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  1. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 9,643
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 17:42
    allies, awesome, change, computer, creatures, dungeon, effect, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 3,387
    Last Post: May 13th, 2021 09:02
    by 0etelaer  Go to last post
    • Replies: 9
    • Views: 846
    Last Post: April 22nd, 2021 01:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    art, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 616
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  4. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 18:39
    attempts, awesome, campaign, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 8,643
    Last Post: January 10th, 2020 18:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  5. ideas for challenge runs

    Started by Frosti85, November 29th, 2019 09:55
    challenge, dungeon keeper 1, fast, game, ideas, levels, list, picking, prison, run, runs, training, transfer, traps
    • Replies: 1
    • Views: 3,428
    Last Post: November 29th, 2019 09:58
    by YourMaster  Go to last post
  6. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 7,563
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 14:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 2,559
    Last Post: July 20th, 2019 15:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  8. Boruta Nightmare

    Started by Hades, September 13th, 2013 18:05
    army, barbarian, damage, dungeon, giant, hardcore, keeper, level, map, news, set, today, traps, win, wizards
    • Replies: 1
    • Views: 1,995
    Last Post: January 30th, 2019 17:18
    by troco  Go to last post

    Forum:
    KeeperFX

  9. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 2,911
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  10. Post Undead Keeper

    Started by Duke Ragereaver, August 22nd, 2011 09:26
    2 Pages
    1 2
    balance, bit, campaign, castle, creatures, dead, dk1, dk2, dungeon, dungeon keeper fx, effects, game, good, heroes, hint, keeper, keeper fx, leadership, level, levels, made, map, maps, minions, overview, post, question, realms, released, ruin, set, settings, skirmish, spells, things, traps, undead
    • Replies: 10
    • Views: 20,380
    Last Post: May 19th, 2018 06:50
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  11. Devilish Dungeon

    Started by mishko, March 8th, 2018 01:17
    art, called, creatures, details, doors, dragons, dungeon, dungeon keeper, dungeons, free, game, idea, keeper, make, rooms, time, traps, video, working, world
    • Replies: 0
    • Views: 2,788
    Last Post: March 8th, 2018 01:17
    by mishko  Go to last post
  12. Burdened Imps Level Pack question

    Started by Klinsk, October 15th, 2017 20:43
    army, art, attack, creatures, demon, dungeon, fly, hero, heroes, imps, information, kill, killed, lava, level, map, maps, portal, prison, progress, question, skeleton, start, traps
    • Replies: 5
    • Views: 6,525
    Last Post: December 13th, 2017 18:26
    by BurntImp  Go to last post

    Forum:
    KeeperFX

  13. Shores of Battle

    Started by YourMaster, September 12th, 2017 23:16
    173, battle, downloads, dungeon, dungeons, heroes, html, keeperfx, level, make, map, maps, official, page, post, questions, square, the keepers, thought, time, tranny surprise, traps, unofficial, work
    • Replies: 0
    • Views: 3,844
    Last Post: September 12th, 2017 23:16
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  14. Frozen Legion

    Started by YourMaster, March 20th, 2016 23:43
    • Replies: 5
    • Views: 3,194
    Last Post: August 21st, 2017 18:44
    by kix  Go to last post

    Forum:
    DK1 Maps

    • Replies: 1
    • Views: 1,738
    Last Post: May 24th, 2017 21:47
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    art, availability, bit, called, change, community, computer, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, play, problem, problems, release, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 8,797
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
  16. Possible Bug on Level 20 - Original Campaign

    Started by Bugbear32, November 25th, 2016 15:28
    avatar, bridge, bug, campaign, change, commands, difficult, dragonslover, dungeon, fixes, game, glitches, keeperfx, kill, level, made, make, matter, minions, multiple, official, original, problem, problems, reapers, released, results, scavenging, search, text, the way, things, time, topic, traps, trouble, unofficial, version, win, work
    • Replies: 3
    • Views: 2,206
    Last Post: November 25th, 2016 18:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 7
    • Views: 1,969
    Last Post: May 18th, 2016 18:07
    by trollworkout  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 14,051
    Last Post: April 29th, 2016 11:33
    by YourMaster  Go to last post
  17. editing files

    Started by Edwin, November 5th, 2015 18:08
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,290
    Last Post: April 22nd, 2016 00:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Post Ancient Keeper problems

    Started by Hades, November 21st, 2012 19:49
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 8,084
    Last Post: February 23rd, 2016 09:29
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. own level always crashes

    Started by BaukeS, January 26th, 2016 18:45
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,060
    Last Post: February 1st, 2016 12:24
    by BaukeS  Go to last post
  20. Random Game Crashes

    Started by That Sinful Imp!, October 23rd, 2009 23:16
    5 Pages
    1 2 3 ... 5
    balance, bile demon, business, campaign, compatibility, crashes, custom, dark, default, dk2, doors, downloaded, dungeon keeper, dungeon keeper 2, edit, editor, exe, fail, fix, fun, game, games, guide, imp, internet, keeper, level, levels, list, made, make, manual, map, mode, moment, move, needed, page, problems, random, realm, resolution, rooms, run, set, settings, skirmish, the way, things, traps, unofficial 1.73 patch, version, vista, water, windows, windows 7, working, works, yeah
    • Replies: 47
    • Views: 20,051
    Last Post: January 18th, 2016 13:13
    by RaiGen245  Go to last post
  21. Keepers and Thing limit

    Started by Hades, November 20th, 2015 13:05
    bug, campaign, code, community, computer, created, creating, dead, doors, dungeon, face, fixing, issue, issues, keeperfx, level, map, maps, play, players, post, problem, quickly, ranged, recent, res, rip, room, run, script, steam, traps, workshop
    • Replies: 4
    • Views: 2,015
    Last Post: December 22nd, 2015 18:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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