  23. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 18:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 8,192
    Last Post: July 22nd, 2015 19:40
    by YourMaster  Go to last post
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