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Tag: speed

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  1. New to KeeperFX

    Started by Beansy, March 12th, 2024 21:15
    dead, doors, face, fan, forum, found, guide, half, imp, invisible, keeperfx, levels, list, load, max, post, questions, sacrifice, speed, stuff, tips, traps, undead, workshop, youtube
    • Replies: 1
    • Views: 251
    Last Post: March 12th, 2024 22:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Problem with creating my own map

    Started by djannon, January 5th, 2024 13:47
    • Replies: 9
    • Views: 670
    Last Post: January 11th, 2024 19:20
    by YourMaster  Go to last post
  3. Set Turns/Sec having no effect

    Started by Trickee-per, November 24th, 2023 01:49
    alpha, check, effect, effects, fast, fps, full, game, ideas, latest, load, room, run, set, sound, speed, thread, training, training room, version
    • Replies: 2
    • Views: 594
    Last Post: November 24th, 2023 20:30
    by Trickee-per  Go to last post

    Forum:
    KeeperFX

  4. Custom Creature : Dark Fairy

    Started by watler253, April 20th, 2023 18:45
    • Replies: 0
    • Views: 1,379
    Last Post: April 20th, 2023 18:45
    by watler253  Go to last post

    Forum:
    KeeperFX

  5. Undead Pyramid

    Started by Endrix, August 2nd, 2022 19:50
    • Replies: 4
    • Views: 3,238
    Last Post: February 27th, 2023 10:35
    by Endrix  Go to last post

    Forum:
    DK1 Maps

  6. My first two DK1 maps

    Started by TackerTacker, December 4th, 2021 12:14
    • Replies: 1
    • Views: 4,398
    Last Post: January 25th, 2023 21:24
    by 0etelaer  Go to last post

    Forum:
    DK1 Maps

  7. will creatures look alive?

    Started by Aum_major, September 30th, 2016 13:11
    art, bad, bit, called, creatures, dk2, effects, eye, full, gameplay, graphics, original, reverse, room, run, slow, speed, start, stuff, things, time, work, works, wtfo
    • Replies: 2
    • Views: 89,385
    Last Post: November 15th, 2022 14:53
    by antbasic99  Go to last post

    Forum:
    OpenKeeper

  8. Jobs in FX creature editor

    Started by Junkman1217, October 2nd, 2021 16:40
    creature, editor, error, fast, file, imps, job, jobs, join, keeperfx, level, link, open, post, research, skill, speed, support, training, values
    • Replies: 5
    • Views: 3,391
    Last Post: October 3rd, 2021 18:38
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. freeze timer?

    Started by Junkman1217, June 30th, 2020 17:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 3,191
    Last Post: May 13th, 2021 10:59
    by 0etelaer  Go to last post
  10. Run Keeper95.exe on Windows 7 and beyond

    Started by YourMaster, March 9th, 2015 15:08
    • Replies: 1
    • Views: 14,259
    Last Post: April 11th, 2021 14:53
    by YourMaster  Go to last post
  11. My mod with balancing creatures

    Started by Endrix, March 16th, 2012 19:38
    5 Pages
    1 2 3 ... 5
    alpha, balance, bile, bile demon, creature, creatures, default, defence, demon, demons, die, difficult, dragon, dragons, fly, fun, game, good, heal, health, hellhound, horned, horned reaper, horny, imp, jobs, lava, level 16, lock, made, make, making, melee, mod, multiple, orcs, pain, power, reaper, samurai, set, skeleton, slow, sound, speed, spider, vampire, versus, warlock, word, work
    • Replies: 41
    • Views: 26,846
    Last Post: November 13th, 2020 14:37
    by Treebeard  Go to last post

    Forum:
    KeeperFX

  12. Pause creatures?

    Started by Junkman1217, July 7th, 2020 04:16
    command, creatures, flash, heal, imps, make, run, speed, spells
    • Replies: 0
    • Views: 14,876
    Last Post: July 7th, 2020 04:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  13. Some suggestions for KeeperFX

    Started by Ajora, October 26th, 2019 21:43
    alpha, bit, creature, creatures, damage, drop, effect, files, game, gameplay, imps, jobs, keeperfx, latest, level, make, mentor, mod, mouse, power, problem, reverse, room, speed, spells, suggestions, treasury, voice, world, youtube
    • Replies: 3
    • Views: 16,743
    Last Post: March 18th, 2020 18:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Combat design

    Started by IKSLM, September 25th, 2019 21:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 60,129
    Last Post: September 26th, 2019 00:16
    by YourMaster  Go to last post
  15. Best (Creature) Spells.

    Started by Waltz, January 10th, 2019 06:48
    battle, bile, combat, create, creature, creature spells, damage, dungeon keeper 1, favorite, free, full, game, good, half, heal, kill, list, quickly, run, slow, speed, spells, title, works
    • Replies: 7
    • Views: 7,518
    Last Post: January 18th, 2019 21:10
    by Themperror  Go to last post
  16. Tunnellers breaching fortified walls?

    Started by AdamP, August 14th, 2016 00:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, latest, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 5,114
    Last Post: September 11th, 2016 19:09
    by YourMaster  Go to last post
  17. Balance Suggestion: Training Costs

    Started by Mullertime, June 28th, 2016 22:14
    balance, bit, change, code, complete, creature, creatures, details, dragon, easy, files, game, hard, important, ingame, keeperfx, level, levels, list, making, maps, order, problem, rate, room, run, slow, source, speed, spell, suggestion, team, thoughts, time, training, training room, triggers, values, vampire, version, work
    • Replies: 4
    • Views: 2,641
    Last Post: June 29th, 2016 08:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 7
    • Views: 2,902
    Last Post: May 18th, 2016 19:07
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  18. What's Cost Efficient?

    Started by Maxwell, April 17th, 2016 03:50
    art, bit, complete, create, creature, creatures, damage, data, dead, dragon, game, good, guys, heal, hold, imp, imps, keeper, level, levels, list, loss, lvl, map, maps, original, page, players, possession, problem, problems, question, reaper, reference, room, sacrifice, speed, spells, start, temple, total, true, workshop
    • Replies: 8
    • Views: 3,679
    Last Post: May 14th, 2016 08:36
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Guide to fun DK1 maps

    Started by YourMaster, December 10th, 2014 13:04
    5 Pages
    1 2 3 ... 5
    avatars, battle, building, campaign, claim, clean, creature, creatures, dark, day, difficult, dk1, download, dungeon, editor, extract, fly, fun, game, guard, guess, guide, hang, hatchery, hero, heroes, included, keeper, keeperfx, knights, latest, level, list, load, log, made, make, making, map, mapmaking, maps, meant, mod, orcs, original, party, prison, problem, quickly, random, rate, savegame, speed, spell, spells, temple, time, tips, top, torture chamber, trouble, war, working
    • Replies: 45
    • Views: 24,601
    Last Post: April 26th, 2016 15:08
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Sticky Thread Sticky: Party leadership

    Started by Duke Ragereaver, December 22nd, 2009 21:54
    2 Pages
    1 2
    action, attack, avatar, barbarian, code, created, creature, creatures, edit, elite, fun, game, gear, giant, hidden, kind, knight, leadership, level, levels, list, made, make, manual, metal, metal gear rex, mods, party, res, rex, samurai, script, search, set, speed, spells, strange, system, thought, thoughts, top, true, wondering, work
    • Replies: 18
    • Views: 20,620
    Last Post: April 26th, 2016 00:32
    by 0etelaer  Go to last post
    • Replies: 2
    • Views: 3,310
    Last Post: October 13th, 2015 02:26
    by Badass  Go to last post

    Forum:
    KeeperFX

  21. Too quick to play

    Started by Ema64, May 11th, 2015 23:15
    2 Pages
    1 2
    10k, bug, check, computer, contact, developer, dungeon, effect, fast, game, good, guess, guys, hell, idea, imps, issue, keeperfx, level, library, linux, live, make, modern, play, poland, problem, rate, read, red, reference, results, returned, run, runs, skip, slow, sort, speed, team, time, truth, version, windows, work, wow, year
    • Replies: 12
    • Views: 6,268
    Last Post: June 20th, 2015 17:29
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. low framerte + can't get desired resolution

    Started by vladdrak, April 7th, 2015 11:57
    control, day, exe, file, finally, fps, game, keeperfx, launcher, low, made, max, mefistotelis, mega, post, problems, release, released, res, resolution, sdl, servers, speed, switch, version, versions, works
    • Replies: 5
    • Views: 4,447
    Last Post: April 7th, 2015 13:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Sprites/Speed Bug in custom map

    Started by Wiegraf, April 4th, 2015 15:15
    battle, bug, change, chicken, created, creating, custom, editor, fast, file, fly, game, heroes, issue, keeperfx, latest, load, machine, make, map, nightly, official, play, problem, res, room, save, speed, sprites, time, training room, update, workshop
    • Replies: 2
    • Views: 4,156
    Last Post: April 4th, 2015 17:08
    by Wiegraf  Go to last post
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