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  1. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    25 Pages
    1 2 3 ... 25
    • Replies: 244
    • Views: 23,784
    Last Post: November 8th, 2019 01:10
    by AdamP  Go to last post

    Forum:
    KeeperFX

  2. How to modify the poisonous fart damage ?

    Started by sony2305, January 5th, 2019 10:33
    bile, damage, demon, effect, improve, magic, model, spell
    • Replies: 2
    • Views: 309
    Last Post: January 5th, 2019 12:29
    by sony2305  Go to last post

    Forum:
    KeeperFX

  3. New creature project

    Started by Arcaen, October 7th, 2018 21:07
    2 Pages
    1 2
    adding, crashes, creature, creatures, error, files, game, idea, keeper, keeperfx, knight, level, make, making, model, players, possession, problem, progress, read, release, run, success, war, work
    • Replies: 10
    • Views: 1,579
    Last Post: December 26th, 2018 06:09
    by segadorastado  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 691
    Last Post: July 14th, 2018 11:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. 3D models

    Started by WarlocK_StiV, September 28th, 2009 12:17
    3d models, animation, cat, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, early, format, game, games, keeper, model, models, physical, program, software, tools, video
    • Replies: 3
    • Views: 2,437
    Last Post: May 3rd, 2018 21:02
    by 3d models  Go to last post
  5. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 5,595
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  6. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 439
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 00:51
    bit, change, command, created, file, game, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 1,722
    Last Post: May 13th, 2017 16:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  8. Sticky Thread Sticky: News on the direction WftO

    Started by Mentor, November 8th, 2011 21:00
    6 Pages
    1 2 3 ... 6
    -.-, business, community, cool, creative, decision, direction, dungeon, dungeon keeper, edit, fan-made, form, forum, free, game, good, guess, hell, issues, keeper, link, material, model, news, open, original, overworld, post, project, question, questions, read, room, source, spiritual, status, successor, suggestion, suggestions, team, the way, time, title, war, war for the overworld, wfto, world, wow
    • Replies: 58
    • Views: 26,473
    Last Post: November 22nd, 2016 11:54
    by Lquiz  Go to last post
  9. Fullscreen Crash Immediately After Launch

    Started by VortexRikers, June 17th, 2015 14:30
    code, crash, crashes, created, dungeon, dungeon keeper, dungeon keeper fx, exe, file, forums, game, keeper fx, keeperfx, launcher, load, model, play, problem, release, results, type, works
    • Replies: 1
    • Views: 516
    Last Post: June 23rd, 2015 02:01
    by VortexRikers  Go to last post

    Forum:
    KeeperFX

  10. Visual C++ problem

    Started by iruj, March 26th, 2015 10:34
    attempts, change, check, crash, crashes, created, error, file, game, html, idea, issues, keeperfx, map, model, moon, palette, party, patch, play, post, pro, problem, release, run, screen, script, slayer, time, topic, triggers, tunneller, type, unable, update, values, version, video, viewer, windows, year
    • Replies: 4
    • Views: 1,321
    Last Post: May 22nd, 2015 21:22
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  11. Latest Nightly build crashes game when started

    Started by jomalin, April 24th, 2015 14:36
    1.7, code, crashed, crashes, created, details, error, file, game, keeper, keeper fx, load, log, model, nightly, problem, release, screen, strange, system, type, version, video, war, windows
    • Replies: 1
    • Views: 1,367
    Last Post: April 25th, 2015 10:39
    by jomalin  Go to last post

    Forum:
    KeeperFX

  12. Editing KeeperFX Creatures .txt

    Started by Tyrant Cenobite, November 12th, 2011 02:36
    3 Pages
    1 2 3
    battle, campaign, change, chicken, code, colours, creature, creatures, data, edit, editing, editor, entrance, file, files, food, free, fun, game, good, hand, hard, image, keeperfx, level, log, make, max, mefistotelis, model, names, official, open, post, problems, research, rooms, run, set, settings, skeleton, spells, temple, the way, time, unofficial, values, version, war, word, working
    • Replies: 23
    • Views: 13,811
    Last Post: March 2nd, 2015 20:04
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  13. Question about the Random parameter

    Started by UnknownMaster21, February 24th, 2015 15:57
    art, attack, campaign, code, command, computer, create, creature, creatures, display, downloaded, dungeon, error, good, hero, level, levels, list, made, make, missions, model, party, patch, question, random, start, values, work, works, yeah
    • Replies: 9
    • Views: 1,259
    Last Post: February 25th, 2015 22:59
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, download, dungeon, files, free, game, games, information, issues, keeperfx, launcher, log, love, manual, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, screen, sdl, set, settings, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 8,425
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  15. change the creature order?

    Started by Endrix, November 15th, 2010 18:48
    archer, avatar, bile, bug, change, code, creature, creatures, dark, demon, dragon, dwarf, files, fly, game, giant, hell, horny, imp, keeper, kind, knight, load, lord, map, model, order, priestess, samurai, skeleton, spider, thief, tunneller, vampire, warlock
    • Replies: 8
    • Views: 4,569
    Last Post: January 22nd, 2015 18:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  16. KeeperFX crashes as soon as levels become playable

    Started by Joshikai, December 23rd, 2014 22:26
    bad, colours, crash, crashes, created, creating, data, disabled, dungeon, error, game, keeper, keeperfx, keeperfx crash, levels, map, mode, model, moon, palette, party, pro, read, release, script, triggers, tunneller, type, user, values, video
    • Replies: 3
    • Views: 6,067
    Last Post: December 23rd, 2014 23:40
    by YourMaster  Go to last post
  17. Additional languages ( FIN )

    Started by UnknownMaster21, November 1st, 2014 20:19
    2 Pages
    1 2
    bit, campaign, characters, code, create, devs, download, error, file, files, fonts, forums, game, general, google, information, keeperfx, link, load, make, manual, map, matter, mentor, missions, model, needed, official, original, players, read, speeches, stupid, support, unofficial, version, wiki
    • Replies: 16
    • Views: 2,594
    Last Post: November 10th, 2014 20:58
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  18. Your Best maps for 1.7 Skirmish vs bots (GIP)?

    Started by kirbyking, October 15th, 2014 16:24
    1.7, attack, bad, cheese, code, downloaded, dungeon, dungeon keeper 2, favorite, found, game, games, general, gog, good, keeper, levels, maps, model, original, patch, portals, skirmish, swiss, testing, things, triggers, version, working
    • Replies: 2
    • Views: 6,716
    Last Post: October 17th, 2014 15:17
    by kirbyking  Go to last post
  19. New creature info panel

    Started by mefistotelis, August 19th, 2014 17:08
    2nd, action, alternative, armour, blood, code, combat, complete, creature, creatures, dungeon, game, gear, general, good, heal, health, ideas, interface, join, lair, level, max, metal, model, play, random, rex, set, showing, spell, stats, text, time
    • Replies: 8
    • Views: 5,082
    Last Post: August 19th, 2014 21:59
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Bile Demon Sculpture

    Started by John Casey, March 29th, 2014 15:33
    • Replies: 3
    • Views: 8,121
    Last Post: April 24th, 2014 22:16
    by DragonsLover  Go to last post

    Forum:
    Off Topic

    • Replies: 8
    • Views: 2,859
    Last Post: February 23rd, 2014 17:58
    by mefistotelis  Go to last post
  21. Resolution problem

    Started by Joe, February 11th, 2014 08:57
    created, creature, game, keeper, keeperfx, log, map, model, moon, page, palette, party, pro, problem, release, resolution, run, script, set, texture, triggers, tunneller, type, values, video, work
    • Replies: 3
    • Views: 1,702
    Last Post: February 11th, 2014 16:57
    by Joe  Go to last post

    Forum:
    KeeperFX

  22. DK2 lighting system

    Started by Tili_us, February 5th, 2014 19:11
    • Replies: 3
    • Views: 2,552
    Last Post: February 6th, 2014 22:07
    by Hapuga  Go to last post
  23. Text-based map file format

    Started by mefistotelis, November 4th, 2013 11:52
    2 Pages
    1 2
    bad, bile demon, called, code, combat, concept, control, creating, data, default, display, dk1, dk2 maps, dungeons, early, easy, edit, editor, eversmile, file, format, full, game, good, hard, hex, idea, keeper, keeperfx, kill, king, layout, level, levels, making, map, maps, model, neutral, random, realm, rooms, script, sounds, square, text, things, training, translation, version, wfto, xxx
    • Replies: 19
    • Views: 7,335
    Last Post: January 10th, 2014 15:09
    by MaxHayman  Go to last post

    Forum:
    KeeperFX

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