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  1. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 127,759
    Last Post: January 24th, 2024 10:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. KeeperFX work

    Started by jomalin, July 10th, 2012 10:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,079
    Last Post: October 17th, 2022 10:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 17:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 4,964
    Last Post: May 3rd, 2022 17:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Korean language support

    Started by mu mu, April 24th, 2020 08:33
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 49,814
    Last Post: April 28th, 2022 02:54
    by AdamP  Go to last post

    Forum:
    KeeperFX

  5. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,735
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  6. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, latest, make, mingw, msys, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 20,969
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, dosbox, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, setup, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 13,210
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  8. Replace textures and sprites

    Started by Daver690, August 17th, 2014 19:05
    2 Pages
    1 2
    building, code, commands, compiling, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, mingw, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 16,521
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. help for recompiling FX...

    Started by updata, December 9th, 2013 13:54
    code, color, command, error, free, keeperfx, make, mingw, run, software, syn, target, version
    • Replies: 2
    • Views: 1,985
    Last Post: December 12th, 2013 11:57
    by updata  Go to last post

    Forum:
    KeeperFX

  10. Trouble of transfer items

    Started by RUIN, September 1st, 2013 13:31
    • Replies: 8
    • Views: 4,201
    Last Post: September 7th, 2013 03:26
    by RUIN  Go to last post

    Forum:
    KeeperFX

  11. Bugs

    Started by Stanislas Dolcini, December 24th, 2012 13:10
    2 Pages
    1 2
    7zip, archive, bug, bugs, clean, code, commands, community, compiling, crash, creatures, dk1, dk2, dungeon, edit, error, exe, files, fix, game, glitches, good, great, idea, imps, keeper fx, keeperfx, latest, level, make, mingw, msys, multiplayer, needed, nightly, nightly builds, page, patch, questions, read, resolution, room, special, the way, uploading, wfto, work, working
    • Replies: 13
    • Views: 5,120
    Last Post: December 26th, 2012 12:34
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Minor Bug Report No More Chickens...

    Started by Zyraen, June 12th, 2011 18:22
    bridge, bug, bugs, building, chickens, code, computer, creatures, debug, error, file, game, good, guess, hatchery, horny, invisible, keeperfx, lava, level, log, mefistotelis, messages, mingw, multiple, players, problems, report, res, rooms, screen, sold, square, strange, things, time, trap, traps, version, war, water, yeah
    • Replies: 3
    • Views: 3,085
    Last Post: August 13th, 2012 12:54
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  13. Problems while building SVN

    Started by Георгий Платонов, June 30th, 2011 19:20
    3 Pages
    1 2 3
    adding, art, battle, building, check, clean, code, command, compile, crash, creature, display, dungeon, error, exe, forum, free, game, guard, guy, html, idea, jobs, join, keeperfx, latest, link, linux, make, mefistotelis, mingw, nightly, nightly builds, problem, problems, question, releases, res, room, rules, sdl, start, svn, syn, text, thread, time, tools, topic, types, version, windows, workshop
    • Replies: 23
    • Views: 10,408
    Last Post: October 1st, 2011 08:52
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. FX daily build

    Started by Георгий Платонов, June 29th, 2011 09:26
    2 Pages
    1 2
    bug, building, called, code, commands, compile, creatures, default, developer, dragon, exe, fixes, found, good, google, happy, hard, heal, ideas, issues, job, keeperfx, latest, linux, mac, made, make, mefistotelis, mingw, moment, needed, project, res, script, server, set, source, suggestion, svn, target, test, time, topic, video, win, work, works
    • Replies: 11
    • Views: 6,365
    Last Post: July 2nd, 2011 14:20
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. How to build KeeperFX pre-release SVN from scratch ?

    Started by Chr!x, February 14th, 2011 23:09
    2 Pages
    1 2
    .exe, called, clean, code, command, commands, compile, compiling, complete, create, data, debug, development, display, dungeon, exe, files, future, good, half, helping, idea, keeperfx, make, making, mingw, official, open, packs, projects, release, reply, reverse, run, svn, system, tools, translate, type, version
    • Replies: 14
    • Views: 15,818
    Last Post: May 22nd, 2011 02:36
    by Mister Giggles  Go to last post

    Forum:
    KeeperFX

  16. Can't compile r318

    Started by Chr!x, February 22nd, 2011 18:43
    2 Pages
    1 2
    .exe, building, character, check, code, compile, compiling, deeper, display, dos, episode, error, exe, file, files, fix, hidden, include, included, information, keeperfx, level, make, matter, mefistotelis, mingw, msys, problem, problems, question, quotes, run, sdl, set, settings, sig, test, type, unused, version, war, work
    • Replies: 16
    • Views: 5,544
    Last Post: February 23rd, 2011 19:59
    by Chr!x  Go to last post

    Forum:
    KeeperFX

  17. [0.38] Debugger extremely slow?

    Started by Krizzie, February 3rd, 2011 18:12
    2 Pages
    1 2
    battle, check, code, crap, crashes, data, day, debug, error, exe, file, fun, games, half, hero, hero's, keeperfx, level, levels, lines, log, mingw, modern, play, question, run, runs, slow, speed, stuff, things, time, traps, version, versions, vista, war
    • Replies: 12
    • Views: 5,031
    Last Post: February 4th, 2011 09:06
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  18. KEEPERFX and Speech SDK 5.1????

    Started by jomalin, December 29th, 2010 12:15
    api, code, command, commands, compile, control, creature, creatures, details, developer, form, forum, future, good, google, hand, idea, keeper klan, keeperfx, klan, mefistotelis, mingw, multiple, offer, open, page, room, speech, support, system, text, things, treasure, user, voice, windows, work, working
    • Replies: 8
    • Views: 3,723
    Last Post: December 29th, 2010 17:43
    by jomalin  Go to last post

    Forum:
    KeeperFX

  19. latest svn error

    Started by shanon, December 21st, 2010 15:08
    bugged, building, code, compile, error, file, include, issue, jobs, latest, level, load, made, make, mingw, release, sdl, sig, silly, source, sprites, svn, unused, version
    • Replies: 4
    • Views: 2,698
    Last Post: December 29th, 2010 16:26
    by P_Hansson  Go to last post

    Forum:
    KeeperFX

  20. How to compile source code from SVN

    Started by LMjai, May 25th, 2010 21:45
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,057
    Last Post: May 29th, 2010 22:08
    by LMjai  Go to last post

    Forum:
    KeeperFX

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