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  1. Outstanding!

    Started by SuperCarl, February 11th, 2024 05:48
    ass, attempts, challenge, change, dk1, fast, favorite, found, game, good, great, guys, hard, horny, job, keeperfx, levels, made, maps, original, play, runs, tulipscent, version, wow
    • Replies: 2
    • Views: 751
    Last Post: March 12th, 2024 21:18
    by Beansy  Go to last post

    Forum:
    KeeperFX

  2. Flashing Lights from the Thunder Spell

    Started by wispr, March 2nd, 2024 17:58
    • Replies: 2
    • Views: 167
    Last Post: March 3rd, 2024 09:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Sacrificing prisoners

    Started by YourMaster, February 21st, 2014 22:25
    4 Pages
    1 2 3 ... 4
    balance, battle, bile, bile demon, bit, building, business, change, claim, commands, creatures, dead, deeper dungeons, demon, dexterity bug, die, difficult, dk1, dk2, dungeon, effects, free, full, giant, hand, heal, health, hero, horned, horned reaper, horny, imps, keeper, latest, level, list, make, minions, play, post, prison, protection, reaper, room, sacrifice, sacrificing, suggestion, temple, torture chamber, undead, war, water
    • Replies: 31
    • Views: 13,350
    Last Post: February 6th, 2024 13:48
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  4. Should imps level up?

    Started by Mephistophil, December 7th, 2023 21:17
    action, art, balance, bit, change, fix, good, guide, hero, imp, imps, keeper, keeperfx, level, levels, maps, prison, rules, set, start, training, tunnellers, work
    • Replies: 8
    • Views: 1,102
    Last Post: December 11th, 2023 10:19
    by Mephistophil  Go to last post

    Forum:
    KeeperFX

  5. Cannot Lock doors in Adikted

    Started by Togfather, June 6th, 2023 22:09
    • Replies: 4
    • Views: 728
    Last Post: June 7th, 2023 16:46
    by YourMaster  Go to last post
  6. KeeperFX is too easy - is there a difficulty setting?

    Started by Zoooom!, February 13th, 2023 14:49
    black, campaign, change, dungeon, easy, fix, game, good, included, keeper, keeperfx, level, levels, lvl, maps, original, play, reply, room, set, sort, the way, training, wiki, win
    • Replies: 7
    • Views: 2,995
    Last Post: February 13th, 2023 19:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Simple fix for Level 10 Spell bug and Overflow bug?

    Started by General, December 28th, 2022 14:54
    1 or 2, bug, bugs, change, creatures, dk1, dosbox, dungeon keeper 1, files, fix, fixes, game, keeperfx, level, maps, moment, move, original, play, read, reapers, run, set, text, version, words
    • Replies: 7
    • Views: 1,877
    Last Post: December 30th, 2022 15:47
    by YourMaster  Go to last post
  8. [HELP] Level variables - creature stats

    Started by BlaxFly, December 10th, 2022 04:08
    change, creature, creatures, damage, dk2, dk2 editor, editing, editor, fix, health, level, map, map editor, maps, metal, open, post, problem, stats, temple, things, thread, web, works
    • Replies: 5
    • Views: 1,479
    Last Post: December 11th, 2022 08:45
    by Metal Gear Rex  Go to last post
  9. How to make Dungeon Keeper 2 retail version 2 CD work ?

    Started by Mornagest, October 30th, 2022 19:52
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 3,138
    Last Post: November 21st, 2022 21:35
    by Metal Gear Rex  Go to last post
  10. Maps about two friends

    Started by CapitanDavid, October 17th, 2022 17:09
    • Replies: 4
    • Views: 1,441
    Last Post: October 18th, 2022 11:40
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  11. KeeperFX work

    Started by jomalin, July 10th, 2012 10:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,074
    Last Post: October 17th, 2022 10:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  12. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,810
    Last Post: October 4th, 2022 09:36
    by Necror  Go to last post
  13. About savegames format

    Started by jomalin, August 16th, 2022 10:24
    • Replies: 2
    • Views: 2,353
    Last Post: September 15th, 2022 18:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  14. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,703
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  15. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 2,339
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  16. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 3,314
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
    • Replies: 1
    • Views: 2,232
    Last Post: November 1st, 2021 10:02
    by Quuz  Go to last post
  17. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 11th, 2021 00:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 3,037
    Last Post: June 11th, 2021 01:04
    by YourMaster  Go to last post
  18. freeze timer?

    Started by Junkman1217, June 30th, 2020 17:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 3,191
    Last Post: May 13th, 2021 10:59
    by 0etelaer  Go to last post
  19. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 18:42
    allies, awesome, change, computer, creatures, dungeon, effect, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 17,678
    Last Post: May 13th, 2021 10:02
    by 0etelaer  Go to last post
  20. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 21:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,661
    Last Post: March 26th, 2021 07:55
    by yunior89  Go to last post
  21. Temple sacs in 0.4.8

    Started by MnesiaHaze, March 13th, 2021 12:01
    0.4.8, change, custom, demon, disabled, dragon, file, gods, hellhound, horny, keeperfx, rules, sacrifice, sacrifices, spider, temple, version
    • Replies: 1
    • Views: 11,677
    Last Post: March 13th, 2021 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. Community Speedrun #1 - Desperation

    Started by Treebeard, November 27th, 2020 00:18
    • Replies: 3
    • Views: 54,826
    Last Post: January 4th, 2021 23:07
    by AdamP  Go to last post
  23. First impressions / comments?

    Started by Blutonium, November 27th, 2010 10:44
    4 Pages
    1 2 3 ... 4
    action, awesome, beta, bit, bullfrog, change, computer, crap, crashed, crashes, creatures, devs, dk2, dungeons, early, entrance, fan, fun, game, games, general, good, great, heal, health, heroes, heros, idea, kind, level, levels, log, make, meant, missions, monster, past, play, post, request, rooms, runs, spiritual, steam, story, stuff, successor, test, time, true, wanna, watch, website, work
    • Replies: 34
    • Views: 25,318
    Last Post: November 21st, 2020 16:36
    by Endrix  Go to last post

    Forum:
    Dungeons

  24. Change Slab Type

    Started by dayokay, October 8th, 2020 18:15
    • Replies: 4
    • Views: 26,624
    Last Post: October 9th, 2020 12:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

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