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  1. Linux and Wine for KeeperFX (+ Troubleshooting)

    Started by Yani, November 14th, 2023 11:12
    2000, beta, custom, download, files, form, free, issues, keeperfx, list, load, made, magic, make, names, official, prefixes, problems, release, run, setup, thread, updated, windows, working, workshop
    • Replies: 2
    • Views: 1,255
    Last Post: April 18th, 2024 19:54
    by Necror  Go to last post

    Forum:
    KeeperFX

  2. Revenge of the Lord - a good campaign v0.99

    Started by alexsa2015sa, November 18th, 2017 13:26
    6 Pages
    1 2 3 ... 6
    0.4.8, army, attack, building, campaign, city, claim, creatures, destroy walls, dungeon, evil, feed, gold, good, half, hang, keeperfx, latest, levels, link, liquid, make, maps, mentor, orcs, original, patch, play, prison, samurai, today, torture chamber, transfer creature, unlock, unofficial, working
    • Replies: 50
    • Views: 37,275
    Last Post: April 6th, 2024 18:15
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  3. No-CD Crack for Keeper95/D3D?

    Started by OpenRift, April 7th, 2023 19:19
    copying, crack, direct3d, dungeon, dungeon keeper, dungeon keeper 1, edit, file, games, guy, image, keeper, keeper fx, keeper95, keeperfx, modern, no-cd, sort, windows, wondering, workarounds, working
    • Replies: 1
    • Views: 1,230
    Last Post: January 2nd, 2024 20:54
    by Pizu_Meaku  Go to last post
  4. HELP creatures/heroes not making any sounds

    Started by Beard Bro, December 14th, 2023 20:14
    creature, creatures, custom, dungeon, editor, files, game, heroes, issue, keeperfx, levels, make, making, present, set, sound, sounds, spell, time, working, yeah
    • Replies: 7
    • Views: 736
    Last Post: December 15th, 2023 12:33
    by Beard Bro  Go to last post

    Forum:
    KeeperFX

  5. Help? AI Keeper not doing anything

    Started by Beard Bro, November 17th, 2023 00:40
    creating, creature, drop, dungeon, files, game, idea, imps, join, keeper, link, making, map, post, read, support, treasure, working
    • Replies: 4
    • Views: 1,329
    Last Post: November 20th, 2023 15:14
    by Beard Bro  Go to last post

    Forum:
    KeeperFX

  6. Community maps worth playing

    Started by YourMaster, February 16th, 2014 15:42
    8 Pages
    1 2 3 ... 8
    alpha, art, attract, avatar, building, claim, clean, community, creature, creatures, dark, destroy walls, difficult, discussion, dk1, dragons, dungeon, freeplay, game, gold, good, hell, heroes, html, improvement, join, keeper, keeperfx, labyrinth, latest, level, list, love, map, maps, minions, money, oetelaer, orcs, page, play, post, prison, problem, problems, reinforce, release, room, setup, single player, skirmish, square, start, things, top, topic, transfer creature, version 1.3, working
    • Replies: 73
    • Views: 56,155
    Last Post: October 10th, 2023 15:35
    by BCHQ  Go to last post

    Forum:
    DK1 Maps

  7. stuck on campaign xD

    Started by highfive, July 28th, 2023 18:28
    • Replies: 2
    • Views: 1,328
    Last Post: July 29th, 2023 11:54
    by highfive  Go to last post
  8. Cannot Lock doors in Adikted

    Started by Togfather, June 6th, 2023 21:09
    • Replies: 4
    • Views: 780
    Last Post: June 7th, 2023 15:46
    by YourMaster  Go to last post
  9. Creature editor?

    Started by AdamP, December 14th, 2017 01:08
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 83,165
    Last Post: April 25th, 2023 18:36
    by AdamP  Go to last post

    Forum:
    KeeperFX

  10. Keeper D3D Crashing on Map Load

    Started by OpenRift, April 8th, 2023 20:09
    crash, crashing, direct, direct3d, dk1, drive, dungeon keeper 1, game, issues, keeper, keeper95, level, load, map, messages, moment, overview, software, version, versions, windows, working, works
    • Replies: 0
    • Views: 1,130
    Last Post: April 8th, 2023 20:09
    by OpenRift  Go to last post
  11. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 14:03
    3 Pages
    1 2 3
    api, bit, building, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, jobs, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, protection, set, steam, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 22
    • Views: 50,000
    Last Post: April 7th, 2023 08:27
    by Endrix  Go to last post
  12. Dungeon Keeper online

    Started by vv00t, June 20th, 2011 08:36
    2 Pages
    1 2
    china, chinese, code, concept, discussion, downloaded, dungeon, dungeon keeper, dungeon keeper online, evil, fans, found, friend, game, general, good, google, ideas, keeper, layout, life, load, lock, made, mmo, mmorpg, online, overworld, section, slow, things, war, war for the overworld, web, wfto, working
    • Replies: 14
    • Views: 8,927
    Last Post: March 24th, 2023 17:21
    by AdamP  Go to last post
  13. Return of the Keeper Campaign for KeeperFX

    Started by Zyraen, July 4th, 2011 03:56
    2 Pages
    1 2
    armageddon, asset, bile demon, campaign, challenge, claim, complete, cool, creatures, dead, default, destroy walls, difficult, dungeon, dungeon keeper 1, evil, files, fix, found, free, full, fun, game, gold, good, heroes, idea, information, introduction, keeper, keeperfx, latest, lava, level, levels, love, make, map, mod, multiple, orcs, play, project, quickly, release, rooms, rules, set, spells, temple, temple recipes, the keepers, the way, thread, time, version, working, wow
    • Replies: 15
    • Views: 14,901
    Last Post: March 18th, 2023 20:30
    by Quuz  Go to last post

    Forum:
    DK1 Maps

  14. The official KeeperFX website has been launched!

    Started by Yani, January 21st, 2023 11:51
    alpha, code, day, download, downloads, information, keeperfx, links, load, love, made, map, official, project, releases, section, time, website, work, working
    • Replies: 3
    • Views: 2,268
    Last Post: January 27th, 2023 02:17
    by Yani  Go to last post

    Forum:
    KeeperFX

  15. Sticky Thread Sticky: Introduction Thread

    Started by Duke Ragereaver, August 29th, 2009 21:41
    37 Pages
    1 2 3 ... 37
    • Replies: 368
    • Views: 117,753
    Last Post: November 28th, 2022 06:04
    by Duke Ragereaver  Go to last post
  16. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,204
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  17. Creating new trap types

    Started by ZzZombo, March 17th, 2015 09:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,875
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  18. New campaign - Unknown lands

    Started by Dark, July 19th, 2022 07:58
    abilities, bugs, campaign, complete, creatures, day, game, gold, good, guess, imp, introduction, jobs, keeper, knight, make, maps, mentor, messages, missions, night, players, progress, research, script, spider, working
    • Replies: 4
    • Views: 2,983
    Last Post: September 27th, 2022 13:34
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  19. Introduction to my custom campagne

    Started by Dark, July 11th, 2022 15:06
    black, create, created, creature, creatures, dungeon, editor, fixes, free, game, good, guess, ideas, introduction, keeper, levels, maps, max, mod, overworld, problem, problems, progress, released, war, working
    • Replies: 4
    • Views: 2,625
    Last Post: July 13th, 2022 05:47
    by Dark  Go to last post

    Forum:
    KeeperFX

  20. Korean language support

    Started by mu mu, April 24th, 2020 07:33
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 50,101
    Last Post: April 28th, 2022 01:54
    by AdamP  Go to last post

    Forum:
    KeeperFX

  21. VSCode extension

    Started by kix, February 15th, 2022 21:14
    • Replies: 3
    • Views: 4,422
    Last Post: March 16th, 2022 20:08
    by kix  Go to last post
  22. Maps only from Stone_Knight

    Started by Stone_Knight, January 8th, 2014 09:38
    10 Pages
    1 2 3 ... 10
    • Replies: 97
    • Views: 82,671
    Last Post: February 16th, 2022 16:04
    by Stone_Knight  Go to last post

    Forum:
    DK2 Maps

  23. Sticky Thread Sticky: Level editors and documentation

    Started by YourMaster, February 28th, 2021 18:53
    adikted, campaign, commands, dk1, downloads, fast, gold, guide, interface, keeperfx, level, levels, list, make, map, map-editor, maps, mode, modern, official, problems, quickly, script, setup, text, unearth, wiki, work, working, works
    • Replies: 6
    • Views: 13,820
    Last Post: November 24th, 2021 11:53
    by YourMaster  Go to last post
  24. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 08:25
    campaign, code, created, dk1, dk2, dkii, dosbox, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, gold, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 4,873
    Last Post: November 21st, 2021 19:08
    by silent solace  Go to last post
  25. Posession not working / glitchy

    Started by inwaves_shogun, May 10th, 2021 12:16
    creatures, details, dkii, dungeon, dungeon keeper, dungeon keeper 2, editing, fix, gameplay, gim, glitch, gog, keeper, mode, not working, open, play, possession, screen, set, time, version, working
    • Replies: 1
    • Views: 3,502
    Last Post: August 4th, 2021 13:43
    by svefn  Go to last post
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