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Tag: script

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  1. Question about configuring a file

    Started by unman, March 25th, 2024 22:19
    check, creature, creatures, dragon, dragons, file, game, keeperfx, level, list, made, original, question, script, type, versions, work, works
    • Replies: 2
    • Views: 399
    Last Post: March 26th, 2024 11:07
    by unman  Go to last post

    Forum:
    KeeperFX

  2. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 17:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,669
    Last Post: February 11th, 2024 13:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

  3. Problem with creating my own map

    Started by djannon, January 5th, 2024 12:47
    • Replies: 9
    • Views: 711
    Last Post: January 11th, 2024 18:20
    by YourMaster  Go to last post
  4. Choose Campain (Start) Level

    Started by carpetbullfrog, November 15th, 2023 21:04
    art, campaign, cheats, command, easter, easter eggs, editing, eggs, files, flag, game, keeperfx, level, map, maps, official, release, script, skip, start, system, unearth, wiki, win
    • Replies: 2
    • Views: 956
    Last Post: November 18th, 2023 22:00
    by carpetbullfrog  Go to last post

    Forum:
    KeeperFX

  5. Cophora

    Started by Skarma, July 28th, 2020 09:41
    • Replies: 3
    • Views: 18,383
    Last Post: June 7th, 2023 00:34
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  6. New campaign project

    Started by Herlyg, January 6th, 2023 18:15
    • Replies: 0
    • Views: 2,101
    Last Post: January 6th, 2023 18:15
    by Herlyg  Go to last post

    Forum:
    KeeperFX

  7. KeeperFX 0.5.0 New script commands

    Started by YourMaster, December 28th, 2022 00:47
    0.5.0, action, breaks, command, commands, creatures, full, game, hand, keeperfx, level, list, lock, move, rigger, script, set, stuff, team, wiki
    • Replies: 0
    • Views: 865
    Last Post: December 28th, 2022 00:47
    by YourMaster  Go to last post
  8. Ivory Tower

    Started by AdamP, November 4th, 2022 20:08
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,730
    Last Post: December 27th, 2022 00:52
    by AdamP  Go to last post

    Forum:
    DK1 Maps

  9. World Dominitation Levels

    Started by CapitanDavid, December 4th, 2022 12:53
    • Replies: 2
    • Views: 1,251
    Last Post: December 5th, 2022 19:02
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  10. Custom creature - matchstick man

    Started by jieletian, November 17th, 2022 21:10
    • Replies: 2
    • Views: 1,536
    Last Post: December 3rd, 2022 17:17
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 749
    Last Post: October 21st, 2022 15:39
    by YourMaster  Go to last post
  11. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,156
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  12. Test map for Yourmaster

    Started by Blossy1000, October 9th, 2022 13:09
    2 Pages
    1 2
    • Replies: 15
    • Views: 2,047
    Last Post: October 9th, 2022 23:00
    by YourMaster  Go to last post
  13. Changing dungeon heart in a map

    Started by Blossy1000, October 4th, 2022 09:31
    2 Pages
    1 2
    action, arts, attack, check, claim, commands, dungeon, early, good, heroes, idea, keeperfx, level, levels, made, map, matter, neutral, original, party, players, possesion, question, script, set, setup, test
    • Replies: 16
    • Views: 1,426
    Last Post: October 9th, 2022 15:54
    by YourMaster  Go to last post
  14. Transfer_creature script question

    Started by Blossy1000, October 1st, 2022 18:39
    army, battle, campaign, commands, create, creature, creatures, day, game, good, keeperfx, king, levels, make, making, map, play, question, script, stuff, time, transfer
    • Replies: 4
    • Views: 890
    Last Post: October 4th, 2022 09:44
    by Blossy1000  Go to last post
  15. New campaign - Unknown lands

    Started by Dark, July 19th, 2022 07:58
    abilities, bugs, campaign, complete, creatures, day, game, good, guess, imp, introduction, jobs, keeper, knight, make, maps, mentor, messages, missions, night, players, progress, research, script, spider, working
    • Replies: 4
    • Views: 2,961
    Last Post: September 27th, 2022 13:34
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  16. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 00:49
    18 Pages
    1 2 3 ... 18
    • Replies: 176
    • Views: 94,979
    Last Post: June 10th, 2022 14:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. VSCode extension

    Started by kix, February 15th, 2022 21:14
    • Replies: 3
    • Views: 4,384
    Last Post: March 16th, 2022 20:08
    by kix  Go to last post
  18. MPD Map - Level Score an Win Game

    Started by HyperStorm, August 17th, 2013 14:17
    action, create, editor, flag, game, level, list, make, making, map, map-editor, maps, problem, rigger, script, section, set, tree, triggers, win
    • Replies: 4
    • Views: 4,258
    Last Post: December 20th, 2021 19:47
    by Kitebuilder  Go to last post
  19. More creatures from a portal

    Started by KarlMarx, September 26th, 2009 14:33
    creature, creatures, default, dungeon, early, level, list, make, max, portal, script, stuff, the way, tree
    • Replies: 5
    • Views: 3,564
    Last Post: December 20th, 2021 19:18
    by Kitebuilder  Go to last post
  20. Scavenger room in FX

    Started by YourMaster, March 9th, 2014 21:52
    attract, bile, claim, computer, creatures, dragons, drop, keeper, keeperfx, kill, lvl, max, minions, neutral, neutral creatures, original, pool, portal, read, reply, room, scavenging, script, type, unable, work
    • Replies: 4
    • Views: 7,387
    Last Post: November 30th, 2021 10:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Sticky Thread Sticky: Level editors and documentation

    Started by YourMaster, February 28th, 2021 18:53
    adikted, campaign, commands, dk1, downloads, fast, guide, interface, keeperfx, level, levels, list, make, map, map-editor, maps, mode, modern, official, problems, quickly, script, setup, text, unearth, wiki, work, working, works
    • Replies: 6
    • Views: 13,762
    Last Post: November 24th, 2021 11:53
    by YourMaster  Go to last post
  22. This map crashes within 15 minutes in Deeper Dungeons

    Started by 0etelaer, November 21st, 2021 10:27
    • Replies: 3
    • Views: 2,598
    Last Post: November 21st, 2021 12:43
    by 0etelaer  Go to last post
  23. Deadly Cage

    Started by jieletian, November 20th, 2021 16:44
    • Replies: 0
    • Views: 1,723
    Last Post: November 20th, 2021 16:44
    by jieletian  Go to last post

    Forum:
    DK1 Maps

  24. My first DK2 map: Secret Fortress

    Started by Amozabael, September 25th, 2021 16:20
    • Replies: 1
    • Views: 3,158
    Last Post: October 31st, 2021 11:43
    by Rox  Go to last post

    Forum:
    DK2 Maps

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