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  1. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 09:25
    campaign, code, created, dk1, dk2, dkii, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 222
    Last Post: November 21st, 2021 20:08
    by silent solace  Go to last post
  2. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 135
    • Views: 100,401
    Last Post: October 29th, 2021 17:59
    by Madkill  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    3 Pages
    1 2 3
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 29
    • Views: 22,049
    Last Post: August 24th, 2021 11:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  4. Peter

    Started by Junkman1217, August 16th, 2021 02:35
    anniversary, care, code, cool, dk1, dk2, early, edition, editor, games, graphics, guy, made, map, map editor, molyneux, questions, release, updated
    • Replies: 1
    • Views: 428
    Last Post: August 16th, 2021 10:55
    by YourMaster  Go to last post
  5. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    10 Pages
    1 2 3 ... 10
    • Replies: 94
    • Views: 24,488
    Last Post: August 3rd, 2021 18:49
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  6. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 12,459
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. CDD number on Dungeon Keeper disc underside?

    Started by Verm, January 18th, 2021 11:33
    code, deeper, deeper dungeons, dungeon, dungeon keeper, dungeon keeper 1, dungeons, edition, game, goodies disc, guess, information, keeper, original, release, wondering
    • Replies: 2
    • Views: 4,323
    Last Post: January 19th, 2021 10:04
    by Verm  Go to last post
  8. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 8,310
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  9. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 18:51
    • Replies: 3
    • Views: 3,269
    Last Post: September 27th, 2020 08:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  10. adding creatures

    Started by Junkman1217, September 3rd, 2020 03:16
    adding, characters, code, coding, creature, creatures, downloaded, drop, dungeon, file, format, fresh, information, level, list, samurai, save, text, version
    • Replies: 1
    • Views: 8,881
    Last Post: September 3rd, 2020 10:27
    by YourMaster  Go to last post
  11. Game crashes as soon as I start any map

    Started by Lavaeolus, August 19th, 2020 21:25
    animation, art, campaign, code, crashes, created, creature, dungeon, game, guard, job, keeper, map, model, moon, mouse, problems, release, research, room, rules, script, set, tunneller, video
    • Replies: 2
    • Views: 5,815
    Last Post: August 20th, 2020 09:06
    by Lavaeolus  Go to last post

    Forum:
    KeeperFX

  12. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    45 Pages
    1 2 3 ... 45
    • Replies: 441
    • Views: 81,316
    Last Post: August 3rd, 2020 01:37
    by Argonil  Go to last post

    Forum:
    KeeperFX

  13. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 71,486
    Last Post: July 27th, 2020 16:42
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  14. Claim dungeon heart

    Started by Junkman1217, July 3rd, 2020 16:21
    cheats, code, creatures, dungeon, dungeons, game, keeper, kill, levels, lore, make, multiple, original, red, work, yeah
    • Replies: 2
    • Views: 703
    Last Post: July 3rd, 2020 17:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. start with creature?

    Started by Junkman1217, June 27th, 2020 22:50
    2 Pages
    1 2
    action, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 1,768
    Last Post: July 1st, 2020 22:49
    by YourMaster  Go to last post
  16. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 14:39
    abilities, adding, archer, code, cool, creatures, dear, dk fx, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 792
    Last Post: May 22nd, 2020 07:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Twin Keepers Campaign: Tub Vulnerabilities Problem

    Started by rhatswell, May 18th, 2017 20:15
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,953
    Last Post: April 13th, 2020 23:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 3,296
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 3,414
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Scripting

    Started by Edwin, January 31st, 2020 11:46
    code, commands, creature, creatures, dungeon, good, horned, horny, idea, keeperfx, kill, killed, level, party, reapers, set, total, work
    • Replies: 1
    • Views: 6,162
    Last Post: January 31st, 2020 14:30
    by YourMaster  Go to last post
  21. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 56,630
    Last Post: January 16th, 2020 19:27
    by Trass3r  Go to last post
  22. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 37,142
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  23. Warped walls recreation

    Started by rainlizard, May 3rd, 2019 07:44
    • Replies: 8
    • Views: 23,883
    Last Post: December 27th, 2019 14:46
    by Trass3r  Go to last post
  24. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 7,417
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  25. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 4,753
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

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