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  1. Post Undead Keeper

    Started by Duke Ragereaver, August 22nd, 2011 09:26
    2 Pages
    1 2
    balance, bit, campaign, castle, creatures, dead, dk1, dk2, dungeon, dungeon keeper fx, effects, game, good, heroes, hint, keeper, keeper fx, leadership, level, levels, made, map, maps, minions, overview, post, question, realms, released, ruin, set, settings, skirmish, spells, things, traps, undead
    • Replies: 10
    • Views: 20,378
    Last Post: May 19th, 2018 06:50
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  2. About DK1 Sound Effects - Narrator

    Started by Bloodletter, March 24th, 2018 00:44
    avatar, creatures, dk1, dungeon, dungeon keeper 1, effects, found, game, guys, keeper, keeperfx, link, love, maps, pants, quotes, release, sound, sounds, the way, web, website, wiki
    • Replies: 2
    • Views: 8,529
    Last Post: March 24th, 2018 01:22
    by YourMaster  Go to last post
  3. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    art, availability, bit, called, change, community, computer, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, play, problem, problems, release, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 8,749
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
  4. will creatures look alive?

    Started by Aum_major, September 30th, 2016 12:11
    art, bad, bit, called, creatures, dk2, effects, eye, full, gameplay, graphics, original, room, run, slow, speed, start, stuff, things, time, work, works, wtfo
    • Replies: 1
    • Views: 17,528
    Last Post: October 1st, 2016 10:43
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  5. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 6,876
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  6. [Issue] - Lava Effects Disappearing

    Started by Auxin, October 25th, 2014 13:15
    code, dungeon, dungeon keeper, effect, effects, game, hard, issue, keeper, lava, map, original, problem, working
    • Replies: 1
    • Views: 1,694
    Last Post: October 25th, 2014 13:27
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  7. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 22:22
    2 Pages
    1 2
    • Replies: 10
    • Views: 10,597
    Last Post: June 29th, 2014 06:24
    by Metal Gear Rex  Go to last post
  8. Game can't handle 4-player

    Started by Auxin, May 11th, 2014 06:34
    2 Pages
    1 2
    • Replies: 14
    • Views: 24,543
    Last Post: May 14th, 2014 22:25
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 16:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, magic, nightly, orcs, original, players, possession, power, report, rule, set, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 8,350
    Last Post: April 16th, 2014 17:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  10. Sacrificing prisoners

    Started by YourMaster, February 21st, 2014 22:25
    3 Pages
    1 2 3
    balance, battle, bile, bile demon, bit, business, change, commands, creatures, dead, deeper dungeons, demon, dexterity bug, die, difficult, dk1, dk2, dungeon, effects, free, full, giant, hand, heal, health, hero, horned, horned reaper, horny, imps, keeper, level, list, make, minions, play, post, prison, reaper, room, sacrifice, sacrificing, suggestion, temple, torture chamber, undead, war, water
    • Replies: 26
    • Views: 9,519
    Last Post: February 25th, 2014 22:42
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Some questions about scriptings and unusual settings

    Started by UnknownMaster21, November 2nd, 2013 13:32
    2 Pages
    1 2
    action, bit, combat, command, created, creature, creatures, damage, dungeon, effects, face, game, group, half, heroes, imps, information, keeper, kind, labyrinth, level, load, map, max, party, possession, questions, rooms, script, set, settings, shortcut, special, speed, spell, stuff, things, training room, treasure, tunneller, unable, wondering, workshop
    • Replies: 11
    • Views: 3,989
    Last Post: November 6th, 2013 11:07
    by DragonsLover  Go to last post
  12. new creatures?!

    Started by Endrix, March 12th, 2012 17:02
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 7,090
    Last Post: October 31st, 2013 21:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  13. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 05:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 4,364
    Last Post: January 21st, 2013 19:47
    by mefistotelis  Go to last post
  14. High Scores

    Started by Mathalor, September 1st, 2012 18:55
    bit, bug, campaign, code, dk1, dungeon keeper 1, effects, entrance, free, gameplay, google, keeperfx, kind, level, levels, map, max, multiplayer, play, research, rooms, searching, set, source, subs, total, types, values
    • Replies: 6
    • Views: 3,231
    Last Post: September 6th, 2012 15:51
    by mefistotelis  Go to last post
  15. Glow effects not working?

    Started by Matt Goles, August 9th, 2012 17:58
    • Replies: 6
    • Views: 2,238
    Last Post: August 12th, 2012 02:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  16. Armour, Defence, Dexterity ?????

    Started by Endrix, April 24th, 2012 18:15
    2 Pages
    1 2
    armour, awesome, change, creature, damage, defence, dexterity, dk1, edit, effects, game, gear, good, guide, idea, information, low, luck, make, manual, melee, metal, metal gear rex, mothrayas, ranged, rex, sig, stats, test, values, work
    • Replies: 11
    • Views: 6,451
    Last Post: May 9th, 2012 04:16
    by Enker-Zan  Go to last post
  17. Running KeeperFX on old machines

    Started by LouisdeFuines, December 26th, 2011 11:49
    change, color, command, computer, control, creatures, default, effects, fps, game, hard, keeperfx, machine, make, mode, possession, post, run, silver, slow, speed, time
    • Replies: 5
    • Views: 3,561
    Last Post: December 28th, 2011 19:31
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  18. Keeping Too Much?

    Started by Funderbunk, October 11th, 2011 17:32
    3 Pages
    1 2 3
    achievements, awesome, balance, behind the scenes, bile, bile demon, board, challenge, characters, combat, community, concept, cool, creatures, design, development, difficult, discussion, dk1, dk2, dragon, dungeon, easter, easter eggs, effects, eggs, engine, evil, fan, favourite, food, fun, game design, good, great, hellhound, hero, hero's, heroes, horned reaper, horny, keeper, kill, lava, levels, making, map, mentor, models, movie, multiplayer, music, neutral creatures, orcs, overworld, palette, read, rooms, secrets, sounds, spells, stuff, technology, the way, traps, tree, unofficial, war for the overworld, wfto
    • Replies: 27
    • Views: 11,219
    Last Post: October 28th, 2011 16:04
    by kyle  Go to last post
  19. [Hero] Amazon

    Started by Evi, September 12th, 2011 03:03
    abilities, armour, army, attack, balance, barbarian, battle, change, control, cool, creature, creatures, damage, dungeon, effect, effects, entrance, guard, half, heal, health, heroes, idea, imps, information, killed, king, lair, lava, level, luck, max, portal, post, speed, stats, status, style, training, version
    • Replies: 5
    • Views: 2,200
    Last Post: October 18th, 2011 01:10
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  20. [Room] Trap Room

    Started by Nazgren, September 29th, 2011 12:01
    balance, campaign, chicken, creatures, damage, die, door, dungeon, eat, edit, effects, evil, game, good, heal, health, idea, information, issues, keeper, kind, lava, level, list, lore, made, make, making, mode, money, pit, random, research, rigger, room, rooms, ruin, run, sort, spell, stats, style, suggestion, suggestions, the way, trap, traps, treasure, treasury, voice, wondering, world
    • Replies: 8
    • Views: 3,927
    Last Post: October 3rd, 2011 23:55
    by MeinCookie  Go to last post

    Forum:
    Suggestions

  21. [Trap] Silence trap

    Started by abominable, September 20th, 2011 23:57
    bit, blacksmith, concept, creatures, details, dungeon, effect, effects, fast, fire, game, gameplay, hand, idea, imp, include, information, invisible, issues, keeper, level, low, make, max, mothrayas, order, original, possibility, post, problem, room, run, shops, silence, spellcasting, spells, stats, suggestions, time, trap, traps, types
    • Replies: 4
    • Views: 2,212
    Last Post: September 30th, 2011 23:55
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  22. [Other] Alchemy

    Started by Talias, September 22nd, 2011 19:32
    alchemy, bad, bile, bile demon, bit, called, campaign, concept, creature, creatures, draft, dragon, effects, favorite, good, guys, hero, hold, idea, keeper, list, magic, make, making, maps, multiplayer, order, post, problem, problems, progress, research, room, ruin, rules, set, speed, spells, the way, time, traps, types, working
    • Replies: 1
    • Views: 1,530
    Last Post: September 30th, 2011 04:26
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  23. [Spell] [Keeper spell] Madness

    Started by abominable, September 21st, 2011 02:29
    2 Pages
    1 2
    -.-, allies, attack, battle, bit, creating, creative, creature, creatures, damage, demented, dk 2, dk1, dk2, dungeon, effects, gameplay, gods, guess, heroes, heroic, icon, ideas, imp, information, keeper, keeper spells, lava, level, madness, make, making, order, portal, random, rarely, rate, research, sounds, spell, spells, success, thought, type, unable, work
    • Replies: 11
    • Views: 3,746
    Last Post: September 23rd, 2011 23:55
    by MeinCookie  Go to last post

    Forum:
    Suggestions

  24. Multiplayer Idea

    Started by Aislinn, September 2nd, 2011 19:13
    animation, attack, black, creature, creatures, defence, dk 2, dk1, dk2, effects, fix, fps, fun, idea, issues, knights, melee, movie, multiplayer, physical, play, possession, problem, rpg, run, spell, stupid, target, thought, time, video, wfto, wondering
    • Replies: 9
    • Views: 3,446
    Last Post: September 13th, 2011 12:53
    by Zyraen  Go to last post

    Forum:
    Suggestions

  25. New sound effects

    Started by DragonsLover, September 7th, 2011 23:49
    • Replies: 8
    • Views: 6,151
    Last Post: September 9th, 2011 02:37
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

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