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    • Replies: 0
    • Views: 3,982
    Last Post: May 14th, 2014 19:52
    by Mentor  Go to last post
    • Replies: 0
    • Views: 14,685
    Last Post: April 30th, 2014 23:40
    by Mentor  Go to last post
  1. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 17:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, latest, magic, nightly, orcs, original, players, possession, power, report, rule, set, setup, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 9,431
    Last Post: April 16th, 2014 18:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 4,609
    Last Post: April 8th, 2014 09:46
    by Metal Gear Rex  Go to last post
  2. University of Hades (Ancient Keeper) Issue

    Started by Gwame, March 24th, 2014 01:36
    ancient keeper, army, art, bit, bug, bugs, campaign, creature, creatures, dead, default, dexterity, dexterity bug, dk1, dungeon, early, fix, found, hero, imps, issue, keeper, keeperfx, killed, knight, land, level, melee, mentor, original, past, problem, problems, progress, room, run, samurai, treasure, triggers, tunneler won't dig, university of hades
    • Replies: 5
    • Views: 4,277
    Last Post: March 24th, 2014 03:19
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  3. Little graphical bugs

    Started by DragonsLover, February 18th, 2014 09:10
    • Replies: 8
    • Views: 4,628
    Last Post: February 23rd, 2014 15:46
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  4. Survey : Thoughts on the existing campaigns

    Started by dayokay, February 1st, 2014 10:33
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,382
    Last Post: February 23rd, 2014 10:38
    by Hades  Go to last post

    Forum:
    KeeperFX

  5. IDA PRO - Keeper Fx Editor

    Started by Stanislas Dolcini, August 19th, 2013 16:27
    2 Pages
    1 2
    abilities, art, bugs, clean, code, community, day, dk2, editor, finally, great, guys, helping, hidden, idea, keeper, keeper fx, made, make, making, map, move, pro, programming, progress, project, results, sounds, start, stuff, suggestions, support, testing, textures, windows, windows 7, work
    • Replies: 13
    • Views: 6,785
    Last Post: February 14th, 2014 22:50
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  6. Living in Possession

    Started by Powtreeman, January 29th, 2014 01:36
    3 Pages
    1 2 3
    adding, allies, attack, battle, bugs, chickens, code, command, create, creature, dk1, dk2, dungeon, feed, game, heal, health, ideas, imp, improve, issues, keeper, kill, levels, made, make, map, minion, mode, multiplayer, picking, possession, problem, progress, room, run, secret, spell, traditional, training, training room, traps, treasury, trouble, work, working, workshop
    • Replies: 24
    • Views: 7,820
    Last Post: February 12th, 2014 14:16
    by Powtreeman  Go to last post

    Forum:
    KeeperFX

  7. What Changes Have Been Made to Horned Reaper?

    Started by mishko, February 11th, 2014 18:08
    bugs, creatures, damage, dexterity, dk1, dragonslover, dungeon, dungeon keeper, glitch, horned, horned reaper, horny, keeperfx, luck, made, reaper, sort, strength
    • Replies: 2
    • Views: 2,321
    Last Post: February 12th, 2014 01:30
    by mishko  Go to last post

    Forum:
    KeeperFX

  8. Questions about this mod.

    Started by Joe, February 10th, 2014 12:01
    balance, bugs, change, changelog, code, compatibility, dungeon, editor, fan, fixes, form, game, games, gog, good, guess, hard, information, keeper, make, mod, mode, mods, original, play, progress, question, questions, resolution, rules, settings, time, update, website, work, working
    • Replies: 6
    • Views: 3,653
    Last Post: February 10th, 2014 22:33
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  9. A more "human" enemy Keeper

    Started by friscmanseby, August 31st, 2012 16:15
    2 Pages
    1 2
    armageddon, attack, bugs, building, business, cave, coding, computer, countdown, crash, creature, creatures, default, destroy walls, difficult, dk1, dk2, dungeon, fun, game, good, great, guard, heroes, human, improvement, keeper, lava, level, luck, mentor, possession, post, quickly, reinforce, rigger, room, sacrifice, sacrifices, set, settings, setup, skirmish, spell, temple, time, win
    • Replies: 15
    • Views: 16,699
    Last Post: January 29th, 2014 11:22
    by Edwin  Go to last post

    Forum:
    KeeperFX

    • Replies: 11
    • Views: 33,309
    Last Post: January 28th, 2014 20:32
    by Noanechu  Go to last post
  10. play with white color?

    Started by Snowman, January 24th, 2014 23:02
    bit, bugs, color, colors, compile, download, drawing, dungeon, dungeon keeper, future, graphics, guess, hero, keeper, keeper fx, keeperfx, load, make, minimap, original, patch, play, problem, problems, source, sprites, texture, textures, version, wondering, works
    • Replies: 5
    • Views: 3,722
    Last Post: January 26th, 2014 18:54
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. WFTO Wednesday #53: A Bridge Too Far

    Started by Mentor, January 16th, 2014 15:11
    bit, bridge, bugs, compatibility, fixing, linux, mac, minions, patch, room, war for the overworld, wfto, windows
    • Replies: 0
    • Views: 2,064
    Last Post: January 16th, 2014 15:11
    by Mentor  Go to last post
  12. Hello & a few issues.

    Started by daedlanth, January 4th, 2014 20:25
    angry, battle, bugs, complete, crashed, crashes, creature, creatures, data, default, display, drawing, dungeon, dungeon keeper 1, eat, error, format, game, good, hand, hard, heal, hex, horned, horned reaper, horrifying, idea, ideas, improvement, information, issues, keeperfx, latest, levels, log, machine, nightly, patch, play, power, problem, read, reaper, resolution, run, screen, set, setup, time, updating
    • Replies: 5
    • Views: 3,667
    Last Post: January 6th, 2014 19:24
    by daedlanth  Go to last post
  13. WFTO Wednesday #50: The Rampart

    Started by Mentor, December 18th, 2013 12:22
    bugs, called, defence, early, interested, multiplayer, testing, thread, war for the overworld, wfto
    • Replies: 0
    • Views: 1,286
    Last Post: December 18th, 2013 12:22
    by Mentor  Go to last post
  14. imp won't carry spellbooks

    Started by Xavit, October 5th, 2013 04:42
    ancient keeper, avatar, bugs, campaign, destroy walls, doors, drop, fix, free, game, imp, imps, issue, keeper, keeperfx, kill, lava, level, levels, library, luck, make, missions, original, problem, realm, room, secret, special, spell
    • Replies: 9
    • Views: 4,363
    Last Post: December 12th, 2013 21:11
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  15. Nightly builds of KeeperFX

    Started by jomalin, December 11th, 2012 18:20
    2 Pages
    1 2
    beta, board, bugs, code, complete, error, extract, extracted, google, html, keeper, keeperfx, latest, links, list, make, month, nightly, nightly builds, play, server, set, settings, source, test, time, update, updated, version, website, wondering, work
    • Replies: 12
    • Views: 23,757
    Last Post: December 8th, 2013 14:39
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  16. Patch Notes: Bedrock Beta v0.1.4 “Let There Be Light”

    Started by Mentor, September 25th, 2013 20:14
    beta, black, bugs, found, game, information, issue, issues, patch, report, screen, thread, war for the overworld
    • Replies: 0
    • Views: 1,795
    Last Post: September 25th, 2013 20:14
    by Mentor  Go to last post
  17. WFTO Wednesday #34: A Whole New Underworld!

    Started by Mentor, September 25th, 2013 20:14
    bugs, check, finally, forums, issues, list, patch, problems, released, thread, war for the overworld, wfto
    • Replies: 0
    • Views: 1,123
    Last Post: September 25th, 2013 20:14
    by Mentor  Go to last post
  18. How to get it to work on Windows 7

    Started by hchn, July 25th, 2013 02:57
    bugs, check, compatibility, computer, dos, dosbox, download, dungeon, dungeon keeper 1, error, file, forums, found, good, keeper, keeperfx, load, log, original, palette, play, problem, read, red, reply, screen, the way, true, version, wanna, windows, windows 7, wondering, work
    • Replies: 7
    • Views: 4,865
    Last Post: September 22nd, 2013 02:03
    by Kerdinario  Go to last post
  19. Is this worth getting?

    Started by themightyevil, July 16th, 2013 06:09
    bugs, code, commands, complete, data, dk1, edit, fixes, found, game, gameplay, general, guys, html, interface, keeperfx, list, multiplayer, original, present, progress, read, recipes, ruin, script, stuff, temple, temple recipes, things, today, work
    • Replies: 1
    • Views: 1,996
    Last Post: July 18th, 2013 04:45
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  20. Quest for the Hero, level Sin-King incredibly slow.

    Started by friscmanseby, January 17th, 2013 18:30
    2 Pages
    1 2
    asset, bugs, claim, closed, crashed, creature, creatures, edit, editor, exe, fix, fixes, game, guess, hero, heroes, keeperfx, kind, king, level, levels, machine, messages, model, open, original, problem, problems, protection, quest, radeon, rooms, slow, speed, suggestion, the way, time, today, top, version, war, works
    • Replies: 16
    • Views: 5,938
    Last Post: July 3rd, 2013 11:48
    by DzjeeAr  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 3,123
    Last Post: June 28th, 2013 16:33
    by VoidWeaver  Go to last post

    Forum:
    DK1 Maps

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