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  1. No light on hand.

    Started by shortmicky, March 23rd, 2017 21:22
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,366
    Last Post: April 2nd, 2017 18:26
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  2. Undead/Converted Unit Priority

    Started by Krexxler, December 16th, 2016 09:59
    army, avatar, converting, created, creature, creatures, damage, dead, dungeon keeper 1, face, food, forum, heal, heroes, imp, imps, kill, knights, level, lvl, make, maps, metal, portal, portals, question, quickly, reply, research, room, sacrifice, samurai, skeletons, temple, thread, undead
    • Replies: 3
    • Views: 3,433
    Last Post: December 16th, 2016 18:22
    by YourMaster  Go to last post
  3. Custom Map on working in Skirmish

    Started by CoduX, November 23rd, 2016 14:39
    2 Pages
    1 2
    building, campaign, copying, crash, crashes, created, creatures, dead, dk2, dungeon, editor, entering, fix, fly, game, general, good, great, group, heroes, horned, horny, improvement, keeper, level, levels, made, make, map, maps, mod, mode, open, patch, patching, post, problems, program, reaper, reply, saving, set, skirmish, spells, working
    • Replies: 11
    • Views: 6,406
    Last Post: November 27th, 2016 18:37
    by YourMaster  Go to last post
  4. History and current state of NBK and WFTO

    Started by domsson, August 30th, 2016 00:36
    alpha, bite, blutonium, board, bullfrog, choice, clean, create, created, dk1, dk2, dungeon, early, evolution, forums, found, game, game design, games, good, guy, half, heal, horned, idea, ideas, imps, information, interested, levels, list, making, map, max, members, mk2, models, names, nick, open, overview, programmer, quickly, read, reaper, reference, square, team, technology, title, wfto, wtfo
    • Replies: 3
    • Views: 5,576
    Last Post: September 3rd, 2016 00:36
    by YourMaster  Go to last post
  5. Issue with created map

    Started by iomatix, July 4th, 2016 01:47
    • Replies: 2
    • Views: 4,052
    Last Post: July 4th, 2016 15:50
    by iomatix  Go to last post
    • Replies: 8
    • Views: 2,566
    Last Post: May 18th, 2016 23:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Sticky Thread Sticky: Party leadership

    Started by Duke Ragereaver, December 22nd, 2009 21:54
    2 Pages
    1 2
    action, attack, avatar, barbarian, code, created, creature, creatures, edit, elite, fun, game, gear, giant, hidden, kind, knight, leadership, level, levels, list, made, make, manual, metal, metal gear rex, mods, party, res, rex, samurai, script, search, set, speed, spells, strange, system, thought, thoughts, top, true, wondering, work
    • Replies: 18
    • Views: 20,648
    Last Post: April 26th, 2016 00:32
    by 0etelaer  Go to last post
  7. If people make a campaign for this game

    Started by Auxin, March 24th, 2016 08:30
    bit, campaign, created, creating, creatures, custom, dead, dkii, downloaded, downloads, fast, files, game, half, imps, ingame, keeperfx, make, maps, music, nightly, play, profile, received, user, year
    • Replies: 2
    • Views: 1,788
    Last Post: March 24th, 2016 14:18
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  8. Keepers and Thing limit

    Started by Hades, November 20th, 2015 13:05
    bug, building, campaign, code, community, computer, created, creating, dead, doors, dungeon, face, fixing, issue, issues, keeperfx, level, map, maps, play, players, post, problem, quickly, ranged, recent, res, rip, room, run, script, steam, traps, workshop
    • Replies: 4
    • Views: 2,830
    Last Post: December 22nd, 2015 18:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Grinics' KReign Campaign

    Started by YourMaster, August 16th, 2015 01:46
    action, army, art, campaign, created, creatures, dead, destroy walls, dk1, dungeon, face, good, introduction, keeper, keeperfx, labyrinth, levels, maps, play, portal, prison, quickly, random, reference, research, voice, work
    • Replies: 1
    • Views: 2,275
    Last Post: August 24th, 2015 14:58
    by Hades  Go to last post

    Forum:
    DK1 Maps

  10. Fullscreen Crash Immediately After Launch

    Started by VortexRikers, June 17th, 2015 15:30
    code, crash, crashes, created, dungeon, dungeon keeper, dungeon keeper fx, exe, file, forums, game, keeper fx, keeperfx, launcher, load, model, play, problem, release, results, setup, type, works
    • Replies: 1
    • Views: 1,501
    Last Post: June 23rd, 2015 03:01
    by VortexRikers  Go to last post

    Forum:
    KeeperFX

  11. Visual C++ problem

    Started by iruj, March 26th, 2015 10:34
    0.49, attempts, change, check, crash, crashes, created, error, file, game, html, idea, issues, keeperfx, latest, map, model, moon, palette, party, patch, play, post, pro, problem, release, run, screen, script, setup, slayer, time, topic, triggers, tunneller, type, unable, update, values, version, video, viewer, windows, year
    • Replies: 4
    • Views: 3,360
    Last Post: May 22nd, 2015 22:22
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  12. Latest Nightly build crashes game when started

    Started by jomalin, April 24th, 2015 15:36
    1.7, code, crashed, crashes, created, details, error, file, game, keeper, keeper fx, latest, load, log, model, nightly, problem, release, screen, setup, strange, system, type, version, video, war, windows
    • Replies: 1
    • Views: 2,351
    Last Post: April 25th, 2015 11:39
    by jomalin  Go to last post

    Forum:
    KeeperFX

  13. Sprites/Speed Bug in custom map

    Started by Wiegraf, April 4th, 2015 15:15
    battle, bug, change, chicken, created, creating, custom, editor, fast, file, fly, game, heroes, issue, keeperfx, latest, load, machine, make, map, nightly, official, play, problem, res, room, save, speed, sprites, time, training room, update, workshop
    • Replies: 2
    • Views: 4,169
    Last Post: April 4th, 2015 17:08
    by Wiegraf  Go to last post
  14. Talkative computer player

    Started by mefistotelis, March 28th, 2015 08:52
    adding, code, command, compatibility, computer, crash, created, creature, dungeon, files, game, imp, job, knight, latest, level, load, map, messages, mode, move, multiplayer, nightly, page, palette, players, room, set, target, texture, training, training room, video, work
    • Replies: 2
    • Views: 2,264
    Last Post: March 28th, 2015 11:41
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. Dungeon Keeper Color Changer

    Started by Durandall, August 22nd, 2014 19:15
    beta, change, code, color, colors, command, created, custom, data, deeper, dosbox, download, dragonslover, dungeon, dungeon keeper, dungeon keeper 1, edition, files, full, gog, included, keeper, keeper fx, king, load, made, make, map, mefistotelis, order, patching, play, program, version, versions, work
    • Replies: 3
    • Views: 17,763
    Last Post: March 28th, 2015 02:12
    by Durandall  Go to last post
  16. Kill all creatures from specific player? Script any?

    Started by UnknownMaster21, January 30th, 2015 12:16
    2 Pages
    1 2
    code, command, commands, create, created, creature, creatures, die, error, found, google, hell, heroes, imp, imps, keeperfx, kill, king, latest, levels, make, maps, matter, moment, players, post, res, script, skeleton, the way, torture chamber, total, type, vampire, wiki, work, works
    • Replies: 14
    • Views: 6,763
    Last Post: February 25th, 2015 01:37
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, dosbox, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, setup, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 13,215
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  18. Replace textures and sprites

    Started by Daver690, August 17th, 2014 19:05
    2 Pages
    1 2
    building, code, commands, compiling, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, mingw, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 16,523
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. KeeperFX crashes as soon as levels become playable

    Started by Joshikai, December 23rd, 2014 22:26
    alpha, bad, colours, crash, crashes, created, creating, data, disabled, dungeon, error, game, keeper, keeperfx, keeperfx crash, levels, map, mode, model, moon, palette, party, pro, read, release, script, setup, triggers, tunneller, type, user, values, video
    • Replies: 3
    • Views: 8,850
    Last Post: December 23rd, 2014 23:40
    by YourMaster  Go to last post
  20. Heroes destroys own doors if locked due the reason of what?

    Started by UnknownMaster21, October 12th, 2014 21:18
    3 Pages
    1 2 3
    action, adikted, art, campaign, change, code, command, created, creature, creatures, display, dk1, doors, editor, files, found, gameplay, good, group, guess, heroes, keeperfx, kill, king, latest, level, make, map, maps, neutral, neutral creatures, nightly, original, party, person, post, reply, rooms, script, section, sound, start, total, traps, unlock, work
    • Replies: 24
    • Views: 12,316
    Last Post: October 24th, 2014 21:40
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

    • Replies: 13
    • Views: 11,392
    Last Post: October 9th, 2014 17:31
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 10,026
    Last Post: October 7th, 2014 08:49
    by tonihele  Go to last post
  21. My review of the Evil Keeper campaign

    Started by Hades, May 13th, 2013 10:23
    2 Pages
    1 2
    army, art, bugs, campaign, care, commands, complete, created, creatures, dark, difficult, dragonslover, dungeon, editor, evil, fast, files, fix, free, game, good, hand, hatchery, hero, heroes, horny, idea, job, keeper, lava, level, level 16, levels, list, made, make, making, map, mentor, official, person, play, problems, revised, samurai, search, sound, version
    • Replies: 11
    • Views: 10,839
    Last Post: September 20th, 2014 06:58
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  22. Who can I thank for including my levels? :)

    Started by Burdened Imp, August 17th, 2014 21:17
    acting, aka, bit, board, bugs, campaign, code, control, created, creature, data, default, design, direct, dk1, downloaded, fan, fans, feed, files, fixing, fun, game, good, google, images, imp, keeper, keeperfx, land, language, layout, level, levels, list, made, maps, media, mentor, messages, official, orcs, post, problems, resources, script, source, svn, system, time, version, voice, windows, windows 7, wondering
    • Replies: 9
    • Views: 8,216
    Last Post: August 24th, 2014 23:31
    by Burdened Imp  Go to last post

    Forum:
    KeeperFX

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