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Tag: development

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  1. Dwelvers

    Started by Endrix, November 17th, 2018 18:11
    development, dungeon, dungeon keeper, dwarf, dwelvers, early, finally, full, game, keeper, released, set, settlers, story, stuff, time, updated, version, year
    • Replies: 3
    • Views: 4,892
    Last Post: December 20th, 2023 07:46
    by Sebt  Go to last post
  2. Summer Tournament - EUW 2023

    Started by Yani, August 24th, 2023 19:03
    2 Pages
    1 2
    computer, created, development, dungeon, dungeon keeper 1, evil, full, guess, imps, internet, join, klan, list, make, map, maps, multiplayer, patch, post, progress, rules, server, unearth, video, voice, workshop
    • Replies: 15
    • Views: 2,476
    Last Post: November 13th, 2023 20:32
    by Spatulade  Go to last post

    Forum:
    KeeperFX

  3. More balance in KeeperFX - Idea

    Started by KeeperXXX, February 19th, 2023 09:50
    attack, combat, development, dk1, dk2, doors, drop, dungeon, dungeon keeper 1, gameplay, idea, ideas, improved, keeperfx, levels, list, make, players, problem, quickly, random, room, start, traps, workshop
    • Replies: 1
    • Views: 1,333
    Last Post: February 21st, 2023 21:19
    by Necror  Go to last post
  4. Saga Realms

    Started by Endrix, May 28th, 2021 16:21
    contact, creature, development, doors, dungeon, dungeon keeper, early, game, games, good, keeper, list, lords of nether, manual, money, page, project, realm, realms, stuff, watch, website, wiki, work, youtube
    • Replies: 5
    • Views: 4,473
    Last Post: November 15th, 2022 14:58
    by antbasic99  Go to last post
  5. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 17:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 4,865
    Last Post: May 3rd, 2022 17:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Warped walls recreation

    Started by rainlizard, May 3rd, 2019 08:44
    2 Pages
    1 2
    • Replies: 10
    • Views: 85,329
    Last Post: January 25th, 2022 13:36
    by Trass3r  Go to last post
  7. KeeperFX 0.4.8 Release Candidate

    Started by YourMaster, August 4th, 2020 01:41
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 41,376
    Last Post: September 8th, 2020 17:04
    by redvalley  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 33,501
    Last Post: August 17th, 2020 15:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Claim other rooms

    Started by Junkman1217, July 1st, 2020 20:12
    2 Pages
    1 2
    alpha, art, cheats, claim, development, download, downloads, file, full, fun, game, latest, launcher, load, make, mode, official, red, room, rooms, screen, shortcut, start, unofficial, version, video, wiki
    • Replies: 11
    • Views: 4,479
    Last Post: July 3rd, 2020 16:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  9. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 16:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, claim, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, jobs, keeper, kind, latest, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 83,288
    Last Post: June 14th, 2020 21:32
    by Blutonium  Go to last post
  10. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 5,385
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Missing Files

    Started by Hades, September 6th, 2019 18:19
    2 Pages
    1 2
    7zip, alpha, check, communication, complete, creature, development, downloads, error, file, files, full, game, hang, included, keeperfx, latest, launcher, log, machine, mod, patch, present, run, setup, unofficial, war, wiki, windows 10, work, working
    • Replies: 15
    • Views: 22,348
    Last Post: September 17th, 2019 23:21
    by Hades  Go to last post

    Forum:
    KeeperFX

  12. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, modern, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 57,246
    Last Post: September 2nd, 2019 07:13
    by ribald_om  Go to last post
  13. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,546
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, building, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, jobs, keeper, level, link, making, modern, programmer, progress, project, remake, reverse, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 126,429
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  15. Old development interviews/footage

    Started by rainlizard, January 12th, 2019 06:21
    bullfrog, cockroach, creature, creatures, data, development, dungeon, dungeon keeper 1, fun, game, good, hospital, idea, interview, keeper, love, minions, molyneux, monster, set, theme hospital, thought, version, watch, youtube
    • Replies: 5
    • Views: 5,727
    Last Post: January 21st, 2019 02:28
    by AdamP  Go to last post
  16. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 13:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 8,330
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  17. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, molyneux, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 5,241
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  18. State of the Game News Update - 08/10/2018

    Started by DBlac, October 8th, 2018 13:16
    2 Pages
    1 2
    army, bit, building, creature, development, dungeon, fast, game, good, idea, list, made, make, map, news, proper, properties, read, recent, research, rig, rooms, set, thread, update, working
    • Replies: 11
    • Views: 5,986
    Last Post: October 9th, 2018 15:12
    by YourMaster  Go to last post
  19. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 12:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 29,408
    Last Post: June 3rd, 2018 15:33
    by DBlac  Go to last post
  20. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 11:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 60,962
    Last Post: April 30th, 2018 18:08
    by DBlac  Go to last post
  21. Devilish Dungeon

    Started by mishko, March 14th, 2018 00:07
    2 Pages
    1 2
    animation, art, business, called, concept, creature, development, dungeon, dungeon keeper, free, game, good, guess, idea, ideas, keeper, luck, make, making, models, post, problems, rpg, stuff, trouble, working
    • Replies: 13
    • Views: 17,784
    Last Post: March 15th, 2018 23:44
    by DBlac  Go to last post
  22. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 19:45
    3 Pages
    1 2 3
    bile, building, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, modern, pain, prison, quickly, room, sacrifice, temple, treasure, unlock
    • Replies: 25
    • Views: 29,131
    Last Post: February 26th, 2018 23:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  23. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, improvement, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 47,683
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  24. How To: get work with SDL2?

    Started by Zycho, January 10th, 2018 21:07
    bugged, created, development, files, issues, keeperfx, latest, mefistotelis, nightly, official, question, sdl, unofficial, versions, work, working
    • Replies: 1
    • Views: 1,524
    Last Post: January 10th, 2018 23:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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