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  1. Question about configuring a file

    Started by unman, March 25th, 2024 23:19
    check, creature, creatures, dragon, dragons, file, game, keeperfx, level, list, made, original, question, script, type, versions, work, works
    • Replies: 2
    • Views: 125
    Last Post: March 26th, 2024 12:07
    by unman  Go to last post

    Forum:
    KeeperFX

  2. Steam: Is this low fps normal?

    Started by nihilreich, March 8th, 2024 22:57
    • Replies: 9
    • Views: 630
    Last Post: March 11th, 2024 14:30
    by watler253  Go to last post

    Forum:
    KeeperFX

  3. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 18:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,592
    Last Post: February 11th, 2024 14:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

  4. No keyboard input in menus in DK2

    Started by Orgone, October 11th, 2023 21:15
    choice, dk2, dungeon, dungeon keeper, game, gog, important, issues, keeper, king, love, made, map, problem, runs, save, screen, set, start, text, thread, type, updated, year
    • Replies: 2
    • Views: 681
    Last Post: October 13th, 2023 15:40
    by Orgone  Go to last post
  5. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,801
    Last Post: October 4th, 2022 09:36
    by Necror  Go to last post
  6. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 4,340
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  7. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,659
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  8. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 2,336
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  9. Scavenger room in FX

    Started by YourMaster, March 9th, 2014 22:52
    attract, bile, claim, computer, creatures, dragons, drop, keeper, keeperfx, kill, lvl, max, minions, neutral, neutral creatures, original, pool, portal, read, reply, room, scavenging, script, type, unable, work
    • Replies: 4
    • Views: 7,270
    Last Post: November 30th, 2021 11:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 20:46
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 6,969
    Last Post: November 20th, 2021 00:15
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  11. Keeper FX constantly crashing in level 2

    Started by TasGama, June 7th, 2021 22:38
    0.4.8, crashing, created, creature, disabled, downloaded, dungeon, dungeon keeper, dungeon keeper fx, game, keeper, keeper fx, keeperfx, latest, level, model, moon, palette, pro, random, release, setup, speech, type, version, video
    • Replies: 2
    • Views: 2,535
    Last Post: June 8th, 2021 00:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Change Slab Type

    Started by dayokay, October 8th, 2020 18:15
    • Replies: 4
    • Views: 26,617
    Last Post: October 9th, 2020 12:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  13. Cheat menu

    Started by Junkman1217, July 16th, 2020 03:44
    type
    • Replies: 2
    • Views: 12,820
    Last Post: July 18th, 2020 03:29
    by AdamP  Go to last post

    Forum:
    KeeperFX

  14. Doors without workshop

    Started by Junkman1217, June 26th, 2020 01:32
    alpha, art, building, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, latest, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 1,888
    Last Post: June 26th, 2020 09:09
    by YourMaster  Go to last post
  15. Problem launching game

    Started by Sarevok, February 7th, 2020 23:56
    • Replies: 4
    • Views: 3,930
    Last Post: February 21st, 2020 00:58
    by Sarevok  Go to last post

    Forum:
    KeeperFX

  16. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 44,937
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  17. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, modern, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 57,311
    Last Post: September 2nd, 2019 07:13
    by ribald_om  Go to last post
  18. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,576
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 60,758
    Last Post: July 14th, 2018 12:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 12:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 29,435
    Last Post: June 3rd, 2018 15:33
    by DBlac  Go to last post
  20. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 12:19
    3 Pages
    1 2 3
    archer, building, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 30,570
    Last Post: April 25th, 2018 23:49
    by Hades  Go to last post
  21. Sticky Thread Sticky: Skirmish Mode

    Started by Patrician, August 30th, 2009 13:01
    2 Pages
    1 2
    .exe, 1player, art, computer, data, default, dk1, dosbox, dragonslover, dungeon, dungeon keeper 1, editor, exe, found, game, gog, keeper, keeper95, maps, mod, mode, multiplayer, open, play, post, run, sdl, section, shortcut, skirmish, speech, start, suggestions, text, things, type, version, work
    • Replies: 15
    • Views: 43,901
    Last Post: January 30th, 2018 09:05
    by YourMaster  Go to last post
  22. Someone explain to me how KeeperFX was done.

    Started by spartahawk, October 14th, 2017 20:38
    called, code, complete, create, dungeon, dungeon keeper, exe, files, fix, forum, full, game, google, keeperfx, link, original, page, programmer, project, read, run, searching, source, stuff, type
    • Replies: 6
    • Views: 4,508
    Last Post: October 18th, 2017 21:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 01:51
    bit, change, command, created, file, game, hang, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, setup, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 4,091
    Last Post: May 13th, 2017 17:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  24. Error Running KeeperFX over my GOG installation

    Started by DeckerZ, May 13th, 2017 02:57
    art, complete, dungeon, dungeon keeper, error, extract, file, fix, friend, game, gog, guys, keeper, keeperfx, log, original, play, post, run, section, start, suggestions, trouble, type, unable, version, wiki, windows, windows 8, work
    • Replies: 2
    • Views: 2,388
    Last Post: May 13th, 2017 12:35
    by DeckerZ  Go to last post

    Forum:
    KeeperFX

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