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  1. OSX here: slow and fragile

    Started by tellople, February 26th, 2015 04:11
    black, crashes, dk fx, dk1, dk2, dosbox, exe, game, graphics, idiot, keeperfx, launcher, load, mac, map, mode, problem, problems, run, runs, slow, story, support, things, time, trouble, work
    • Replies: 1
    • Views: 1,818
    Last Post: February 26th, 2015 04:21
    by tellople  Go to last post

    Forum:
    KeeperFX

  2. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, dosbox, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, setup, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 13,204
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  3. Installing KeeperFX 0.4 with DK gold CD

    Started by NeoHunter, November 16th, 2014 16:19
    5 Pages
    1 2 3 ... 5
    0.40, 2000, art, bit, bug, called, cat, code, complete, data, download, downloaded, downloads, dungeon, edit, error, file, files, full, game, good, html, keeper, keeperfx, latest, launcher, list, load, log, machine, mode, needed, original, post, problem, protection, res, run, thread, time, updated, video, war, work, works
    • Replies: 44
    • Views: 33,167
    Last Post: January 6th, 2015 13:17
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  4. Patch Notes: Bedrock Beta v0.6.1 “inb4 2015″

    Started by Mentor, December 31st, 2014 22:47
    beta, cursor, full, issues, lock, mode, mouse, multiple, patch, report, screen, top, war for the overworld, windows
    • Replies: 0
    • Views: 15,425
    Last Post: December 31st, 2014 22:47
    by Mentor  Go to last post
  5. Fly and Fairy walking animation?

    Started by Noanechu, December 28th, 2014 18:38
    • Replies: 6
    • Views: 3,904
    Last Post: December 30th, 2014 19:56
    by Noanechu  Go to last post
  6. KeeperFX crashes as soon as levels become playable

    Started by Joshikai, December 23rd, 2014 22:26
    alpha, bad, colours, crash, crashes, created, creating, data, disabled, dungeon, error, game, keeper, keeperfx, keeperfx crash, levels, map, mode, model, moon, palette, party, pro, read, release, script, setup, triggers, tunneller, type, user, values, video
    • Replies: 3
    • Views: 8,826
    Last Post: December 23rd, 2014 23:40
    by YourMaster  Go to last post
  7. DK1 Recording

    Started by 12114_v2, December 11th, 2014 22:29
    attack, bad, bug, campaign, change, code, colors, complete, creature, creatures, default, dk1, downloads, dungeon, dungeon keeper, file, fixes, fraps, game, gameplay, google, guys, heroes, included, keeper, keeperfx, latest, level, levels, low, make, maps, minions, mode, original, patch, record, remake, resolution, run, screen, speed, speedrun, version, video, wiki, wondering, workshop
    • Replies: 9
    • Views: 7,859
    Last Post: December 12th, 2014 10:22
    by YourMaster  Go to last post
    • Replies: 0
    • Views: 4,745
    Last Post: October 6th, 2014 04:12
    by Mentor  Go to last post
  8. Patch Notes: Bedrock Beta v0.5.0 “Dungeons for One”

    Started by Mentor, September 10th, 2014 23:10
    beta, details, dungeons, game, issues, mode, multiplayer, patch, progress, report, top, war for the overworld, wfto, windows, work
    • Replies: 0
    • Views: 3,789
    Last Post: September 10th, 2014 23:10
    by Mentor  Go to last post
  9. Metal Gear Rex Profile

    Started by Metal Gear Rex, September 27th, 2009 12:03
    3 Pages
    1 2 3
    abilities, actions, balance, battle, bile, bile demon, black, blood, bones, business, character, color, creature, creatures, dead, default, dexterity, difficult, dk1, dragon, dungeon, dungeon keeper, dwarf, entrance, evil, extract, extracted, fancy, fly, food, fun, gear, giant, goblin, good, group, guidelines, hand, hatchery, health, heavenarius, hidden, horned reaper, horny, iceland, idea, imp, information, keeper, lava, manipulating, manual, material, mentor, metal, metal gear rex, mode, monster, northland, orcs, pit, pool, possession, post, profile, progress, protection, rate, realm, red, research, reverse, rex, room, rooms, rpg, settings, shadows, silver, skill, speech, spells, status, temple, the way, thief, title, tongue, traditional, tree, trip, type, voice, warlocks, watch, water
    • Replies: 29
    • Views: 55,558
    Last Post: August 28th, 2014 06:44
    by Metal Gear Rex  Go to last post

    Forum:
    The Lair

  10. DK2 works great!

    Started by Celtik, April 6th, 2014 18:11
    1.3, 1.7, bullfrog, campaign, compatibility, created, data, day, default, dk2, dkii, downloaded, dungeon, dungeon keeper 2, edition, editor, extracted, files, game, gim, good, graphics, great, keeper, luck, mapping, maps, matter, mode, play, problem, read, resolution, run, set, settings, strange, version, windows, windows 8, works, yeah
    • Replies: 2
    • Views: 6,157
    Last Post: July 11th, 2014 18:36
    by grizzly  Go to last post
  11. Bug : minimap colors wrong and windows mode

    Started by edorien, June 22nd, 2014 08:49
    art, arts, bit, bug, colors, fresh, full, issue, minimap, mod, mode, nightly, resolution, screen, start, switch, unable, windows
    • Replies: 2
    • Views: 3,522
    Last Post: June 22nd, 2014 09:31
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. First map - some varied questions

    Started by Woudo, May 26th, 2014 18:33
    3 Pages
    1 2 3
    adikted, attention, balance, bridge, bug, building, castle, claim, complete, computer, created, creature, data, default, dk1, dungeon, early, editor, effect, first map, fix, found, game, good, heal, health, imp, keeperfx, land, level, levels, list, make, map, map making, maps, mentor, mod, mode, official, orcs, problem, question, questions, read, record, reference, setup, strange, values, version
    • Replies: 25
    • Views: 16,758
    Last Post: June 22nd, 2014 03:50
    by Woudo  Go to last post
  13. Teleporting behind locked doors

    Started by mefistotelis, June 15th, 2014 21:01
    2 Pages
    1 2
    bug, ceiling, change, code, control, creature, creatures, difficult, door, doors, game, good, google, hand, issue, issues, keeperfx, lair, level, levels, mode, open, original, possession, prison, research, room, rules, slow, teleport, works
    • Replies: 11
    • Views: 7,863
    Last Post: June 21st, 2014 20:13
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  14. Making a Campaign

    Started by Auxin, June 10th, 2014 16:00
    2 Pages
    1 2
    • Replies: 11
    • Views: 11,396
    Last Post: June 15th, 2014 00:06
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. [Enhancement] - Window Mode

    Started by Auxin, June 5th, 2014 19:21
    alternate, bug, game, general, google, issue, library, modding, mode, move, original, post, posting, sdl, time, updating, work
    • Replies: 2
    • Views: 2,019
    Last Post: June 6th, 2014 15:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  16. scripting problems

    Started by darkkingkongman, May 31st, 2014 12:46
    bridge, code, command, good, hero, information, keeper, killed, level, levels, made, make, map, mode, moment, players, problem, problems, room, script, set, suggestions, warlock, wizards, work
    • Replies: 5
    • Views: 4,029
    Last Post: June 2nd, 2014 22:02
    by Ecarus  Go to last post
  17. 1-Player Mode is Broken

    Started by Auxin, June 1st, 2014 10:56
    art, bug, control, creature, details, developer, drive, dungeon, dungeon keeper, file, files, flag, game, hand, ingame, issue, keeperfx, latest, level, levels, map, matter, mefistotelis, mode, nightly, nightly builds, open, past, post, prison, problem, recent, release, set, settings, sound, start, strange, text, version, website, windows, working, works
    • Replies: 6
    • Views: 4,782
    Last Post: June 2nd, 2014 00:18
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Is it possible to 're-prioritize' creatures?

    Started by Auxin, May 21st, 2014 06:29
    2 Pages
    1 2
    balance, bile, building, change, code, create, creating, creature, creatures, demon, dragon, dungeon, entering, entrance, files, free, fun, game, good, google, idea, keeperfx, kind, lair, levels, make, making, match, mode, multiplayer, multiplier, nightly, original, play, prison, problem, random, room, rooms, sig, source, story, temple, the way, torture chamber, treasury, true, type
    • Replies: 11
    • Views: 11,686
    Last Post: May 24th, 2014 21:40
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Doubts invisibility and sight.

    Started by aaronmaton, March 31st, 2012 22:50
    3 Pages
    1 2 3
    attack, balance, bit, change, code, concept, creature, creature spell, creatures, dead, default, dragonslover, dungeon keeper 1, effect, fast, file, game, glitch, hell, include, invisible, keeperfx, level, levels, lvl, make, making, mod, mode, mods, movie, paranormal activity, patch, possesion, post, posting, problem, question, read, release, set, skill, spell, the way, thought, time, unable, undead, video, work, working, works
    • Replies: 23
    • Views: 17,397
    Last Post: May 6th, 2014 21:24
    by YourMaster  Go to last post
  20. Faircoast Cavern OOC Thread

    Started by Metal Gear Rex, April 6th, 2012 02:23
    9 Pages
    1 2 3 ... 9
    activity, bit, bug, building, combat, combat pit, created, creature, creatures, difficult, door, dungeon, early, edit, face, fast, fix, fly, future, god, good, guess, half, health, hellhound, keeper, lava, make, meincookie, modding, mode, modern, month, northland, pit, plans, post, posts, power, realm, research, rooms, rpg, rules, speed, temple, the way, thread, transfer, trap, triggers, watch, word, yeah, year
    • Replies: 83
    • Views: 24,086
    Last Post: March 7th, 2014 22:35
    by Mothrayas  Go to last post

    Forum:
    Heavenarius

  21. Antak's ruin - the start

    Started by Frank, March 21st, 2012 21:42
    ancient keeper, antak, art, arts, campaign, creature, creatures, damage, data, default, dragon, dungeon, dungeon keeper, edit, fun, hard, heal, heroes, hidden, ideas, improved, keeperfx, killed, latest, lava, level, lvl, make, map, mode, picking, possession, released, rooms, ruin, spell, start, stats, time, tips, version, word
    • Replies: 8
    • Views: 5,245
    Last Post: February 23rd, 2014 22:21
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  22. Magic door and magical attack

    Started by mefistotelis, February 21st, 2014 08:12
    3 Pages
    1 2 3
    alpha, attack, bile demon, bit, bite, burn, claim, code, creatures, damage, default, door, doors, easy, edit, explosion, files, fire, game, game design, god, good, hellhound, include, information, interested, keeper, list, magic, make, mefistotelis, melee, mode, open, page, physical, possession, post, power, spells, strange, things, time, trap, types, word
    • Replies: 24
    • Views: 9,468
    Last Post: February 23rd, 2014 15:16
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  23. 2v2 Multiplayer against allied AI?

    Started by Bradley, February 11th, 2014 06:10
    1player, awesome, bit, coloured, command, computer, create, default, dk1, dk2, dragonslover, file, forum, game, information, keeperfx, level, list, make, mode, multiplayer, players, posts, reply, results, script, team, thought, versus, wanna
    • Replies: 3
    • Views: 5,926
    Last Post: February 21st, 2014 23:31
    by DragonsLover  Go to last post
  24. KeeperFX for DK 2

    Started by Joe, February 12th, 2014 15:56
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 18,597
    Last Post: February 19th, 2014 18:28
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

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