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  1. Veteran Version of Official Campaign

    Started by Crafty, October 26th, 2019 10:04
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 35,279
    Last Post: November 15th, 2023 05:22
    by Kuddel  Go to last post

    Forum:
    DK2 Maps

  2. GPL

    Started by AdamP, January 28th, 2023 20:08
    article, asset, code, color, complete, design, dungeon, dungeon keeper, general, good, images, keeper, possession, post, program, question, received, release, section, software, stuff, wiki, work
    • Replies: 6
    • Views: 4,100
    Last Post: March 19th, 2023 03:36
    by AdamP  Go to last post

    Forum:
    OpenKeeper

  3. Tattoo Artists?

    Started by InkMe, December 29th, 2021 02:04
    attention, bold, colors, dark, design, dungeon, dungeon keeper, favorite, form, games, important, include, keeper, made, portraits, reality, research, sig, style, work, world
    • Replies: 0
    • Views: 1,776
    Last Post: December 29th, 2021 02:04
    by InkMe  Go to last post
  4. New speach

    Started by Junkman1217, October 6th, 2021 23:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 1,599
    Last Post: October 7th, 2021 00:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Some scripting questions

    Started by Skarma, July 14th, 2020 04:08
    2 Pages
    1 2
    art, attack, clean, created, design, drop, fancy, game, general, hand, heroes, keeper, keeperfx, killed, latest, level, levels, make, making, map, maps, official, original, problems, questions, set, total, work
    • Replies: 10
    • Views: 15,346
    Last Post: May 13th, 2021 10:41
    by 0etelaer  Go to last post
  6. DK2 map by paku901

    Started by paku901, June 16th, 2019 11:44
    • Replies: 7
    • Views: 40,344
    Last Post: January 28th, 2021 15:53
    by paku901  Go to last post

    Forum:
    DK2 Maps

  7. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 16:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, claim, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, jobs, keeper, kind, latest, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 83,234
    Last Post: June 14th, 2020 21:32
    by Blutonium  Go to last post
  8. Difficulty Levels - by script

    Started by dayokay, June 7th, 2020 11:38
    bit, campaign, change, creative, design, forum, forum game, game, guess, level, levels, list, made, map, multiple, script, set, sort, time, wondering
    • Replies: 1
    • Views: 2,399
    Last Post: June 7th, 2020 11:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Combat design

    Started by IKSLM, September 25th, 2019 21:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 60,032
    Last Post: September 26th, 2019 00:16
    by YourMaster  Go to last post
    • Replies: 0
    • Views: 41,234
    Last Post: June 13th, 2019 01:40
    by Ben-J-N  Go to last post
  10. GOOD/EVIL creature balancing for Good Keeper plays or in general

    Started by trollworkout, May 13th, 2016 21:14
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 45,607
    Last Post: February 22nd, 2019 02:11
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  11. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 5,728
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  12. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 11:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 60,909
    Last Post: April 30th, 2018 18:08
    by DBlac  Go to last post
  13. Gameplay Screenshots 24/06/17

    Started by DBlac, June 24th, 2017 11:41
    2 Pages
    1 2
    alpha, bit, building, claim, control, creature, design, doors, dungeon, editor, game, gameplay, giant, guys, hold, image, ingame, latest, love, man, night, questions, room, rooms, stuff, terrain, things, videos, work
    • Replies: 16
    • Views: 4,918
    Last Post: August 26th, 2017 11:00
    by DBlac  Go to last post
  14. Wetlands

    Started by YourMaster, July 29th, 2015 00:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 15,374
    Last Post: September 24th, 2016 13:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  15. Tunnellers breaching fortified walls?

    Started by AdamP, August 14th, 2016 00:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, latest, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 5,079
    Last Post: September 11th, 2016 19:09
    by YourMaster  Go to last post
  16. Moonbrush Wood New game + Glitch?

    Started by Maxwell, April 19th, 2016 20:56
    • Replies: 3
    • Views: 2,442
    Last Post: April 20th, 2016 23:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Spearpike Ridge

    Started by darkkingkongman, October 4th, 2015 18:17
    complete, design, good, heroes, level, map
    • Replies: 2
    • Views: 1,429
    Last Post: October 22nd, 2015 20:35
    by Hades  Go to last post

    Forum:
    DK1 Maps

  18. Desperation

    Started by YourMaster, September 10th, 2015 19:27
    • Replies: 4
    • Views: 4,160
    Last Post: September 11th, 2015 16:43
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  19. Hero dungeon decorations

    Started by YourMaster, August 30th, 2015 01:56
    • Replies: 6
    • Views: 2,719
    Last Post: August 30th, 2015 19:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 22:50
    building, community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 1,502
    Last Post: May 6th, 2015 22:50
    by Mentor  Go to last post
  21. Creatures are Hungry/Unpaid

    Started by Rephath, January 24th, 2013 02:16
    creature, creatures, dark, design, direction, dk1, dk2, drop, dungeon, dungeon keeper 2, dungeons, evil, game, glitch, gods, happy, hatchery, issue, job, kind, knight, make, making, max, money, patch, portals, problems, room, skeleton, stupid, treasury, version, wondering
    • Replies: 7
    • Views: 11,741
    Last Post: April 9th, 2015 00:40
    by Skarok  Go to last post
  22. Map Issue

    Started by Ian Skylark, January 23rd, 2015 23:32
    design, door, doors, dungeon, fixing, good, guys, issue, make, map, play, res, the way
    • Replies: 1
    • Views: 3,062
    Last Post: January 24th, 2015 00:15
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 16:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 18,282
    Last Post: October 29th, 2014 16:49
    by Mentor  Go to last post
  24. WFTO Wednesday #94: Doors, Earth, and Patches

    Started by Mentor, October 22nd, 2014 18:53
    design, doors, game, news, top, war for the overworld, wfto
    • Replies: 0
    • Views: 7,779
    Last Post: October 22nd, 2014 18:53
    by Mentor  Go to last post
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