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  1. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    25 Pages
    1 2 3 ... 25
    • Replies: 246
    • Views: 24,756
    Last Post: November 25th, 2019 23:34
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 3,843
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  3. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    7 Pages
    1 2 3 ... 7
    • Replies: 66
    • Views: 43,689
    Last Post: October 31st, 2019 22:08
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 133
    • Views: 81,750
    Last Post: October 3rd, 2019 14:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 956
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  6. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 804
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Can this feature be revived?

    Started by AdamP, July 17th, 2016 02:43
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 6,283
    Last Post: June 14th, 2019 20:57
    by AdamP  Go to last post

    Forum:
    KeeperFX

  8. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    8 Pages
    1 2 3 ... 8
    • Replies: 74
    • Views: 9,546
    Last Post: June 9th, 2019 00:43
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  9. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    air, camera, code, development, dk2, dungeon, effect, fan, good, guy, idea, issues, keeper, link, make, mode, move, possession, questions, terrain, terrain types, types, unable, warlock, work
    • Replies: 2
    • Views: 1,100
    Last Post: May 4th, 2019 14:28
    by codename.cpp  Go to last post
  10. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 657
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  11. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 37
    • Views: 18,786
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  12. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 3,629
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  13. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 12,409
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  14. How can I skip a level in a campaign?

    Started by segadorastado, January 3rd, 2019 02:47
    • Replies: 6
    • Views: 683
    Last Post: January 9th, 2019 07:19
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  15. My new campaign - Conquest of the Arctic

    Started by Ninja, December 25th, 2009 21:07
    arctic, arts, battle, campaign, cave, ccp, code, complete, conquest, control, create, day, demons, download., downloaded, duke, edit, error, file, game, keeper, kill, killed, level, levels, link, make, maps, moon, new campaign, ninja, play, portal, problems, quest, ragereaver, released, res, secrets, set, special, strange, today, true, versions
    • Replies: 6
    • Views: 6,548
    Last Post: December 6th, 2018 12:03
    by shieldofhope  Go to last post

    Forum:
    DK1 Maps

  16. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 27,234
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

  17. Troubleshooting

    Started by Sijtze Roar, May 3rd, 2018 10:32
    code, face, file, hard, keeper, off topic, problem, questions, system, thread, topic, windows, work, yeah
    • Replies: 5
    • Views: 1,886
    Last Post: June 21st, 2018 17:05
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  18. Recent issues

    Started by Hades, April 24th, 2018 23:20
    antak, balance, challenge, code, dungeon, format, heroes, issue, issues, keeper, levels, lines, made, make, missions, orcs, read, reapers, recent, ruin, save, script, sloth, unofficial, version, word
    • Replies: 3
    • Views: 572
    Last Post: April 25th, 2018 12:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 20
    • Views: 6,727
    Last Post: March 6th, 2018 17:12
    by Endrix  Go to last post
  20. commenting keepcompp.cfg

    Started by burntonion, January 30th, 2018 13:51
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 1,841
    Last Post: February 27th, 2018 21:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 480
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, make, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 572
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Laptop framskip: AutoHotkey working for anyone?

    Started by spartahawk, February 6th, 2018 04:51
    arts, code, dungeon keeper 1, edit, game, hold, issues, read, script, success, thought, trick, trouble, unable, versions, windows, work, working, works
    • Replies: 3
    • Views: 632
    Last Post: February 6th, 2018 20:03
    by burntonion  Go to last post
  24. Naked mistress?

    Started by AdamP, December 12th, 2017 01:28
    2 Pages
    1 2
    bile, bile demon, code, creatures, dark, demon, dungeon keeper 1, found, game, good, hidden, inappropriate, keeper, kind, link, month, open, picture, post, releases, sprites, true, video, watch, youtube
    • Replies: 19
    • Views: 3,077
    Last Post: December 17th, 2017 09:37
    by DBlac  Go to last post
  25. Can't compile rnctools

    Started by hgdagon, October 28th, 2017 15:18
    code, compile, issue, king, life, read, reference, text
    • Replies: 0
    • Views: 231
    Last Post: October 28th, 2017 15:18
    by hgdagon  Go to last post

    Forum:
    KeeperFX

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