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  1. Some suggestions for KeeperFX

    Started by Ajora, October 26th, 2019 20:43
    bit, creature, creatures, damage, drop, effect, files, game, gameplay, imps, keeperfx, level, make, mentor, mouse, power, problem, room, speed, spells, suggestions, treasury, voice, world, youtube
    • Replies: 3
    • Views: 2,345
    Last Post: March 18th, 2020 18:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    • Replies: 8
    • Views: 3,298
    Last Post: December 27th, 2019 14:46
    by Trass3r  Go to last post
  3. 320x200

    Started by AdamP, April 25th, 2019 02:04
    art, bit, breaks, display, effect, fix, game, keeperfx, level, levels, low, make, map, messages, money, original, possession, resolution, run, start, stuff, viewer, work, works
    • Replies: 5
    • Views: 1,485
    Last Post: May 13th, 2019 20:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Vampires not forgetting spells after dying

    Started by AdamP, January 31st, 2019 04:08
    art, bug, check, dragon, dungeon, effect, file, fun, game, keeperfx, kill, level, levels, log, original, spells, start, things, thought, time, title, transfer, versions
    • Replies: 3
    • Views: 1,365
    Last Post: February 1st, 2019 12:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. How to modify the poisonous fart damage ?

    Started by sony2305, January 5th, 2019 10:33
    bile, damage, demon, effect, improve, magic, model, spell
    • Replies: 2
    • Views: 510
    Last Post: January 5th, 2019 12:29
    by sony2305  Go to last post

    Forum:
    KeeperFX

  6. General DK2 coding questions

    Started by Endrix, April 23rd, 2018 10:09
    armour, attack, coding, creature, creatures, damage, dk2, dungeon keeper 2, effect, game, general, heal, health, horny, maps, melee, metal, proper, question, questions, set, settings, sound, spell
    • Replies: 6
    • Views: 2,048
    Last Post: June 3rd, 2018 14:17
    by Endrix  Go to last post
  7. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 930
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. A bit of an early Christmas present.

    Started by A New Room, December 11th, 2009 12:36
    3 Pages
    1 2 3
    bit, christmas, cool, dk1, download, dungeon, dungeon keeper, dungeon keeper 1, early, edition, effect, evolution, favourite, file, food, found, full, great, guys, happy, hidden, images, include, keeper, kind, kittens, list, load, magic, move, original, portal, present, read, red, sound, sounds, speech, stuff, time, version, warlock, word, wow, year
    • Replies: 26
    • Views: 7,684
    Last Post: January 19th, 2018 00:57
    by svefn  Go to last post
  9. question about maiden of the nest under possession...

    Started by nayo, March 20th, 2017 10:40
    creature, dk2, dk2 editor, dungeon keeper 2, effect, fix, found, maiden, mode, nest, person, play, possession, proper, properties, question, red, screen, type
    • Replies: 1
    • Views: 1,270
    Last Post: March 20th, 2017 11:02
    by nayo  Go to last post
  10. editing globalvariables.kwd

    Started by nayo, March 19th, 2017 12:58
    change, creatures, data, dkii, dungeon keeper 2, edit, editing, editor, effect, file, game, gameplay, general, global, information, level, levels, make, making, order, read, set, settings, things, time
    • Replies: 3
    • Views: 1,779
    Last Post: March 20th, 2017 03:52
    by Metal Gear Rex  Go to last post
  11. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,710
    Last Post: July 18th, 2016 23:10
    by YourMaster  Go to last post
  12. Map doesn't load on -1Player Multiplayer

    Started by C4st1gator, April 16th, 2016 14:12
    adikted, black, camera, character, characters, colours, dark, doesn't load, effect, files, free, game, keeperfx, kind, level, levels, making, map, maps, multiplayer, original, overview, post, returned, script, textures, working, works
    • Replies: 0
    • Views: 992
    Last Post: April 16th, 2016 14:12
    by C4st1gator  Go to last post
  13. The best dungeon: guardposts as walls

    Started by YourMaster, November 8th, 2015 10:47
    • Replies: 2
    • Views: 1,638
    Last Post: November 8th, 2015 16:47
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 2,095
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  15. Too quick to play

    Started by Ema64, May 11th, 2015 22:15
    2 Pages
    1 2
    10k, bug, check, computer, contact, developer, dungeon, effect, fast, game, good, guess, guys, hell, idea, imps, issue, keeperfx, level, library, linux, live, make, play, poland, problem, rate, read, red, reference, results, returned, run, runs, skip, slow, sort, speed, team, time, truth, version, windows, work, wow, year
    • Replies: 12
    • Views: 2,789
    Last Post: June 20th, 2015 16:29
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  16. script questions

    Started by Edwin, March 18th, 2015 11:32
    art, check, code, command, create, creature, die, dungeon, effect, file, game, good, hero, imps, keeper, keeperfx, log, map, max, multiple, power, question, questions, quickly, script, sound, spell, start, war, work, works
    • Replies: 4
    • Views: 2,157
    Last Post: March 20th, 2015 17:14
    by YourMaster  Go to last post
  17. Boulder trap hits water = No Disease?

    Started by UnknownMaster21, February 28th, 2015 20:16
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,598
    Last Post: March 2nd, 2015 17:20
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  18. Issue - Tiny Health Flowers

    Started by Metal Gear Rex, December 19th, 2014 14:00
    avatars, bad, battle, change, computer, crashes, creature, creatures, dk1, dk2, effect, file, game, graphics, guess, hand, heal, health, html, issue, keeperfx, levels, link, log, made, making, map, minimap, moment, original, play, present, problem, problems, room, run, sprites, work, zoom
    • Replies: 5
    • Views: 6,363
    Last Post: December 20th, 2014 09:37
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  19. More Questions

    Started by Woudo, October 26th, 2014 09:23
    action, actions, allies, attack, bile, code, computer, creature, creatures, dark, dead, dk1, dragon, editor, effect, fly, game, hell, keeper, killed, level, levels, making, manual, map, play, players, portal, question, questions, red, room, rooms, set, spider, temple, time, top, values, version, war, work
    • Replies: 3
    • Views: 1,420
    Last Post: October 27th, 2014 13:22
    by Woudo  Go to last post

    Forum:
    KeeperFX

  20. [Issue] - Lava Effects Disappearing

    Started by Auxin, October 25th, 2014 13:15
    code, dungeon, dungeon keeper, effect, effects, game, hard, issue, keeper, lava, map, original, problem, working
    • Replies: 1
    • Views: 1,456
    Last Post: October 25th, 2014 13:27
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  21. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 15:45
    • Replies: 1
    • Views: 2,028
    Last Post: October 12th, 2014 16:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. Grenade Weapon ability no longer moves objects

    Started by darkkingkongman, August 7th, 2014 21:24
    ancient keeper, art, bug, campaign, code, create, creature, damage, edit, effect, file, google, imps, issues, keeper, keeperfx, level, magic, move, nightly, patch, problem, room, start, treasure, version
    • Replies: 2
    • Views: 2,813
    Last Post: August 8th, 2014 23:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. First map - some varied questions

    Started by Woudo, May 26th, 2014 17:33
    3 Pages
    1 2 3
    adikted, attention, balance, bridge, bug, castle, complete, computer, created, creature, data, default, dk1, dungeon, early, editor, effect, first map, fix, found, game, good, heal, health, imp, keeperfx, land, level, levels, list, make, map, maps, mentor, mode, official, orcs, problem, question, questions, read, record, reference, strange, values, version
    • Replies: 25
    • Views: 13,824
    Last Post: June 22nd, 2014 02:50
    by Woudo  Go to last post
  24. Use of Jobs: GUARD, BARRACK, GROUP

    Started by YourMaster, May 31st, 2014 09:58
    archer, creature, creatures, default, difficult, dungeon, dungeon keeper, effect, food, game, good, group, guard, job, keeper, keeperfx, level, make, matter, nightly, orcs, pain, post, question, research, sacrifice, set, skeleton, skeletons, suggestion, today
    • Replies: 6
    • Views: 3,572
    Last Post: June 10th, 2014 02:06
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  25. What Is Dungeon Keeper FX?

    Started by clawcity, May 6th, 2014 06:26
    bug, chicken, creature, creatures, day, dk1, dragonslover, dungeon, dungeon keeper, dungeon keeper fx, early, effect, fan, fixes, found, game, gameplay, guys, included, information, ipx, keeper, keeper fx, made, map, multiplayer, news, patch, thought, updated, version
    • Replies: 9
    • Views: 4,792
    Last Post: May 31st, 2014 21:14
    by Woudo  Go to last post

    Forum:
    KeeperFX

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