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    • Replies: 7
    • Views: 223
    Last Post: Today 15:33
    by Balthazar  Go to last post

    Forum:
    KeeperFX

  1. Magic Carpet help

    Started by NeoWorm, December 10th, 2023 18:41
    bullfrog, dungeon, dungeon keeper, engine, error, files, game, graphics, ingame, keeper, made, magic, maps, modding, room, runs, sprites, time, tools, version, website, work
    • Replies: 1
    • Views: 674
    Last Post: December 10th, 2023 19:17
    by Necror  Go to last post
  2. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 14:03
    3 Pages
    1 2 3
    api, bit, building, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, jobs, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, protection, set, steam, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 22
    • Views: 50,033
    Last Post: April 7th, 2023 08:27
    by Endrix  Go to last post
  3. Different rule sets and making a campaign

    Started by Blossy1000, September 29th, 2022 08:56
    art, bit, bug, bugs, campaign, creatures, dosbox, engine, fan, fixes, game, interested, keeperfx, king, level, make, making, maps, original, questions, released, spell, start, stats, version, versions
    • Replies: 7
    • Views: 1,679
    Last Post: October 1st, 2022 08:46
    by Blossy1000  Go to last post

    Forum:
    KeeperFX

  4. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, claim, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, jobs, keeper, kind, latest, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, products, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, traditional, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 84,077
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  5. podcast interview with alex trowers (bullfrog)

    Started by rainlizard, January 17th, 2020 07:52
    art, bullfrog, called, combat, concept, creatures, discussion, dk1, dk2, dropping, engine, games, guy, idea, interview, job, keeper, kind, king, magic, molyneux, stuff, village
    • Replies: 0
    • Views: 5,349
    Last Post: January 17th, 2020 07:52
    by rainlizard  Go to last post
  6. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 69,724
    Last Post: January 16th, 2020 18:27
    by Trass3r  Go to last post
  7. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 20:00
    4 Pages
    1 2 3 ... 4
    art, building, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, jobs, keeper, level, link, making, modern, programmer, progress, project, remake, reverse, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 127,968
    Last Post: February 8th, 2019 09:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  8. Some campaigns are broken

    Started by Hades, February 4th, 2013 13:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 5,815
    Last Post: December 26th, 2018 05:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  9. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 61,549
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  10. Hey all

    Started by Asaeis, February 9th, 2018 22:51
    crack, dk2, dkii, dungeon keeper 2, editor, engine, files, forum, game, interested, introduction, keeper, keeper klan, klan, level, levels, love, meant, models, open, pro, reverse, skins, sounds, textures, thread, unreal
    • Replies: 1
    • Views: 49,740
    Last Post: February 10th, 2018 01:01
    by impboy4  Go to last post
  11. Changing colours on Skirmish

    Started by Kofi, September 27th, 2016 01:06
    called, change, colors, colours, crashing, dungeon keeper 2, editor, engine, extract, forum, guess, keeper, love, map, map editor, max, minimap, palette, play, players, post, proper, properties, red, search, searching, shortcut, skirmish, target, team, type, wondering
    • Replies: 2
    • Views: 3,932
    Last Post: October 7th, 2016 23:26
    by Kofi  Go to last post
  12. Replace textures and sprites

    Started by Daver690, August 17th, 2014 18:05
    2 Pages
    1 2
    building, code, commands, compiling, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, mingw, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 16,603
    Last Post: December 24th, 2014 15:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 04:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 8,533
    Last Post: November 28th, 2014 11:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  14. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 15:45
    • Replies: 1
    • Views: 2,926
    Last Post: October 12th, 2014 16:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. WFTO Wednesday #78: The Vampire

    Started by Mentor, July 2nd, 2014 22:12
    art, engine, forums, happy, secret, start, today, vampire, war for the overworld, wfto, worst
    • Replies: 0
    • Views: 3,484
    Last Post: July 2nd, 2014 22:12
    by Mentor  Go to last post
    • Replies: 2
    • Views: 3,844
    Last Post: May 29th, 2014 10:53
    by Woudo  Go to last post

    Forum:
    KeeperFX

  16. Is this open-source?

    Started by mishko, March 1st, 2014 04:07
    art, code, computer, day, debug, dk1, dk2, engine, full, games, good, half, information, killed, load, make, open, overworld, project, reverse, sort, sound, source, start, team, time, updated, versions, war, war for the overworld, wfto, work, working
    • Replies: 5
    • Views: 144,558
    Last Post: March 10th, 2014 21:47
    by Hapuga  Go to last post
  17. Status of The OS X Build

    Started by Mentor, February 16th, 2014 22:30
    bug, crash, engine, fail, load, models, problem, sounds, status, textures, war for the overworld, wfto
    • Replies: 0
    • Views: 2,065
    Last Post: February 16th, 2014 22:30
    by Mentor  Go to last post
  18. A Couple of Issues from a GOG user

    Started by Gideon_Graves, February 14th, 2014 20:10
    art, data, dk1, dosbox, download, downloaded, dungeon, engine, fix, fixes, found, games, gog, gold, graphic, half, information, issue, issues, keeper, keeperfx, kind, load, mod, modern, play, problem, problems, questions, run, scrolling, skip, speed, start, user, version, versions, videos, windows, work
    • Replies: 2
    • Views: 3,270
    Last Post: February 14th, 2014 20:24
    by Gideon_Graves  Go to last post
  19. Dungeon wars

    Started by sayrken, September 4th, 2013 11:43
    • Replies: 1
    • Views: 4,422
    Last Post: September 6th, 2013 09:37
    by sayrken  Go to last post
    • Replies: 3
    • Views: 2,853
    Last Post: June 11th, 2013 20:50
    by Ogre  Go to last post

    Forum:
    KeeperFX

  20. crashing in Elf's Dance

    Started by Michael Neilsen, May 11th, 2013 02:23
    action, advanced, armageddon, art, computer, control, crash, crashing, create, creature, display, duke, engine, error, free, full, game, global, good, guess, hand, idea, information, keeper, level, lines, made, map, maps, mefistotelis, players, post, problem, progress, random, res, research, rooms, script, setup, speech, start, stuff, things, torture chamber, transfer creature, treasury, workshop
    • Replies: 2
    • Views: 3,745
    Last Post: May 29th, 2013 22:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 9,558
    Last Post: January 30th, 2013 15:08
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 04:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 5,777
    Last Post: January 21st, 2013 18:47
    by mefistotelis  Go to last post
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