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  1. Patch 1.1.7 Release Notes

    Started by Mentor, June 19th, 2015 18:27
    1.7, balance, bugs, gameplay, issues, patch, release, war for the overworld
    • Replies: 0
    • Views: 525
    Last Post: June 19th, 2015 18:27
    by Mentor  Go to last post
  2. RANDOM command replaced by DRAWFROM command

    Started by YourMaster, March 5th, 2015 10:44
    action, art, code, commands, creature, downloads, dungeon, fly, game, gameplay, good, hero, keeperfx, level, make, maps, party, play, random, spider, update, version, wiki, work, working
    • Replies: 0
    • Views: 2,145
    Last Post: March 5th, 2015 10:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. DK1 Recording

    Started by 12114_v2, December 11th, 2014 22:29
    attack, bad, bug, campaign, change, code, colors, complete, creature, creatures, default, dk1, downloads, dungeon, dungeon keeper, file, fixes, fraps, game, gameplay, google, guys, heroes, included, keeper, keeperfx, level, levels, low, make, maps, minions, mode, original, patch, record, remake, resolution, run, screen, speed, speedrun, version, video, wiki, wondering, workshop
    • Replies: 9
    • Views: 5,120
    Last Post: December 12th, 2014 10:22
    by YourMaster  Go to last post
  4. WFTO Wednesday #97: Gameplay Updates

    Started by Mentor, November 12th, 2014 18:20
    art, evil, gameplay, research, start, update, war for the overworld, wfto
    • Replies: 0
    • Views: 503
    Last Post: November 12th, 2014 18:20
    by Mentor  Go to last post
  5. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 16:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 17,691
    Last Post: October 29th, 2014 16:49
    by Mentor  Go to last post
  6. Heroes destroys own doors if locked due the reason of what?

    Started by UnknownMaster21, October 12th, 2014 20:18
    3 Pages
    1 2 3
    action, adikted, art, campaign, change, code, command, created, creature, creatures, display, dk1, doors, editor, files, found, gameplay, good, group, guess, heroes, keeperfx, kill, king, level, make, map, maps, neutral, neutral creatures, nightly, original, party, person, post, reply, rooms, script, section, sound, start, total, traps, work
    • Replies: 24
    • Views: 9,200
    Last Post: October 24th, 2014 20:40
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  7. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 22:22
    2 Pages
    1 2
    • Replies: 10
    • Views: 9,386
    Last Post: June 29th, 2014 06:24
    by Metal Gear Rex  Go to last post
  8. Bug? My bile demon died just walking in my dungeon!

    Started by jomalin, June 27th, 2014 10:13
    2 Pages
    1 2
    • Replies: 13
    • Views: 7,213
    Last Post: June 28th, 2014 13:33
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  9. Mouse slow / unresponsive due to FPS

    Started by unbirthday, June 16th, 2014 17:26
    birthday, bit, cursor, default, dungeon, dungeon keeper, fast, fps, game, gameplay, ideas, keeper, keeperfx, launcher, low, make, maps, mouse, mouse fps, mouse response, mouse slow, mouse unresponsive, res, set, slow, time, windows, windows 8
    • Replies: 2
    • Views: 1,987
    Last Post: June 18th, 2014 04:26
    by unbirthday  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 17,000
    Last Post: June 11th, 2014 09:21
    by darkkingkongman  Go to last post
  10. What Is Dungeon Keeper FX?

    Started by clawcity, May 6th, 2014 06:26
    bug, chicken, creature, creatures, day, dk1, dragonslover, dungeon, dungeon keeper, dungeon keeper fx, early, effect, fan, fixes, found, game, gameplay, guys, included, information, ipx, keeper, keeper fx, made, map, multiplayer, news, patch, thought, updated, version
    • Replies: 9
    • Views: 4,682
    Last Post: May 31st, 2014 21:14
    by Woudo  Go to last post

    Forum:
    KeeperFX

  11. Waterdrop Edge

    Started by darkkingkongman, May 4th, 2014 20:00
    1 or 2, art, bile, bit, creatures, demons, door, download, dungeon, early, free, game, gameplay, heroes, keeper, level, load, luck, made, open, portal, prison, rate, realm, received, room, rooms, set, sig, skeletons, speed, square, start, top, training, training room
    • Replies: 2
    • Views: 3,742
    Last Post: May 9th, 2014 23:35
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  12. Creature Fears

    Started by Gwame, April 23rd, 2014 00:36
    attack, avatar, change, combat, created, creature, creatures, damage, direction, dragons, dungeon, dungeon keeper, easy, evil, fly, game, gameplay, giant, good, heal, health, idea, ingame, keeperfx, kill, killed, level, list, moment, original, portal, ranged, run, set, settings, strength, time, versus, warlocks, win, wizards
    • Replies: 6
    • Views: 2,813
    Last Post: April 27th, 2014 21:09
    by Gwame  Go to last post

    Forum:
    KeeperFX

  13. Music gets irritating

    Started by mefistotelis, April 13th, 2014 21:38
    actions, art, bit, cheap, crap, crashed, downloaded, dungeon, easy, free, fun, game, gameplay, great, imps, kind, level, made, make, mentor, month, music, person, post, progress, release, start, terrain, time, voice, wow, yeah
    • Replies: 5
    • Views: 8,250
    Last Post: April 18th, 2014 06:32
    by BlueTemplar  Go to last post
  14. Rockhearth

    Started by darkkingkongman, March 27th, 2014 16:16
    • Replies: 5
    • Views: 4,053
    Last Post: March 28th, 2014 14:48
    by darkkingkongman  Go to last post

    Forum:
    DK1 Maps

  15. No in game sound?

    Started by endeekay, March 8th, 2014 14:12
    • Replies: 2
    • Views: 2,527
    Last Post: March 9th, 2014 16:41
    by endeekay  Go to last post

    Forum:
    KeeperFX

  16. KeeperFX for DK 2

    Started by Joe, February 12th, 2014 15:56
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 10,047
    Last Post: February 19th, 2014 18:28
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  17. Survey : Joint Generation of a new campaign

    Started by dayokay, February 9th, 2014 12:09
    3 Pages
    1 2 3
    adding, attention, bad, balance, campaign, community, creative, data, deeper dungeons, design, difficult, dungeon, dungeon keeper, gameplay, games, general, good, great, hard, idea, join, keeper, level, levels, low, made, make, making, mapmaking, new campaign, person, picking, players, problem, project, quickly, res, sort, sounds, story, test, thought, translation, type, work, works, world
    • Replies: 24
    • Views: 5,395
    Last Post: February 16th, 2014 09:30
    by Duke Ragereaver  Go to last post

    Forum:
    KeeperFX

  18. Screen flickering w/ Keeperfx but not with DK gold from GoG

    Started by Minwa, February 6th, 2014 06:26
    2 Pages
    1 2
    art, change, color, editing, editor, entering, fix, flickering, game, gameplay, gog, graphics, issue, keeperfx, king, launcher, levels, mefistotelis, mode, multiple, nightly, nightly builds, resolution, run, screen, set, start, switch, text, thread, tips, title, version, video, windows, word, works
    • Replies: 10
    • Views: 4,873
    Last Post: February 15th, 2014 22:36
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Dwelvers - when Dungeon Keeper met Settlers

    Started by Sebt, September 6th, 2013 11:14
    2 Pages
    1 2
    called, dear, development, dungeon, dungeon keeper, dwelvers, fans, forum, found, game, gameplay, games, gear, good, graphics, hell, hidden, keeper, kind, made, make, making, man, metal, mothrayas, music, person, pixie, project, rex, rooms, scream, searching, set, settlers, spiritual, style, subterranean games, successor, things, thread, trap, type, watch, wfto, word
    • Replies: 11
    • Views: 13,078
    Last Post: January 25th, 2014 13:08
    by Rasmus  Go to last post
  20. How is the score calculated?

    Started by Blanchflower, December 8th, 2013 05:31
    2nd, campaign, code, custom, dragonslover, dungeon, dungeon keeper, dungeon keeper 1, file, free, gameplay, good, keeper, keeperfx, level, levels, map, max, multiplayer, original, reply, rooms, single player, system, time, update, win, wondering
    • Replies: 5
    • Views: 1,742
    Last Post: December 10th, 2013 03:30
    by DragonsLover  Go to last post
  21. Dungeon keeper 1 Ancient campaign

    Started by Spanky, April 9th, 2013 23:47
    ancient keeper, balance, bug, campaign, ccp, complete, download, dungeon, dungeon keeper, dungeon keeper 1, forum, game, gameplay, great, hell, idea, included, keeper, keeperfx, level, link, load, made, official, sound, spells, style, things, unofficial
    • Replies: 4
    • Views: 2,745
    Last Post: November 21st, 2013 11:14
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  22. Is this worth getting?

    Started by themightyevil, July 16th, 2013 05:09
    bugs, code, commands, complete, data, dk1, edit, fixes, found, game, gameplay, general, guys, html, interface, keeperfx, list, multiplayer, original, present, progress, read, recipes, ruin, script, stuff, temple, temple recipes, things, today, work
    • Replies: 1
    • Views: 1,329
    Last Post: July 18th, 2013 03:45
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 1,962
    Last Post: June 5th, 2013 10:22
    by Jackie82  Go to last post
  23. New campaigns to be integrated - pre-release

    Started by mefistotelis, January 21st, 2013 21:24
    0.40, beta, dead, destiny, error, gameplay, keeper, keeperfx, level, library, link, load, made, making, minions, nightly, ninja, problems, realm, release, releases, report, room, spells, treasure, undead, work, yeah
    • Replies: 4
    • Views: 1,302
    Last Post: January 24th, 2013 12:25
    by Hades  Go to last post

    Forum:
    KeeperFX

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