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Tag: modding

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  1. Ember - patching launcher

    Started by DiaLight, September 22nd, 2022 23:57
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,202
    Last Post: December 20th, 2023 15:11
    by DiaLight  Go to last post
  2. Magic Carpet help

    Started by NeoWorm, December 10th, 2023 19:41
    bullfrog, dungeon, dungeon keeper, engine, error, files, game, graphics, ingame, keeper, made, magic, maps, modding, room, runs, sprites, time, tools, version, website, work
    • Replies: 1
    • Views: 630
    Last Post: December 10th, 2023 20:17
    by Necror  Go to last post
  3. More Custom Creatures and random stuff I made

    Started by watler253, April 28th, 2023 03:59
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,982
    Last Post: June 25th, 2023 10:14
    by watler253  Go to last post

    Forum:
    KeeperFX

  4. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 3,314
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
  5. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 15:39
    abilities, adding, archer, code, cool, creatures, dear, dk fx, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 2,012
    Last Post: May 22nd, 2020 08:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 4,377
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 44,980
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  8. Yet another questions about modding the game

    Started by watler253, July 13th, 2016 21:08
    2 Pages
    1 2
    bad, board, change, claim, code, create, creatures, day, difficult, dragonslover, dungeon, file, files, game, good, guard, guess, happy, hard, job, keeper, keeperfx, kind, language, latest, link, mapmaking, max, modding, offline, order, patch, questions, random, rules, search, set, source, spell, stats, steam, traditional, trouble, website, works
    • Replies: 17
    • Views: 4,263
    Last Post: August 5th, 2016 07:40
    by watler253  Go to last post

    Forum:
    KeeperFX

  9. New speech texts (or whatever it's called)

    Started by Stone_Knight, November 27th, 2014 20:47
    actor, called, code, create, difficult, dkii, easy, game, gear, guys, hard, hold, lines, make, mentor, metal, metal gear rex, modding, offer, possibility, rex, sounds, speech, speeches, voice, work, working, works
    • Replies: 7
    • Views: 12,623
    Last Post: November 28th, 2014 18:27
    by YourMaster  Go to last post
  10. [Enhancement] - Window Mode

    Started by Auxin, June 5th, 2014 19:21
    alternate, bug, game, general, google, issue, library, modding, mode, move, original, post, posting, sdl, time, updating, work
    • Replies: 2
    • Views: 2,019
    Last Post: June 6th, 2014 15:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Clarification: Training Times vs Training Costs

    Started by Mullertime, March 16th, 2014 17:48
    change, creature, creatures, direct, dragon, duration, effect, fast, file, gear, guys, half, imp, jobs, level, metal, metal gear rex, mod, modding, money, obey, rex, room, save, set, slave, speed, time, training, training room, values, words
    • Replies: 8
    • Views: 4,202
    Last Post: March 16th, 2014 21:56
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  12. Faircoast Cavern OOC Thread

    Started by Metal Gear Rex, April 6th, 2012 02:23
    9 Pages
    1 2 3 ... 9
    activity, bit, bug, building, combat, combat pit, created, creature, creatures, difficult, door, dungeon, early, edit, face, fast, fix, fly, future, god, good, guess, half, health, hellhound, keeper, lava, make, meincookie, modding, mode, modern, month, northland, pit, plans, post, posts, power, realm, research, rooms, rpg, rules, speed, temple, the way, thread, transfer, trap, triggers, watch, word, yeah, year
    • Replies: 83
    • Views: 24,111
    Last Post: March 7th, 2014 22:35
    by Mothrayas  Go to last post

    Forum:
    Heavenarius

  13. Will KeeperFX Make Modding Dungeon Keeper More Possible?

    Started by mishko, February 9th, 2014 19:43
    adding, art, code, coding, complete, dungeon, dungeon keeper, files, game, games, issue, job, keeperfx, make, modding, mods, open, play, sounds, source, sprites, start, story, stuff, textures, word
    • Replies: 2
    • Views: 2,352
    Last Post: February 9th, 2014 22:04
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. KeeperFX 4.4 Crashes for no reason with DK1, help...

    Started by Elettrone, February 9th, 2014 12:19
    arts, building, crash, crashes, dk1, downloaded, file, files, game, guess, hint, keeperfx, lines, log, mission, modding, original, question, random, read, resolution, run, savegame, set, stuff, title, win, working
    • Replies: 2
    • Views: 2,331
    Last Post: February 9th, 2014 18:08
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. Graphics mod

    Started by Hunter Gabel, September 23rd, 2013 23:04
    concept, difficult, disease, dungeon, dungeon keeper, dungeon keeper 2, early, game, games, gog, good, graphics, guys, improve, keeper, kill, mod, modding, mods, original, players, question, resolution, texture, things, time, version
    • Replies: 1
    • Views: 7,242
    Last Post: September 24th, 2013 00:50
    by Dark_Omega MK2  Go to last post
  16. Trouble modding creature spells in KeeperFX.

    Started by Baelrog, January 23rd, 2013 18:29
    abilities, ancient keeper, awesome, bit, campaign, change, creature, creature spells, creatures, dk1, dungeon keeper 1, edit, effect, files, found, free, game, general, heal, keeper, keeperfx, kind, level, made, magic, make, max, mod, modding, mods, names, nightly, nightly builds, original, problems, questions, rate, rules, set, settings, spells, stats, stuff, trouble, version, word
    • Replies: 7
    • Views: 4,209
    Last Post: January 26th, 2013 00:16
    by Baelrog  Go to last post
  17. Modding, Dungeoneer, and Nexus

    Started by Mentor, December 3rd, 2012 20:20
    bit, door, fixes, make, modding, mods, today, war for the overworld, wfto, working
    • Replies: 0
    • Views: 1,439
    Last Post: December 3rd, 2012 20:20
    by Mentor  Go to last post
  18. Weekly Up…date?

    Started by Mentor, July 1st, 2011 18:01
    campaign, development, found, fun, guys, life, modding, rarely, source, stun, war for the overworld, weekly
    • Replies: 2
    • Views: 2,832
    Last Post: July 1st, 2011 21:25
    by Lquiz  Go to last post
  19. Modding Question(s) about DK1

    Started by Enker-Zan, April 17th, 2011 12:26
    3 Pages
    1 2 3
    art, bugs, command, crash, crashes, created, creature, creatures, damage, dk1, dk2, dungeon keeper 1, edit, editing, editor, fps, game, gear, half, keeperfx, kill, latest, level, levels, make, making, metal, mod, modding, official, original, program, question, recipes, rex, runs, script, slow, speed, start, temple, temple recipes, version, versions, windows, words, work
    • Replies: 22
    • Views: 8,342
    Last Post: April 27th, 2011 15:04
    by DragonsLover  Go to last post
  20. Modding help

    Started by iggii, February 12th, 2011 10:18
    animation, bullfrog, details, file, files, format, forum, found, game, graphics, keeper, map, maps, modding, original, posts, sprites, viewer
    • Replies: 1
    • Views: 2,067
    Last Post: February 12th, 2011 14:18
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Editor

    Started by Hapuga, December 10th, 2009 17:09
    3 Pages
    1 2 3
    adding, advanced, beta, building, change, community, crashes, create, creatures, default, dk1, dk2, dk2 editor, dungeon keeper 1, dwarf, editor, engine, free, fun, game, general, good, guess, hang, happy, heroes, idea, improvement, kill, kind, lava, level, make, making, map, map editor, maps, mirror, modding, multiple, offer, online, open, players, portals, pro, project, random, rooms, set, snow, sounds, square, stuff, suggestions, terrain, the way, translation, water, wfto, work
    • Replies: 21
    • Views: 9,466
    Last Post: February 5th, 2011 08:13
    by Duke Ragereaver  Go to last post

    Forum:
    Suggestions

  22. More than 5 players

    Started by UnknownMaster21, July 19th, 2010 01:46
    2 Pages
    1 2
    • Replies: 19
    • Views: 9,802
    Last Post: July 22nd, 2010 09:57
    by Duke Ragereaver  Go to last post
  23. Quake III Arena

    Started by Necror, February 21st, 2010 17:15
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 16,060
    Last Post: July 21st, 2010 21:40
    by Necror  Go to last post
  24. Modding

    Started by Necror, April 12th, 2010 12:35
    creatures, dkii, download, dungeon keeper 2, engine, extracting, file, files, found, good, idea, image, load, modding, names, open, pain, paint, program, projects, releases, time
    • Replies: 3
    • Views: 3,427
    Last Post: May 30th, 2010 23:04
    by Darkness  Go to last post
  25. PROJECT: name unknown

    Started by zaikantos, April 12th, 2010 22:06
    • Replies: 4
    • Views: 2,764
    Last Post: April 13th, 2010 19:51
    by zaikantos  Go to last post
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