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  1. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 19:46
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 717
    Last Post: October 17th, 2021 13:08
    by dayokay  Go to last post

    Forum:
    KeeperFX

  2. Hint on level ‘water around’

    Started by Junkman1217, September 10th, 2021 01:57
    art, creatures, fun, hint, imp, keeperfx, level, map, portals, quickly, run, start, top, water
    • Replies: 0
    • Views: 163
    Last Post: September 10th, 2021 01:57
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    3 Pages
    1 2 3
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 29
    • Views: 21,017
    Last Post: August 24th, 2021 11:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  4. Dungeon Keeper: Remake (By Me!)

    Started by Themperror, November 14th, 2018 15:57
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 13,928
    Last Post: August 7th, 2021 08:02
    by Themperror  Go to last post
  5. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    22 Pages
    1 2 3 ... 22
    • Replies: 219
    • Views: 269,991
    Last Post: August 4th, 2021 13:30
    by svefn  Go to last post
  6. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 10th, 2021 23:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 481
    Last Post: June 11th, 2021 00:04
    by YourMaster  Go to last post
  7. Sticky Thread Sticky: How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 18:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 14,700
    Last Post: May 20th, 2021 00:41
    by YourMaster  Go to last post
  8. Run Keeper95.exe on Windows 7 and beyond

    Started by YourMaster, March 9th, 2015 15:08
    • Replies: 1
    • Views: 7,201
    Last Post: April 11th, 2021 13:53
    by YourMaster  Go to last post
  9. DK1 Multiplayer Problem

    Started by Norville, April 4th, 2021 17:45
    • Replies: 3
    • Views: 1,024
    Last Post: April 4th, 2021 21:04
    by YourMaster  Go to last post
  10. problem installing

    Started by wonko the sane, February 4th, 2021 11:52
    check, dk fx, exe, launcher, problem, run, software, version, win, windows, windows 10, work
    • Replies: 1
    • Views: 1,391
    Last Post: February 4th, 2021 12:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 21:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 13,057
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  12. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 18:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 5,237
    Last Post: October 5th, 2020 19:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  13. Campaign flags

    Started by dayokay, August 30th, 2020 13:07
    0.4.8, art, campaign, early, flag, game, great, king, level, levels, load, make, making, play, progress, res, run, save, script, transfer, win, wondering
    • Replies: 1
    • Views: 3,786
    Last Post: August 30th, 2020 14:09
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Preview of my custom Campaign, The Barbarian Campaign

    Started by darkkingkongman, August 17th, 2014 12:28
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 50,195
    Last Post: August 21st, 2020 12:42
    by dayokay  Go to last post

    Forum:
    DK1 Maps

    • Replies: 9
    • Views: 6,066
    Last Post: August 17th, 2020 14:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. How to install dungeon keeper fx on a mac

    Started by Ammar Bohra, April 5th, 2019 10:23
    2 Pages
    1 2
    • Replies: 12
    • Views: 9,165
    Last Post: August 6th, 2020 07:05
    by megatitipopo  Go to last post

    Forum:
    KeeperFX

  16. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 66,577
    Last Post: July 27th, 2020 16:42
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  17. Pause creatures?

    Started by Junkman1217, July 7th, 2020 03:16
    command, creatures, flash, heal, imps, make, run, speed, spells
    • Replies: 0
    • Views: 2,873
    Last Post: July 7th, 2020 03:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  18. Create imp

    Started by Junkman1217, June 25th, 2020 19:03
    command, commands, create, creature, hard, imp, keeperfx, kind, level, levels, make, official, post, run, script, spell, suggestion, unofficial, update, wiki, work
    • Replies: 1
    • Views: 614
    Last Post: June 25th, 2020 21:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. keeps crashing

    Started by Junkman1217, June 23rd, 2020 20:34
    2 Pages
    1 2
    bit, crashing, creature, downloads, editing, file, files, fix, fixes, game, ideas, keeperfx, log, love, mode, play, problem, random, run, spells, update, version, wiki, windows, windows 7
    • Replies: 12
    • Views: 1,375
    Last Post: June 25th, 2020 18:51
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 23,419
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  21. Capture game window for streaming

    Started by TheEnigmist, April 11th, 2020 16:20
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,538
    Last Post: June 13th, 2020 14:10
    by Lionel90  Go to last post

    Forum:
    KeeperFX

  22. Tymnath Herez

    Started by Duke Ragereaver, March 30th, 2017 09:15
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,734
    Last Post: May 9th, 2020 15:35
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

    • Replies: 1
    • Views: 11,613
    Last Post: April 24th, 2020 21:36
    by YourMaster  Go to last post
    • Replies: 1
    • Views: 7,790
    Last Post: April 14th, 2020 21:03
    by YourMaster  Go to last post
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