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  1. New campaign project

    Started by Herlyg, January 6th, 2023 19:15
    • Replies: 0
    • Views: 1,174
    Last Post: January 6th, 2023 19:15
    by Herlyg  Go to last post

    Forum:
    KeeperFX

  2. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 117,160
    Last Post: December 28th, 2022 01:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. editing globalvariables.kwd

    Started by nayo, March 19th, 2017 12:58
    change, creatures, data, dkii, dungeon keeper 2, edit, editing, editor, effect, file, game, gameplay, general, global, information, level, levels, make, making, order, read, set, settings, things, time
    • Replies: 3
    • Views: 3,573
    Last Post: March 20th, 2017 03:52
    by Metal Gear Rex  Go to last post
  4. How I got Dungeon Keeper II 1.5 running

    Started by xXDzepniXx, September 24th, 2016 22:08
    black, control, crash, creatures, display, dungeon, dungeon keeper, dungeon keeper 2, editing, extracted, files, fix, full, game, general, global, good, hand, keeper, mode, names, pain, play, post, posts, problems, profile, program, run, skirmish, textures, video, windows 10
    • Replies: 2
    • Views: 4,479
    Last Post: September 28th, 2016 22:17
    by xXDzepniXx  Go to last post
  5. Can you name the Lord of the Land?

    Started by darkkingkongman, February 25th, 2013 11:11
    change, cool, create, creating, data, dk2, dk2 editor, editing, editor, george, global, kind, land, level, lord, lord of the land, map, mission, person, play, rc3, script, set, time, version, wondering
    • Replies: 3
    • Views: 11,769
    Last Post: July 17th, 2015 21:49
    by Keeper Decagon  Go to last post
  6. Creatures wont rebel?

    Started by Keeper_Infernal, February 1st, 2014 09:22
    angry, bad, block, change, creature, creatures, dungeon, dungeon keeper 2, fun, game, global, good, great, heros, job, level, make, map, open, portal, problem, test, time, top, tree, work
    • Replies: 4
    • Views: 4,721
    Last Post: September 29th, 2014 21:02
    by Stone_Knight  Go to last post
  7. Nighly Builds

    Started by Stanislas Dolcini, January 5th, 2013 21:38
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 15,750
    Last Post: December 12th, 2013 21:11
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  8. Inlcuding Elites into Campaign

    Started by Black Emperor, July 29th, 2012 10:54
    2 Pages
    1 2
    1.3, 1.7, 10k, balance, bile demon, bit, black, campaign, creatures, data, editing, editor, elite, files, finally, forum, gear, global, goblin, guide, helping, included, knight, level, levels, make, map, maps, max, meant, metal, metal gear rex, patch, play, portals, present, question, questions, research, rex, rooms, saving, settings, skirmish, speech, speeches, stupid, things, vampire, works
    • Replies: 15
    • Views: 10,732
    Last Post: August 28th, 2013 19:11
    by Metal Gear Rex  Go to last post
  9. crashing in Elf's Dance

    Started by Michael Neilsen, May 11th, 2013 02:23
    action, advanced, armageddon, art, computer, control, crash, crashing, create, creature, display, duke, engine, error, free, full, game, global, good, guess, hand, idea, information, keeper, level, lines, made, map, maps, mefistotelis, players, post, problem, progress, random, res, research, rooms, script, speech, start, stuff, things, torture chamber, transfer creature, treasury, workshop
    • Replies: 2
    • Views: 3,371
    Last Post: May 29th, 2013 22:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  10. Crash - unable to initialize heap

    Started by BurneroO, January 1st, 2013 17:10
    action, armageddon, code, colours, computer, crash, created, creature, display, dungeon, error, files, fix, fun, game, global, issue, keeper fx, latest, level, library, make, maps, model, moon, nightly, palette, play, players, problem, research, rooms, script, searching, settings, sound, success, terrain, texture, today, unable, updating, versions
    • Replies: 2
    • Views: 3,513
    Last Post: January 2nd, 2013 14:17
    by BurneroO  Go to last post

    Forum:
    KeeperFX

  11. Per-campaign rules

    Started by mefistotelis, August 28th, 2012 23:17
    ancient keeper, campaign, change, code, create, creatures, custom, damage, files, future, global, great, keeper, keeperfx, possession, rate, rule, rules, sound, type, values, version, wow
    • Replies: 2
    • Views: 2,337
    Last Post: August 30th, 2012 18:22
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  12. KeeperFX 0.38b BUG boulder trap

    Started by jomalin, February 16th, 2011 22:52
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,329
    Last Post: August 13th, 2012 09:09
    by jomalin  Go to last post

    Forum:
    KeeperFX

  13. From an excess to another...

    Started by friscmanseby, August 6th, 2012 08:57
    ancient keeper, army, balance, battle, bug, create, creature, creatures, dead, demon, die, difficult, dragon, dungeon, dungeon keeper, fast, game, global, guess, included, ipx, keeper, keeperfx, kind, level, list, lord, made, make, minion, minions, original, patch, pool, rules, sloth, special, stun, thief, trick, unable, version, work
    • Replies: 6
    • Views: 2,892
    Last Post: August 7th, 2012 21:17
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. Possess\depossess game crash.

    Started by VoidWeaver, March 6th, 2012 14:59
    action, armageddon, bad, bug, bugs, colours, control, crash, created, creature, creatures, cursor, debug, display, dungeon, dungeon keeper fx, exe, full, full moon, game, global, good, group, guess, keeper, keeper fx, keeperfx, latest, log, maps, moon, palette, post, rooms, rules, run, settings, version, wondering, worst
    • Replies: 6
    • Views: 4,653
    Last Post: March 22nd, 2012 17:34
    by VoidWeaver  Go to last post

    Forum:
    KeeperFX

  15. Campaign specific Rules.cfg / Magic.cfg / etc

    Started by Zyraen, June 6th, 2011 07:53
    campaign, code, creatures, files, future, global, great, levels, magic, news, rules, set, settings, support, trouble, wondering
    • Replies: 3
    • Views: 3,024
    Last Post: June 7th, 2011 06:10
    by Zyraen  Go to last post

    Forum:
    KeeperFX

  16. Weird dig problem.

    Started by Neonwings, April 4th, 2011 18:00
    block, change, dkii, editor, global, imps, level, made, map, problem, proper, properties
    • Replies: 2
    • Views: 2,745
    Last Post: April 6th, 2011 12:10
    by Neonwings  Go to last post
  17. [Other] UI - Imp Control

    Started by Dizzi, January 31st, 2011 17:13
    check, commands, control, dk1, doors, drop, dungeon, dungeon keeper, game, global, imp, important, imps, job, keeper, killed, life, lock, love, make, making, maps, order, pain, res, room, run, set, team, thought, thread, time
    • Replies: 5
    • Views: 3,143
    Last Post: February 1st, 2011 16:25
    by Dizzi  Go to last post

    Forum:
    Suggestions

  18. AI strength

    Started by Blackfighter_DT, January 6th, 2010 09:43
    1.3, 1.7, campaign, challenge, change, code, computer, data, default, dk2, dungeon keeper 2, editor, files, fun, game, global, great, hex, keeper, levels, make, map, maps, mode, multiplayer, patch, play, problem, results, set, settings, skirmish, strength, test, the way, trouble, types, version, versions, works, yeah
    • Replies: 8
    • Views: 11,390
    Last Post: November 28th, 2010 16:53
    by Slichizard  Go to last post
  19. Subterranean Thunder

    Started by MeinCookie, October 6th, 2010 12:41
    • Replies: 0
    • Views: 2,318
    Last Post: October 6th, 2010 12:41
    by MeinCookie  Go to last post
  20. Hero lair`s issue..

    Started by Keeper_Infernal, September 23rd, 2010 13:20
    attack, black, change, color, cool, creatures, data, default, dk2 editor, dki, dungeon, favorite, game, gear, global, hero, imps, issue, keeper, keeper klan, kill, klan, knight, lair, level, levels, load, make, making, map, metal, metal gear rex, missions, play, portal, problem, red, rex, saving, set, settings, time
    • Replies: 9
    • Views: 4,952
    Last Post: September 24th, 2010 16:58
    by Hapuga  Go to last post
  21. Sticky Thread Sticky: How to Fix the Terrain Problem in 1.3 Editor

    Started by Metal Gear Rex, July 3rd, 2010 09:16
    1.3, data, editor, fix, global, graphics, icon, map, problem, rooms, terrain, usage, working
    • Replies: 0
    • Views: 5,540
    Last Post: July 3rd, 2010 09:16
    by Metal Gear Rex  Go to last post
    • Replies: 3
    • Views: 2,771
    Last Post: June 14th, 2010 21:59
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. Dungeon Specials

    Started by Metal Gear Rex, December 12th, 2009 12:20
    bugs, computer, conquer, creature, creatures, dk2, drop, dungeon, dungeon keeper 2, easy, editor, global, good, guess, hard, heal, hero, hidden, human, idea, improve, keeper, keeper fx, lair, land, latest, level, library, make, map, max, mefistotelis, patch, release, released, script, skeletons, special, specials, training, trick, unused, version, yay
    • Replies: 6
    • Views: 3,749
    Last Post: February 23rd, 2010 22:36
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  23. Npc Keeper problem

    Started by Keeper_Infernal, January 23rd, 2010 10:50
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,111
    Last Post: January 29th, 2010 18:39
    by Keeper_Infernal  Go to last post
  24. Some elite creatures were meant to be included in campaign

    Started by DragonsLover, January 4th, 2010 03:21
    2 Pages
    1 2
    1.3, 1.7, black, bug, campaign, code, creatures, dark, data, dk1, dk2, dungeon keeper 1, dungeon keeper 2, editor, elite, files, fix, fun, game, global, guess, hard, hero, horny, included, introduction, lava, level, levels, listening, make, map, meant, official, online, patch, players, portals, room, speech, speeches, test, the way, time, transfer, unofficial, version, version 1.3
    • Replies: 10
    • Views: 12,978
    Last Post: January 6th, 2010 00:22
    by DragonsLover  Go to last post
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