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  1. Editing KeeperFX Creatures .txt

    Started by Tyrant Cenobite, November 12th, 2011 02:36
    3 Pages
    1 2 3
    battle, campaign, change, chicken, code, colours, creature, creatures, data, edit, editing, editor, entrance, file, files, food, free, fun, game, good, hand, hard, image, keeperfx, latest, level, log, make, max, mefistotelis, model, names, official, open, post, problems, research, rooms, run, set, settings, skeleton, spells, temple, the way, time, unofficial, values, version, war, word, working
    • Replies: 23
    • Views: 20,118
    Last Post: March 2nd, 2015 20:04
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  2. Question about the Random parameter

    Started by UnknownMaster21, February 24th, 2015 15:57
    art, attack, campaign, code, command, computer, create, creature, creatures, display, downloaded, dungeon, error, good, hero, latest, level, levels, list, made, make, missions, model, party, patch, question, random, start, values, work, works, yeah
    • Replies: 9
    • Views: 2,859
    Last Post: February 25th, 2015 22:59
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  3. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, dosbox, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, setup, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 13,207
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  4. change the creature order?

    Started by Endrix, November 15th, 2010 18:48
    archer, avatar, bile, bug, change, code, creature, creatures, dark, demon, dragon, dwarf, files, fly, game, giant, hell, horny, imp, keeper, kind, knight, load, lord, map, model, order, priestess, samurai, skeleton, spider, thief, tunneller, vampire, warlock
    • Replies: 8
    • Views: 6,718
    Last Post: January 22nd, 2015 18:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  5. KeeperFX crashes as soon as levels become playable

    Started by Joshikai, December 23rd, 2014 22:26
    alpha, bad, colours, crash, crashes, created, creating, data, disabled, dungeon, error, game, keeper, keeperfx, keeperfx crash, levels, map, mode, model, moon, palette, party, pro, read, release, script, setup, triggers, tunneller, type, user, values, video
    • Replies: 3
    • Views: 8,832
    Last Post: December 23rd, 2014 23:40
    by YourMaster  Go to last post
  6. Additional languages ( FIN )

    Started by UnknownMaster21, November 1st, 2014 20:19
    2 Pages
    1 2
    bit, campaign, characters, code, create, devs, download, error, file, files, fonts, forums, game, general, google, information, keeperfx, latest, link, load, make, manual, map, matter, mentor, missions, model, needed, official, original, players, read, speeches, stupid, support, unofficial, version, wiki
    • Replies: 16
    • Views: 5,892
    Last Post: November 10th, 2014 20:58
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  7. Your Best maps for 1.7 Skirmish vs bots (GIP)?

    Started by kirbyking, October 15th, 2014 17:24
    1.7, attack, bad, cheese, code, downloaded, dungeon, dungeon keeper 2, favorite, found, game, games, general, gog, good, improvement, keeper, levels, maps, mod, model, original, patch, portals, skirmish, swiss, testing, things, triggers, version, working
    • Replies: 2
    • Views: 8,726
    Last Post: October 17th, 2014 16:17
    by kirbyking  Go to last post
  8. New creature info panel

    Started by mefistotelis, August 19th, 2014 18:08
    2nd, action, alternative, armour, blood, code, combat, complete, creature, creatures, dungeon, game, gear, general, good, heal, health, ideas, interface, join, lair, level, max, metal, model, play, random, rex, set, showing, spell, stats, text, time
    • Replies: 8
    • Views: 6,901
    Last Post: August 19th, 2014 22:59
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Bile Demon Sculpture

    Started by John Casey, March 29th, 2014 15:33
    • Replies: 3
    • Views: 13,306
    Last Post: April 24th, 2014 23:16
    by DragonsLover  Go to last post

    Forum:
    Off Topic

  10. Quick Reply Causes Double Post

    Started by Metal Gear Rex, February 16th, 2014 22:22
    049, advanced, default, google, great, hard, heal, heroes, information, issue, maps, members, metal, model, past, play, post, reply, russian, top, website, work
    • Replies: 1
    • Views: 2,585
    Last Post: February 26th, 2014 03:15
    by Metal Gear Rex  Go to last post
    • Replies: 8
    • Views: 4,761
    Last Post: February 23rd, 2014 17:58
    by mefistotelis  Go to last post
  11. Resolution problem

    Started by Joe, February 11th, 2014 08:57
    created, creature, game, keeper, keeperfx, log, map, model, moon, page, palette, party, pro, problem, release, resolution, run, script, set, setup, texture, triggers, tunneller, type, values, video, work
    • Replies: 3
    • Views: 2,716
    Last Post: February 11th, 2014 16:57
    by Joe  Go to last post

    Forum:
    KeeperFX

  12. DK2 lighting system

    Started by Tili_us, February 5th, 2014 19:11
    • Replies: 3
    • Views: 3,731
    Last Post: February 6th, 2014 22:07
    by Hapuga  Go to last post
  13. Text-based map file format

    Started by mefistotelis, November 4th, 2013 11:52
    2 Pages
    1 2
    bad, bile demon, called, code, combat, concept, control, creating, data, default, display, dk1, dk2 maps, dungeons, early, easy, edit, editor, eversmile, file, format, full, game, good, hard, hex, idea, keeper, keeperfx, kill, king, layout, level, levels, making, map, maps, model, neutral, random, realm, reverse, rooms, script, sounds, square, text, things, training, translation, version, wfto, xxx
    • Replies: 19
    • Views: 10,491
    Last Post: January 10th, 2014 15:09
    by MaxHayman  Go to last post

    Forum:
    KeeperFX

  14. Launcher doesnt run properly.

    Started by D@nzingtree, November 17th, 2013 13:09
    art, change, code, created, details, display, dragonslover, dungeon, dungeon keeper, dungeon keeper gold, error, files, game, gog, idea, keeper, keeper fx, keeperfx, launcher, log, made, make, mod, mode, model, palette, play, problem, release, resolution, run, set, setup, source, start, type, unable, values, version, video, works
    • Replies: 8
    • Views: 4,756
    Last Post: November 19th, 2013 14:21
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. A Fix for Missing Dungeon Keeper 1 Features in Dungeon Keeper 2

    Started by Wyrmcast, October 19th, 2013 05:33
    3 Pages
    1 2 3
    .exe, 049, armour, ass, asset, balance, bile, bile demon, building, changelog, city, claim, creatures, dark, data, dead, default, destroy walls, difficult, dk1, dk1 dk2 remake fix, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, exe, fix, fixes, game, gaming, gear, general, gim, glitch, good, guard, guy, heal, health, horny, idea, improved, improvement, keeper, latest, lava, list, make, metal, metal gear rex, mod, model, mods, movie, orcs, patch, post, psychic, res, rex, rooms, settings, thought, time, translation, version, watch, workshop
    • Replies: 26
    • Views: 23,932
    Last Post: November 3rd, 2013 05:20
    by Keeper Decagon  Go to last post
  16. Quest for the Hero, level Sin-King incredibly slow.

    Started by friscmanseby, January 17th, 2013 18:30
    2 Pages
    1 2
    asset, bugs, claim, closed, crashed, creature, creatures, edit, editor, exe, fix, fixes, game, guess, hero, heroes, keeperfx, kind, king, level, levels, machine, messages, model, open, original, problem, problems, protection, quest, radeon, rooms, slow, speed, suggestion, the way, time, today, top, version, war, works
    • Replies: 16
    • Views: 5,937
    Last Post: July 3rd, 2013 11:48
    by DzjeeAr  Go to last post

    Forum:
    KeeperFX

  17. Dungeon Keeper 2 - Convert KMF Meshes to OBJ

    Started by simonschreibt, May 27th, 2013 19:51
    article, code, contact, data, dead, developer, dk2, download, dungeon, dungeon keeper, dungeon keeper 2, exe, extract, file, files, finally, flag, format, found, free, game, html, idea, internet, keeper, local, magic, max, mod, model, problem, sex, sig, texture, total, version, web
    • Replies: 8
    • Views: 6,606
    Last Post: June 7th, 2013 19:41
    by Keeper Decagon  Go to last post
    • Replies: 4
    • Views: 4,874
    Last Post: February 21st, 2013 23:36
    by Ostatni Samuraj  Go to last post

    Forum:
    DK2 Maps

  18. KeeperFX 0.41 r707

    Started by jomalin, February 14th, 2013 05:15
    1.7, change, create, created, creatures, deeper, deeper dungeons, dungeons, evil, exe, fly, game, hand, keeper, keeper fx, keeperfx, kind, level, link, log, magic, manufacturing, mega, mode, model, picking, random, release, room, savegame, setup, trap, type, video, workshop
    • Replies: 1
    • Views: 2,323
    Last Post: February 16th, 2013 09:03
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Keeperfx crashes at the very beginning [Error in 'LbBullfrogMain']

    Started by Creeperkeeper, January 26th, 2013 13:01
    2 Pages
    1 2
    alpha, awesome, black, change, colours, crashes, created, data, day, debug, display, error, exe, file, game, graphics, hard, interface, keeper fx, keeperfx, latest, load, mode, model, nightly, palette, play, problem, program, release, resolution, run, screen, sdl, set, settings, setup, source, speech, system, time, type, unable, video, windows, work, works
    • Replies: 17
    • Views: 12,790
    Last Post: February 8th, 2013 17:26
    by Pizu  Go to last post

    Forum:
    KeeperFX

  20. Room Rules.cfg

    Started by friscmanseby, January 1st, 2013 23:46
    2 Pages
    1 2
    action, art, arts, bit, change, check, code, creature, creatures, file, game, google, hell, keeperfx, map, model, play, players, prison, random, room, rooms, rules, set, skeleton, source, time, torture chamber, unused, version, word, work, works
    • Replies: 10
    • Views: 4,337
    Last Post: January 10th, 2013 15:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Crash - unable to initialize heap

    Started by BurneroO, January 1st, 2013 17:10
    action, armageddon, code, colours, computer, crash, created, creature, display, dungeon, error, files, fix, fun, game, global, issue, keeper fx, latest, level, library, make, maps, model, moon, nightly, palette, play, players, problem, research, rooms, script, searching, settings, setup, sound, success, terrain, texture, today, unable, updating, versions
    • Replies: 2
    • Views: 3,948
    Last Post: January 2nd, 2013 14:17
    by BurneroO  Go to last post

    Forum:
    KeeperFX

  22. Keeper fx 0.40 wont even start

    Started by CannibalKeeper, November 6th, 2012 17:06
    2 Pages
    1 2
    0.40, art, bug, code, created, dk1, dungeon, error, exe, file, files, fix, format, forum, game, guy, image, issues, keeper, keeper fx, keeperfx, latest, list, log, mac, model, mouse, nightly, original, problem, problems, programming, release, run, sdl, start, the way, things, updating, video, war, work, worst
    • Replies: 11
    • Views: 5,243
    Last Post: November 10th, 2012 23:44
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  23. Ortographic Pictures for Creatures

    Started by Anthexx, August 31st, 2012 11:15
    bile, bile demon, computer, created, creature, creatures, dark, demon, difficult, dk1, found, horned, horned reaper, images, interested, love, make, model, reaper, website, wondering
    • Replies: 0
    • Views: 1,566
    Last Post: August 31st, 2012 11:15
    by Anthexx  Go to last post
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