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Tag: trap

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  1. More Custom Creatures and random stuff I made

    Started by watler253, April 28th, 2023 02:59
    • Replies: 8
    • Views: 791
    Last Post: May 23rd, 2023 00:52
    by Yani  Go to last post

    Forum:
    KeeperFX

  2. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 17:26
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,934
    Last Post: March 13th, 2023 17:32
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  3. my pet dungeon

    Started by Junkman1217, October 16th, 2021 23:53
    color, crack, dungeon, evil, found, fun, glitch, glitches, hero, heroes, invasion, kill, make, map, meant, portal, sig, sold, thought, thread, trap, unable, video
    • Replies: 4
    • Views: 1,636
    Last Post: October 8th, 2022 17:08
    by Evil Lord Proteus  Go to last post

    Forum:
    KeeperFX

  4. Creating new trap types

    Started by ZzZombo, March 17th, 2015 09:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 7,796
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  5. New themes/ terrain, furniture/ decoration

    Started by Endrix, December 8th, 2021 16:14
    creating, future, game, giant, good, guide, interested, keeper, keeperfx, made, make, making, map, original, packs, palette, picture, reference, suggestions, terrain, texture, thread, trap, tree, wiki
    • Replies: 5
    • Views: 2,850
    Last Post: September 15th, 2022 09:24
    by Endrix  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 1,568
    Last Post: July 1st, 2022 22:37
    by Squirrel_Nutty  Go to last post

    Forum:
    KeeperFX

  6. Jack In The Box Trap

    Started by Endrix, March 18th, 2022 13:16
    dungeon keeper 2, keeper, make, trap, video, wiki
    • Replies: 0
    • Views: 1,790
    Last Post: March 18th, 2022 13:16
    by Endrix  Go to last post
  7. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 15:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 1,659
    Last Post: December 20th, 2021 19:41
    by Kitebuilder  Go to last post
  8. New speach

    Started by Junkman1217, October 6th, 2021 22:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 1,348
    Last Post: October 6th, 2021 23:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Prevent Imp from teleporting

    Started by Junkman1217, September 9th, 2021 18:59
    • Replies: 6
    • Views: 2,844
    Last Post: September 10th, 2021 16:36
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 44,895
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 17:39
    alpha, attempts, awesome, campaign, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 34,261
    Last Post: January 10th, 2020 17:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  12. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 01:47
    alpha, arts, bug, building, code, door, fixing, flash, game, hand, keeperfx, latest, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 7,669
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  13. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,089
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Some campaigns are broken

    Started by Hades, February 4th, 2013 13:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 5,411
    Last Post: December 26th, 2018 05:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  15. Cut traps

    Started by AdamP, December 16th, 2018 21:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, molyneux, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 4,679
    Last Post: December 21st, 2018 01:25
    by AdamP  Go to last post
  16. Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Started by Metal Gear Rex, January 23rd, 2012 05:22
    31 Pages
    1 2 3 ... 31
    • Replies: 304
    • Views: 183,018
    Last Post: July 6th, 2018 02:14
    by Metal Gear Rex  Go to last post
  17. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 11:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 46,786
    Last Post: February 17th, 2018 12:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Some Suggestions I Have

    Started by mishko, November 10th, 2017 23:16
    3 Pages
    1 2 3
    bile, blood, building, corpse, creatures, demon, dk1, dk2, dk2 maps, dungeon, form, game, games, ideas, job, kill, kind, king, list, made, maintenance, power, skeleton, suggestions, trap, true, wfto
    • Replies: 22
    • Views: 4,948
    Last Post: January 22nd, 2018 21:13
    by DBlac  Go to last post
  19. Heroes of Har

    Started by Hades, January 21st, 2017 22:01
    army, campaign, dark, dark gods, download, dungeon keeper 1, easy, fix, glitches, gods, hand, heroes, heroes of har, imp, levels, load, mission, problems, random, reply, sig, spells, topic, trap, version
    • Replies: 1
    • Views: 1,891
    Last Post: January 22nd, 2017 21:51
    by YourMaster  Go to last post
  20. Problem with DK 2 GIM

    Started by OrchanGamer, November 11th, 2016 19:56
    arts, dk 2, dk2, gog, issues, lair, map, problem, room, set, skirmish, trap, treasury, unable, version
    • Replies: 0
    • Views: 5,537
    Last Post: November 11th, 2016 19:56
    by OrchanGamer  Go to last post
  21. Japanese campaign, how to win?

    Started by Maxwell, March 29th, 2016 20:46
    army, art, avatars, bad, bridge, campaign, creatures, dead, demons, dungeon, good, guess, hatchery, hero, heroes, knights, level, lvl, map, orcs, portal, progress, ranged, read, room, spells, text, time, top, trap, treasure, win
    • Replies: 7
    • Views: 3,000
    Last Post: March 31st, 2016 00:50
    by Maxwell  Go to last post

    Forum:
    KeeperFX

  22. What's the point of Armor?

    Started by Trotim, November 8th, 2015 15:17
    • Replies: 9
    • Views: 5,106
    Last Post: November 11th, 2015 18:56
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  23. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 7,827
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  24. Long Time No See

    Started by Enker-Zan, May 21st, 2015 17:57
    campaign, changelog, check, chicken, code, combat, creature, dungeon, dungeon keeper, fix, forum, game, google, keeper, keeperfx, latest, machine, made, make, making, mods, original, post, rank, release, resolution, rooms, ruin, spells, stats, teleport, things, time, trap, traps, version, wiki, work, working, workshop
    • Replies: 7
    • Views: 2,707
    Last Post: May 22nd, 2015 23:40
    by Metal Gear Rex  Go to last post
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