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Tag: improved

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  1. More balance in KeeperFX - Idea

    Started by KeeperXXX, February 19th, 2023 09:50
    attack, combat, development, dk1, dk2, doors, drop, dungeon, dungeon keeper 1, gameplay, idea, ideas, improved, keeperfx, levels, list, make, players, problem, quickly, random, room, start, traps, workshop
    • Replies: 1
    • Views: 224
    Last Post: February 21st, 2023 21:19
    by Necror  Go to last post
  2. Spanish revision V1.0

    Started by Celtíbero, February 8th, 2023 22:38
    2 Pages
    1 2
    • Replies: 18
    • Views: 703
    Last Post: February 15th, 2023 23:03
    by Celtíbero  Go to last post

    Forum:
    KeeperFX

  3. Custom creature - matchstick man

    Started by jieletian, November 17th, 2022 22:10
    • Replies: 2
    • Views: 750
    Last Post: December 3rd, 2022 18:17
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. KeeperFX 0.4.9

    Started by YourMaster, June 22nd, 2022 17:49
    chinese, complete, computer, crash, creature, downloads, files, free, full, game, general, images, improved, list, making, map, maps, multiplayer, players, possession, problems, release, run, textures, video, wiki
    • Replies: 2
    • Views: 4,000
    Last Post: August 1st, 2022 16:09
    by AstraL  Go to last post

    Forum:
    KeeperFX

  5. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 36,920
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  6. Hellhounds do not scout any more in KeeperFX?

    Started by 0etelaer, November 22nd, 2021 20:27
    • Replies: 8
    • Views: 2,749
    Last Post: November 27th, 2021 21:31
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  7. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 7,521
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  8. Patch 1.6 Preview – Possessive Progression

    Started by Mentor, March 23rd, 2017 17:12
    improved, patch, possession, preview, questions, spell, war for the overworld, world
    • Replies: 0
    • Views: 1,263
    Last Post: March 23rd, 2017 17:12
    by Mentor  Go to last post
  9. Korros Tor - Green keeper dying immediately?

    Started by disregardthat, March 18th, 2016 01:42
    2 Pages
    1 2
    bit, bug, creature, creatures, deeper, deeper dungeons, die, direct, door, dungeon, dungeon keeper 1, dungeons, early, easter, extract, fast, favorite, game, games, hero, heroes, improved, issue, issues, keeper, keeperfx, kill, level, list, map, missions, original, play, pro, room, rooms, the keepers, wiki, work, working
    • Replies: 11
    • Views: 4,357
    Last Post: March 21st, 2016 23:37
    by YourMaster  Go to last post
  10. Skybird Trill

    Started by noelm, October 26th, 2014 14:36
    3 Pages
    1 2 3
    army, avatar, avatars, battle, bile, campaign, clean, creature, creatures, dead, demons, difficult, discussion, dragons, drop, dropping, fan, fast, game, general, good, guys, heroes, horny, improved, keeper, keeperfx, kill, killed, level, luck, made, make, making, melee, orcs, original, person, play, players, portals, reaper, reapers, run, runs, time, topic, win, wizards, works
    • Replies: 29
    • Views: 16,401
    Last Post: December 19th, 2014 13:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 2,695
    Last Post: August 19th, 2014 17:18
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Creating textures from source PNGs

    Started by mefistotelis, April 12th, 2014 21:21
    2 Pages
    1 2
    • Replies: 13
    • Views: 10,901
    Last Post: April 26th, 2014 19:01
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Graphics Only KeeperFX

    Started by jbthirteen, April 15th, 2014 07:45
    bit, change, code, coding, create, files, game, graphics, hard, improved, keeperfx, licence, love, mefistotelis, open, play, source, support, time, wondering, work
    • Replies: 2
    • Views: 2,054
    Last Post: April 15th, 2014 18:15
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 3,471
    Last Post: April 9th, 2014 16:09
    by darkkingkongman  Go to last post
  13. Antak's ruin - the start

    Started by Frank, March 21st, 2012 21:42
    ancient keeper, antak, art, arts, campaign, creature, creatures, damage, data, default, dragon, dungeon, dungeon keeper, edit, fun, hard, heal, heroes, hidden, ideas, improved, keeperfx, killed, latest, lava, level, lvl, make, map, mode, picking, possession, released, rooms, ruin, spell, start, stats, time, tips, version, word
    • Replies: 8
    • Views: 4,898
    Last Post: February 23rd, 2014 22:21
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  14. Little graphical bugs

    Started by DragonsLover, February 18th, 2014 09:10
    • Replies: 8
    • Views: 4,185
    Last Post: February 23rd, 2014 15:46
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  15. Finishing Lvl 20, Classic Campaign

    Started by Lotex, March 14th, 2011 00:44
    art, avatar, bug, campaign, complete, creature, creatures, dead, display, dragonslover, dungeon, files, game, hand, heroes, improved, ingame, keeper, keeperfx, kill, level, load, lvl, matter, messages, mission, monster, official, original, patch, problem, question, release, script, text, thought, total, unofficial, version
    • Replies: 9
    • Views: 26,678
    Last Post: February 3rd, 2014 23:14
    by DragonsLover  Go to last post
  16. A Fix for Missing Dungeon Keeper 1 Features in Dungeon Keeper 2

    Started by Wyrmcast, October 19th, 2013 04:33
    3 Pages
    1 2 3
    .exe, 049, armour, ass, asset, balance, bile, bile demon, building, changelog, city, creatures, dark, data, dead, default, difficult, dk1, dk1 dk2 remake fix, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, exe, fix, fixes, game, gaming, gear, general, glitch, good, guard, guy, heal, health, horny, idea, improved, keeper, latest, lava, list, make, metal, metal gear rex, model, mods, movie, orcs, patch, post, res, rex, rooms, settings, thought, time, translation, version, watch, workshop
    • Replies: 26
    • Views: 22,282
    Last Post: November 3rd, 2013 05:20
    by Keeper Decagon  Go to last post
  17. Dungeon Keeper RPG idea

    Started by Hades, February 10th, 2013 01:36
    armour, avatar, awakening, battle, black, building, creatures, day, dead, democracy, dungeon, dungeon keeper, edit, general, good, heroes, idea, image, improved, information, internet, join, keeper, kill, knight, lines, modern, news, play, portal, post, present, problems, rooms, rpg, rules, set, speech, spells, story, success, technology, the keepers, today, war
    • Replies: 7
    • Views: 4,686
    Last Post: February 10th, 2013 21:27
    by Metal Gear Rex  Go to last post
  18. Knights Manoeuvre hidden realm and keeperfx change list

    Started by SWong37, November 3rd, 2012 11:13
    ancient keeper, change, changelog, code, complete, creative, dragonslover, dungeon, dungeon keeper, duration, game, gameplay, google, hidden, horned, horned reaper, improved, keeper, keeperfx, knights, level, list, log, make, making, map, original, patch, realm, reaper, sig, source, speed, spell, update, version
    • Replies: 3
    • Views: 4,125
    Last Post: November 7th, 2012 02:52
    by SWong37  Go to last post

    Forum:
    KeeperFX

  19. Working on pathfinding again, Mefistotelis?

    Started by Mister Giggles, August 21st, 2012 22:33
    creatures, day, improved, mefistotelis, report, working
    • Replies: 0
    • Views: 1,243
    Last Post: August 21st, 2012 22:33
    by Mister Giggles  Go to last post

    Forum:
    KeeperFX

  20. Matchmaking / online matches

    Started by hedin_hiervard, August 7th, 2012 13:13
    bullfrog, code, coding, create, forum, game, games, hamachi, improve, improved, keeperfx, lan, maintenance, make, making, match, money, multiplayer, online, open, play, players, possibility, project, read, search, server, software, special, suggestions, system, website, work, yeah
    • Replies: 6
    • Views: 2,855
    Last Post: August 8th, 2012 10:29
    by jomalin  Go to last post

    Forum:
    KeeperFX

  21. Why doesn't KeeperFX use the improved AI?

    Started by Lones, March 21st, 2012 23:06
    0.40, bug, challenge, computer, deeper, deeper dungeons, dragonslover, dungeons, easy, fail, fast, forum, full, game, improved, issue, keeper, keeperfx, kill, latest, map, maps, problem, problems, question, run, scrolling, spell, square, thread, traps, updating, version
    • Replies: 3
    • Views: 2,987
    Last Post: March 24th, 2012 01:20
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 2,117
    Last Post: March 24th, 2012 01:15
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

    • Replies: 4
    • Views: 2,915
    Last Post: March 16th, 2012 12:24
    by jomalin  Go to last post

    Forum:
    KeeperFX

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