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  1. Suggestion: modified GUI panel example

    Started by jomalin, June 29th, 2014 12:34
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 8,874
    Last Post: July 6th, 2014 18:43
    by Ecarus  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 6,915
    Last Post: April 21st, 2014 10:58
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  2. Graphics Only KeeperFX

    Started by jbthirteen, April 15th, 2014 08:45
    bit, change, code, coding, create, files, game, graphics, hard, improved, keeperfx, licence, love, mefistotelis, open, play, source, support, time, wondering, work
    • Replies: 2
    • Views: 2,275
    Last Post: April 15th, 2014 19:15
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  3. WFTO Wednesday #66: A Good Night’s Rest

    Started by Mentor, April 14th, 2014 22:22
    beta, good, hard, night, patch, preview, res, war for the overworld, wfto, work
    • Replies: 0
    • Views: 1,404
    Last Post: April 14th, 2014 22:22
    by Mentor  Go to last post
  4. WFTO Wednesday #66: A Good Night’s Rest

    Started by Mentor, April 9th, 2014 22:50
    beta, good, hard, night, patch, preview, res, war for the overworld, wfto, work
    • Replies: 0
    • Views: 4,246
    Last Post: April 9th, 2014 22:50
    by Mentor  Go to last post
  5. All sound suddenly stopped working

    Started by Keeperfx ftw, March 14th, 2014 07:37
    2 Pages
    1 2
    crash, crashes, day, debug, display, dungeon, dungeon keeper, dungeon keeper fx, error, files, fix, game, hard, idea, issue, issues, keeper, keeper fx, keeperfx, latest, launcher, mefistotelis, nightly, palette, play, problem, program, release, res, run, savegame, set, settings, setup, sort, sound, system, update, version, windows, windows 8, working
    • Replies: 13
    • Views: 5,492
    Last Post: March 16th, 2014 12:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Creature.txt

    Started by CVPI, February 7th, 2014 07:33
    called, campaign, change, copying, creature, creatures, data, dk1, drive, dungeon keeper 1, easy, edit, editing, editor, effect, files, full, game, gear, hard, hero, html, issue, keeper, lair, latest, level, levels, metal, metal gear rex, missions, open, original, page, patch, portal, program, questions, rex, room, skirmish, slave, sound, stats, tools, version
    • Replies: 5
    • Views: 7,457
    Last Post: February 26th, 2014 17:03
    by mefistotelis  Go to last post
  7. Quick Reply Causes Double Post

    Started by Metal Gear Rex, February 16th, 2014 22:22
    049, advanced, default, google, great, hard, heal, heroes, information, issue, maps, members, metal, model, past, play, post, reply, russian, top, website, work
    • Replies: 1
    • Views: 2,585
    Last Post: February 26th, 2014 03:15
    by Metal Gear Rex  Go to last post
  8. Antak's ruin - the start

    Started by Frank, March 21st, 2012 21:42
    ancient keeper, antak, art, arts, campaign, creature, creatures, damage, data, default, dragon, dungeon, dungeon keeper, edit, fun, hard, heal, heroes, hidden, ideas, improved, keeperfx, killed, latest, lava, level, lvl, make, map, mode, picking, possession, released, rooms, ruin, spell, start, stats, time, tips, version, word
    • Replies: 8
    • Views: 5,245
    Last Post: February 23rd, 2014 22:21
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  9. Survey : Joint Generation of a new campaign

    Started by dayokay, February 9th, 2014 12:09
    3 Pages
    1 2 3
    adding, attention, bad, balance, campaign, chinese, community, creative, data, deeper dungeons, design, difficult, dungeon, dungeon keeper, fancy, gameplay, games, general, good, great, hard, idea, imp ai, improvement, join, keeper, level, levels, low, made, make, making, mapmaking, new campaign, person, picking, players, problem, project, quickly, res, sort, sounds, story, test, thought, translation, type, work, works, world
    • Replies: 24
    • Views: 9,232
    Last Post: February 16th, 2014 09:30
    by Duke Ragereaver  Go to last post

    Forum:
    KeeperFX

  10. Questions about this mod.

    Started by Joe, February 10th, 2014 12:01
    balance, bugs, change, changelog, code, compatibility, dungeon, editor, fan, fixes, form, game, games, gog, good, guess, hard, information, keeper, make, mod, mode, mods, original, play, progress, question, questions, resolution, rules, settings, time, update, website, work, working
    • Replies: 6
    • Views: 3,651
    Last Post: February 10th, 2014 22:33
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  11. Self-defeating levels

    Started by Hades, February 5th, 2014 18:30
    alcatraz, art, called, campaign, cleanup, coding, created, creatures, dead, design, dk1, duke, dungeon, dungeon keeper 1, forum, hard, hero, heroes, ideas, keeper, level, levels, link, madness, make, map, maps, multiple, oetelaer, official, post, ragereaver, sort, spells, textures, undead, unofficial, version, worst, yeah
    • Replies: 6
    • Views: 4,617
    Last Post: February 9th, 2014 21:29
    by Hades  Go to last post
    • Replies: 11
    • Views: 33,306
    Last Post: January 28th, 2014 20:32
    by Noanechu  Go to last post
  12. Text-based map file format

    Started by mefistotelis, November 4th, 2013 11:52
    2 Pages
    1 2
    bad, bile demon, called, code, combat, concept, control, creating, data, default, display, dk1, dk2 maps, dungeons, early, easy, edit, editor, eversmile, file, format, full, game, good, hard, hex, idea, keeper, keeperfx, kill, king, layout, level, levels, making, map, maps, model, neutral, random, realm, reverse, rooms, script, sounds, square, text, things, training, translation, version, wfto, xxx
    • Replies: 19
    • Views: 10,490
    Last Post: January 10th, 2014 15:09
    by MaxHayman  Go to last post

    Forum:
    KeeperFX

  13. Hello & a few issues.

    Started by daedlanth, January 4th, 2014 20:25
    angry, battle, bugs, complete, crashed, crashes, creature, creatures, data, default, display, drawing, dungeon, dungeon keeper 1, eat, error, format, game, good, hand, hard, heal, hex, horned, horned reaper, horrifying, idea, ideas, improvement, information, issues, keeperfx, latest, levels, log, machine, nightly, patch, play, power, problem, read, reaper, resolution, run, screen, set, setup, time, updating
    • Replies: 5
    • Views: 3,664
    Last Post: January 6th, 2014 19:24
    by daedlanth  Go to last post
  14. Question on how to have keeperfx with vanilla stats for AK

    Started by psymonpsyko, September 24th, 2013 16:03
    2 Pages
    1 2
    ancient keeper, avatars, campaign, change, claim, code, computer, crack, dexterity bug, dosbox, dungeon, dungeon keeper, edit, guide, hard, keeper, keeperfx, kill, latest, level, make, mode, nightly, orcs, original, patch, play, possession, problem, question, resolution, room, rules, set, sloth, stats, thread, today, wondering, works
    • Replies: 18
    • Views: 7,070
    Last Post: January 6th, 2014 13:21
    by psymonpsyko  Go to last post

    Forum:
    KeeperFX

  15. Shonji's Profile

    Started by Shonji, January 3rd, 2014 16:22
    allies, angels, army, asset, black, color, creating, creature, creatures, damage, dark, dark gods, deadly, face, found, gods, hard, heal, iceland, level, making, melee, night, northland, pants, profile, reverse, shadows, special, spells, type
    • Replies: 0
    • Views: 4,000
    Last Post: January 3rd, 2014 16:22
    by Shonji  Go to last post

    Forum:
    The Lair

  16. Long way to victory

    Started by eldarkt, December 30th, 2013 20:42
    • Replies: 6
    • Views: 3,219
    Last Post: December 31st, 2013 19:39
    by eldarkt  Go to last post

    Forum:
    DK1 Maps

  17. DK2 speedrun on SpeedDemosArchive

    Started by Mothrayas, November 19th, 2013 10:02
    1.7, archive, business, campaign, claim, color, creatures, dk1, dk2, dungeon, dungeon keeper 2, fame, full, game, gog, good, hard, html, keeper, level, possession, possibility, post, quickly, record, res, sig, speedrun, time, total, version
    • Replies: 5
    • Views: 6,191
    Last Post: November 19th, 2013 19:09
    by Skarok  Go to last post
  18. Crystalbarrow Catacombs OOC Thread

    Started by Duke Ragereaver, August 30th, 2009 11:47
    46 Pages
    1 2 3 ... 46
    art, artifact, balance, bile demon, bridge, catacombs, character, claim, color, colours, cool, coop, crystalbarrow, difficult, dk2, dk2 maps, dk2player, dungeon keeper, dungeon keeper 2, dwarf, eat, eating, edit, entrance, evi, fail, fan, fire, fun, hard, hellhound, horny, html, image, improvement, kind, latest, lava, level, love, make, map, maps, material, metal gear rex, mod, mods, monster, movie, occ, orcs, pills, play, post, psychic, read, realm, realms, rooms, rpg, scheme, scream, section, silence, skill, speech, start, the way, thief, things, thread, tring, trip, watch, water, word, work
    • Replies: 451
    • Views: 81,289
    Last Post: November 5th, 2013 19:23
    by Dark_Omega MK2  Go to last post

    Forum:
    Heavenarius

  19. new creatures?!

    Started by Endrix, March 12th, 2012 17:02
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 8,773
    Last Post: October 31st, 2013 21:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  20. An idea for a Dungeon Keeper game

    Started by ReaperZ, September 25th, 2013 05:33
    air, bad, burn, clean, code, community, concept, crash, created, design, difficult, direction, dk1, dk2, dungeon, fresh, game, games, good, graphic, graphics, guy, guys, hard, idea, ideas, identity, information, join, keeper, made, make, present, problem, projects, quickly, sick, team, wfto, words, work, working, works
    • Replies: 2
    • Views: 5,685
    Last Post: October 29th, 2013 13:43
    by UnknownMaster21  Go to last post
  21. what is 48/2(9+3)

    Started by Blutonium, April 8th, 2011 20:35
    3 Pages
    1 2 3
    blutonium, dragon, dragonslover, easy, edit, fun, guidelines, hard, included, make, matter, mothrayas, order, pants, problem, samurai, searingflame2, set, stuff, thought, thread, working, yeah
    • Replies: 23
    • Views: 18,869
    Last Post: September 23rd, 2013 05:33
    by Metal Gear Rex  Go to last post

    Forum:
    Off Topic

  22. The Twin Keepers

    Started by Hades, January 5th, 2013 21:02
    2 Pages
    1 2
    army, art, attack, campaign, claim, difficult, doors, dungeon, entrance, good, hard, hell, hero, heroes, human, idea, important, imps, keeper, keeper fx, kill, lava, level, made, open, party, past, players, problem, rooms, separating, skip, start, strength, text, traps, watch, win, workshop, world, yeah
    • Replies: 13
    • Views: 8,278
    Last Post: September 21st, 2013 18:35
    by Al_Mahiroon  Go to last post

    Forum:
    KeeperFX

  23. Twin Keeper

    Started by Airandius, January 24th, 2011 00:20
    3 Pages
    1 2 3
    army, art, arts, avatar, avatars, balance, battle, bile, bile demon, bit, bridge, bugged, care, ccp, challenge, code, commands, cool, custom, data, demons, difficult, early, entrance, fail, format, fun, game, google, guys, hard, heroes, issue, keeper, keeperfx, killed, lava, level, lord of the land, make, map, monster, multiple, orcs, play, problem, project, questions, rooms, script, source, start, support, svn, thief, thought, time, update, win, working
    • Replies: 28
    • Views: 15,574
    Last Post: September 20th, 2013 10:22
    by Kai Baumgartner  Go to last post

    Forum:
    KeeperFX

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