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Tag: innovative

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  1. Art of the Horned Reaper

    Started by Fercurix, November 27th, 2009 20:06
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 22,224
    Last Post: February 1st, 2015 12:13
    by shumadan  Go to last post
  2. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 8,502
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 17,115
    Last Post: April 27th, 2014 00:21
    by Tyrant Cenobite  Go to last post
  3. Sticky Thread Sticky: Syn's Concept Art Thread

    Started by Synesthesia, October 1st, 2009 19:50
    17 Pages
    1 2 3 ... 17
    • Replies: 169
    • Views: 75,725
    Last Post: June 1st, 2011 19:59
    by DonJoe  Go to last post

    Forum:
    Assets

  4. [Creature] <<sabre>> new creature concept

    Started by llw9, April 4th, 2011 13:06
    2 Pages
    1 2
    • Replies: 16
    • Views: 5,840
    Last Post: May 20th, 2011 18:18
    by james.heinichen  Go to last post

    Forum:
    Suggestions

  5. creature: greater imp/combat imp

    Started by zomboy99, February 9th, 2011 05:48
    abilities, army, attack, battle, bit, claim, combat, create, creature, creatures, damage, dk1, drop, dungeon, dwarf, effect, elite, explosion, fail, food, good, hand, horny, idea, imp, imps, innovative, issues, keeper, keeper klan, kind, klan, lair, make, metal, minions, monster, post, rex, section, skeleton, special, suggestion, suggestions, team, things, thread, time, tunneller, version
    • Replies: 7
    • Views: 4,921
    Last Post: February 10th, 2011 10:24
    by Jack  Go to last post
  6. Creatures that don't ALWAYS look the same

    Started by So Be It, October 31st, 2010 23:26
    3 Pages
    1 2 3
    animation, bones, change, character, characters, color, command, cool, create, creature, creatures, design, dk1, dungeon, engine, fun, game, games, great, idea, ideas, innovative, issue, kind, lair, level, levels, love, make, max, minions, model, models, move, not working, orcs, original, play, programmer, rank, read, reworked, rpg, set, skeletons, skill, skins, slow, special, things, time, total, versions, war for the overworld, warlocks, works, world
    • Replies: 27
    • Views: 10,758
    Last Post: January 10th, 2011 19:10
    by Jack  Go to last post
  7. Achievements idea

    Started by Blutonium, September 5th, 2010 13:47
    6 Pages
    1 2 3 ... 6
    -.-, achievements, art, blutonium, care, claim, coding, computer, concept, cool, creatures, devs, direction, dungeon keeper 1, edit, effect, files, free, fun, game, gear, hero, hero's, hidden, idea, imps, information, innovative, kind, level, levels, local, lock, low, made, make, metal, metal gear rex, mothrayas, order, random, rex, room, ruin, section, server, servers, settings, setup, spells, stats, stuff, time, traditional, unlock, video, videos, war for the overworld, work
    • Replies: 51
    • Views: 15,388
    Last Post: October 4th, 2010 03:15
    by ragegun  Go to last post

    Forum:
    Suggestions

  8. Colaboration with OpenDungeon?

    Started by dotted, April 4th, 2010 18:11
    20 Pages
    1 2 3 ... 20
    • Replies: 197
    • Views: 48,725
    Last Post: September 6th, 2010 20:40
    by Madkill  Go to last post
  9. Faerie Dragon

    Started by Dilas, August 14th, 2010 20:46
    2 Pages
    1 2
    balance, bile demon, cheap, choice, combat, crack, creature, creatures, damage, direction, dk1, dragon, dragons, dungeon keeper 2, edit, editing, edition, effect, engine, evi, evil, fast, files, fire, fly, fun, game, god, good, happy, hero, heroes, heroic, hidden, idea, image, images, innovative, invisible, level, levels, list, make, map, melee, orcs, pixie, possession, post, pro, red, research, ruin, skill, source, speed, spell, spells, suggestions, the way, thief, trap, triggers, warlocks, wfto, wizards, works, wow
    • Replies: 17
    • Views: 9,227
    Last Post: August 15th, 2010 11:29
    by Mothrayas  Go to last post
  10. Overworld Gameplay: What will it be like?

    Started by WickedJohnny, November 15th, 2009 09:24
    8 Pages
    1 2 3 ... 8
    air, art, attract, brainstorming, building, castle, cave, city, claim, cool, crack, creature, creatures, deeper dungeons, difficult, dk1, drop, dungeon, dungeon keeper, dungeon keeper 1, entrance, fun, gameplay, gear, general, giant, guard, hard, heroes, idea, ideas, imps, include, innovative, king, kopavel, lava, level, make, making, map, meincookie, metal, metal gear rex, minion, molyneux, multiple, original, overworld, portals, post, problem, rarely, reinforce, resources, reverse, rex, rooms, set, slave, sort, start, syn, the way, time, traditional, transfer, transfer creature, war for the overworld, watch, water, way back, wizards, work, working
    • Replies: 70
    • Views: 18,233
    Last Post: June 15th, 2010 18:18
    by Heineken  Go to last post
  11. WFTO Release 0.1b Information

    Started by Simburgur, October 6th, 2009 15:47
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 50,000
    Last Post: March 27th, 2010 22:34
    by Kopavel  Go to last post
  12. What is this sub forum?

    Started by chrisssj2, February 14th, 2010 21:31
    awesome, create, creatures, fan, forum, game, gameplay, games, good, graphics, idea, innovative, kind, king, kopavel, made, make, moment, room, team, things, war for the overworld, working, world
    • Replies: 6
    • Views: 3,340
    Last Post: February 15th, 2010 08:15
    by Dark_Omega MK2  Go to last post
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