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  1. 88 Singelplayer maps for DK2

    Started by Whynotsian, November 20th, 2021 13:12
    32 Pages
    1 2 3 ... 32
    • Replies: 315
    • Views: 39,171
    Last Post: Yesterday 13:05
    by Whynotsian  Go to last post

    Forum:
    DK2 Maps

  2. DK2 performance issues on Lutris (Ubuntu Linux)

    Started by LogicalUnit, January 19th, 2024 04:42
    direct, direct3d, dk2, dkii, dungeon, fan, fix, forum, fun, game, gog, graphics, issues, linux, newbie, patch, problem, problems, resolution, run, set, settings, software, version
    • Replies: 1
    • Views: 1,452
    Last Post: January 20th, 2024 05:13
    by LogicalUnit  Go to last post
  3. Keeper D3D Crashing on Map Load

    Started by OpenRift, April 8th, 2023 20:09
    crash, crashing, direct, direct3d, dk1, drive, dungeon keeper 1, game, issues, keeper, keeper95, level, load, map, messages, moment, overview, software, version, versions, windows, working, works
    • Replies: 0
    • Views: 1,737
    Last Post: April 8th, 2023 20:09
    by OpenRift  Go to last post
  4. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,872
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  5. Game runs too fast

    Started by Powtreeman, May 10th, 2022 07:23
    bit, bugs, camera, check, direct, dungeon keeper 2, fast, game, gog, made, mouse, patch, runs, screen
    • Replies: 0
    • Views: 3,452
    Last Post: May 10th, 2022 07:23
    by Powtreeman  Go to last post
  6. Texture filtering

    Started by Bostonjunk, February 11th, 2022 16:44
    0.4.9, control, difficult, direct, direct3d, filtering, keeperfx, low, make, matter, original, profile, program, res, sdl, set, settings, test, texture, textures, version, video
    • Replies: 3
    • Views: 2,477
    Last Post: February 22nd, 2022 23:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Assmist Campaign : Translations of message files

    Started by dayokay, November 14th, 2020 15:55
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 40,260
    Last Post: November 25th, 2020 01:19
    by jieletian  Go to last post

    Forum:
    KeeperFX

  8. Game tips with new AI system

    Started by TheEnigmist, April 1st, 2020 10:46
    2 Pages
    1 2
    alpha, art, attack, bile, complete, creatures, deeper, demons, direct, dungeons, found, game, good, hard, job, kill, level, maps, max, problem, ranged, start, time, tips, updated, workshop
    • Replies: 12
    • Views: 4,294
    Last Post: April 2nd, 2020 15:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Anyone Have the Dungeon Keeper 2 Textures Exported?

    Started by osac, November 4th, 2019 14:38
    asset, custom, direct, dungeon, dungeon keeper, dungeon keeper 2, extracted, forums, game, graphics, included, keeper, material, models, ported, posts, projects, texture, textures, wiki
    • Replies: 2
    • Views: 20,388
    Last Post: January 15th, 2020 17:56
    by Trass3r  Go to last post
  10. Combat design

    Started by IKSLM, September 25th, 2019 20:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 60,986
    Last Post: September 25th, 2019 23:16
    by YourMaster  Go to last post
  11. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,842
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Direct3D

    Started by AdamP, January 13th, 2019 00:04
    day, difficult, direct, direct3d, download, dungeon, eye, free, glitches, good, idea, keeperfx, load, mefistotelis, mod, post, support, video, watch, work, working, youtube
    • Replies: 3
    • Views: 4,216
    Last Post: January 16th, 2019 01:20
    by AdamP  Go to last post

    Forum:
    KeeperFX

  13. resolution problem

    Started by ondrejw, September 15th, 2018 14:21
    • Replies: 5
    • Views: 4,962
    Last Post: September 21st, 2018 19:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Simulating creature fight...what the?

    Started by Flanker, July 12th, 2018 23:40
    1.7, 1.8, 2nd, attack, black, combat, combat pit, creature, creatures, damage, direct, dungeon keeper 2, game, heal, health, kill, knight, level, lvl, making, pit, stats, test, time
    • Replies: 3
    • Views: 22,242
    Last Post: July 14th, 2018 21:59
    by Metal Gear Rex  Go to last post
  15. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 11:19
    3 Pages
    1 2 3
    archer, building, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 31,865
    Last Post: April 25th, 2018 22:49
    by Hades  Go to last post
  16. Frozen Legion

    Started by YourMaster, March 20th, 2016 22:43
    • Replies: 5
    • Views: 4,615
    Last Post: August 21st, 2017 18:44
    by kix  Go to last post

    Forum:
    DK1 Maps

  17. Wishvale problem

    Started by darkkingkongman, July 26th, 2014 21:49
    • Replies: 5
    • Views: 12,072
    Last Post: August 21st, 2016 13:39
    by YourMaster  Go to last post
  18. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 17,514
    Last Post: July 18th, 2016 23:10
    by YourMaster  Go to last post
  19. Korros Tor - Green keeper dying immediately?

    Started by disregardthat, March 18th, 2016 00:42
    2 Pages
    1 2
    bit, bug, creature, creatures, deeper, deeper dungeons, die, direct, door, dungeon, dungeon keeper 1, dungeons, early, easter, extract, fast, favorite, game, games, gold, hero, heroes, improved, issue, issues, keeper, keeperfx, kill, level, list, map, missions, mod, original, play, pro, room, rooms, the keepers, wiki, work, working
    • Replies: 11
    • Views: 5,164
    Last Post: March 21st, 2016 22:37
    by YourMaster  Go to last post
  20. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 16:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 140,970
    Last Post: January 18th, 2016 12:30
    by RaiGen245  Go to last post
  21. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    building, community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 1,581
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
  22. Who can I thank for including my levels? :)

    Started by Burdened Imp, August 17th, 2014 20:17
    acting, aka, bit, board, bugs, campaign, code, control, created, creature, data, default, design, direct, dk1, downloaded, fan, fans, feed, files, fixing, fun, game, good, google, images, imp, keeper, keeperfx, land, language, layout, level, levels, list, made, maps, media, mentor, messages, official, orcs, post, problems, resources, script, source, svn, system, time, version, voice, windows, windows 7, wondering
    • Replies: 9
    • Views: 8,453
    Last Post: August 24th, 2014 22:31
    by Burdened Imp  Go to last post

    Forum:
    KeeperFX

  23. Clarification: Training Times vs Training Costs

    Started by Mullertime, March 16th, 2014 16:48
    change, creature, creatures, direct, dragon, duration, effect, fast, file, gear, gold, guys, half, imp, jobs, level, metal, metal gear rex, mod, modding, money, obey, rex, room, save, set, slave, speed, time, training, training room, values, words
    • Replies: 8
    • Views: 4,424
    Last Post: March 16th, 2014 20:56
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  24. Spell Suggestions

    Started by Metal Gear Rex, March 28th, 2012 23:44
    8 Pages
    1 2 3 ... 8
    abilities, allies, armour, attack, awakening, balance, battle, character, characters, claim, code, concept, control, crack, create, creature, creatures, dead, default, development, difficult, direct, edit, elite, evi, food, full, fun, game, gold, heal, hero, heroes, idea, keeper, keeper spells, king, lava, level, list, make, making, minion, orcs, pro, profile, reverse, room, rooms, rpg, skeleton, speed, spell, spells, status, suggestion, temple, the way, thread, traditional, working
    • Replies: 77
    • Views: 25,928
    Last Post: September 21st, 2013 09:35
    by Metal Gear Rex  Go to last post
  25. Rephath Profile

    Started by Rephath, December 30th, 2012 22:49
    alchemist, bit, care, character, combat, damage, direct, disarm, fan, good, great, guy, human, interested, level, magic, make, making, money, neutral, past, physical, profile, res, research, spells, thin, things, training, traps, type, warlock
    • Replies: 2
    • Views: 5,347
    Last Post: January 18th, 2013 04:27
    by Rephath  Go to last post

    Forum:
    The Lair

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