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Tag: effects

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  1. Sacrificing prisoners

    Started by YourMaster, February 21st, 2014 22:25
    4 Pages
    1 2 3 ... 4
    balance, battle, bile, bile demon, bit, building, business, change, claim, commands, creatures, dead, deeper dungeons, demon, dexterity bug, die, difficult, dk1, dk2, dungeon, effects, free, full, giant, hand, heal, health, hero, horned, horned reaper, horny, imps, keeper, latest, level, list, make, minions, play, post, prison, protection, reaper, room, sacrifice, sacrificing, suggestion, temple, torture chamber, undead, war, water
    • Replies: 31
    • Views: 13,363
    Last Post: February 6th, 2024 13:48
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  2. Set Turns/Sec having no effect

    Started by Trickee-per, November 24th, 2023 01:49
    alpha, check, effect, effects, fast, fps, full, game, ideas, latest, load, room, run, set, sound, speed, thread, training, training room, version
    • Replies: 2
    • Views: 594
    Last Post: November 24th, 2023 20:30
    by Trickee-per  Go to last post

    Forum:
    KeeperFX

  3. Adding effects to creatures

    Started by Swayaway, December 9th, 2022 03:05
    adding, called, creature, creatures, dungeon, dungeon keeper 2, editor, effects, game, healing, health, king, land, lord, making, maps, metal, original, pro, reaper, wondering
    • Replies: 2
    • Views: 1,276
    Last Post: December 11th, 2022 06:01
    by Swayaway  Go to last post
  4. will creatures look alive?

    Started by Aum_major, September 30th, 2016 13:11
    art, bad, bit, called, creatures, dk2, effects, eye, full, gameplay, graphics, original, reverse, room, run, slow, speed, start, stuff, things, time, work, works, wtfo
    • Replies: 2
    • Views: 89,418
    Last Post: November 15th, 2022 14:53
    by antbasic99  Go to last post

    Forum:
    OpenKeeper

  5. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 23:22
    2 Pages
    1 2
    • Replies: 11
    • Views: 15,344
    Last Post: December 27th, 2021 06:40
    by Metal Gear Rex  Go to last post
  6. CD image of the Windows® 95 Goodies Disc

    Started by Lantizia, December 5th, 2021 15:25
    • Replies: 1
    • Views: 3,528
    Last Post: December 5th, 2021 17:18
    by AdamP  Go to last post
  7. Post Undead Keeper

    Started by Duke Ragereaver, August 22nd, 2011 10:26
    2 Pages
    1 2
    balance, bit, building, campaign, castle, creatures, dead, dk1, dk2, dungeon, dungeon keeper fx, effects, game, good, heroes, hint, keeper, keeper fx, leadership, level, levels, made, map, maps, minions, overview, post, question, realms, released, ruin, set, settings, skirmish, spells, things, traps, undead
    • Replies: 10
    • Views: 22,756
    Last Post: May 19th, 2018 07:50
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  8. About DK1 Sound Effects - Narrator

    Started by Bloodletter, March 24th, 2018 00:44
    avatar, creatures, dk1, dungeon, dungeon keeper 1, effects, found, game, guys, keeper, keeperfx, link, love, maps, pants, quotes, release, sound, sounds, the way, web, website, wiki
    • Replies: 2
    • Views: 34,130
    Last Post: March 24th, 2018 01:22
    by YourMaster  Go to last post
  9. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 17:34
    5 Pages
    1 2 3 ... 5
    alpha, art, availability, bit, building, called, change, community, computer, crack, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, fancy, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, patching, play, problem, problems, release, reverse, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 13,778
    Last Post: May 12th, 2017 17:37
    by tonihele  Go to last post
  10. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 18:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 8,200
    Last Post: July 22nd, 2015 19:40
    by YourMaster  Go to last post
  11. [Issue] - Lava Effects Disappearing

    Started by Auxin, October 25th, 2014 14:15
    code, dungeon, dungeon keeper, effect, effects, game, hard, issue, keeper, lava, map, original, problem, working
    • Replies: 1
    • Views: 2,058
    Last Post: October 25th, 2014 14:27
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  12. Game can't handle 4-player

    Started by Auxin, May 11th, 2014 07:34
    2 Pages
    1 2
    • Replies: 14
    • Views: 25,662
    Last Post: May 14th, 2014 23:25
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 17:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, latest, magic, nightly, orcs, original, players, possession, power, report, rule, set, setup, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 9,432
    Last Post: April 16th, 2014 18:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  14. Some questions about scriptings and unusual settings

    Started by UnknownMaster21, November 2nd, 2013 13:32
    2 Pages
    1 2
    action, bit, combat, command, created, creature, creatures, damage, dungeon, effects, face, game, group, half, heroes, imps, information, keeper, kind, labyrinth, level, load, map, max, party, possession, questions, rooms, script, set, settings, shortcut, special, speed, spell, stuff, things, training room, treasure, tunneller, unable, wondering, workshop
    • Replies: 11
    • Views: 4,895
    Last Post: November 6th, 2013 11:07
    by DragonsLover  Go to last post
  15. new creatures?!

    Started by Endrix, March 12th, 2012 17:02
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 8,784
    Last Post: October 31st, 2013 21:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  16. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 05:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 5,737
    Last Post: January 21st, 2013 19:47
    by mefistotelis  Go to last post
  17. High Scores

    Started by Mathalor, September 1st, 2012 19:55
    bit, bug, campaign, code, dk1, dungeon keeper 1, effects, entrance, free, gameplay, google, keeperfx, kind, level, levels, map, max, multiplayer, play, research, rooms, searching, set, source, subs, total, types, values
    • Replies: 6
    • Views: 4,098
    Last Post: September 6th, 2012 16:51
    by mefistotelis  Go to last post
  18. Glow effects not working?

    Started by Matt Goles, August 9th, 2012 18:58
    • Replies: 6
    • Views: 2,961
    Last Post: August 12th, 2012 03:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Armour, Defence, Dexterity ?????

    Started by Endrix, April 24th, 2012 19:15
    2 Pages
    1 2
    armour, awesome, change, creature, damage, defence, dexterity, dk1, edit, effects, game, gear, good, guide, idea, information, low, luck, make, manual, melee, metal, metal gear rex, mothrayas, ranged, rex, sig, stats, test, values, work
    • Replies: 11
    • Views: 7,590
    Last Post: May 9th, 2012 05:16
    by Enker-Zan  Go to last post
  20. Running KeeperFX on old machines

    Started by LouisdeFuines, December 26th, 2011 11:49
    change, color, command, computer, control, creatures, default, effects, fps, game, hard, keeperfx, machine, make, mode, possession, post, run, silver, slow, speed, time
    • Replies: 5
    • Views: 4,216
    Last Post: December 28th, 2011 19:31
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  21. Keeping Too Much?

    Started by Funderbunk, October 11th, 2011 18:32
    3 Pages
    1 2 3
    achievements, alpha, awesome, balance, behind the scenes, bile, bile demon, board, building, challenge, characters, combat, community, concept, cool, creatures, dark knight, design, development, difficult, discussion, dk1, dk2, dragon, dungeon, easter, easter eggs, effects, eggs, engine, evil, fan, favourite, food, fun, game design, good, great, hellhound, hero, hero's, heroes, horned reaper, horny, improvement, keeper, kill, lava, levels, making, map, mentor, models, movie, multiplayer, music, neutral creatures, orcs, overworld, palette, read, rooms, secrets, sounds, spells, stuff, technology, the way, traditional, traps, tree, unofficial, war for the overworld, wfto
    • Replies: 27
    • Views: 13,381
    Last Post: October 28th, 2011 17:04
    by kyle  Go to last post
  22. [Hero] Amazon

    Started by Evi, September 12th, 2011 04:03
    abilities, armour, army, attack, balance, barbarian, battle, change, control, cool, creature, creatures, damage, dungeon, effect, effects, entrance, guard, half, hang, heal, health, heroes, idea, imps, information, jobs, killed, king, lair, lava, level, luck, max, portal, post, speed, stats, status, style, training, version
    • Replies: 5
    • Views: 2,960
    Last Post: October 18th, 2011 02:10
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  23. [Room] Trap Room

    Started by Nazgren, September 29th, 2011 13:01
    balance, building, campaign, chicken, claim, creatures, damage, die, door, dungeon, eat, edit, effects, evil, game, good, heal, health, idea, information, issues, keeper, kind, lava, level, list, lore, made, make, making, mode, money, pit, random, research, rigger, room, rooms, ruin, run, sort, spell, stats, style, suggestion, suggestions, the way, trap, traps, treasure, treasury, voice, wondering, world
    • Replies: 8
    • Views: 4,839
    Last Post: October 4th, 2011 00:55
    by MeinCookie  Go to last post

    Forum:
    Suggestions

  24. [Trap] Silence trap

    Started by abominable, September 21st, 2011 00:57
    bit, blacksmith, concept, creatures, details, dungeon, effect, effects, fast, fire, game, gameplay, hand, idea, imp, include, information, invisible, issues, keeper, level, low, make, max, mothrayas, order, original, possibility, post, problem, room, run, shops, silence, spellcasting, spells, stats, suggestions, time, trap, traps, types
    • Replies: 4
    • Views: 2,857
    Last Post: October 1st, 2011 00:55
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  25. [Other] Alchemy

    Started by Talias, September 22nd, 2011 20:32
    alchemy, bad, bile, bile demon, bit, called, campaign, concept, creature, creatures, draft, dragon, effects, favorite, good, guys, hero, hold, idea, keeper, list, magic, make, making, maps, multiplayer, order, post, problem, problems, progress, research, room, ruin, rules, set, speed, spells, the way, time, traps, types, working
    • Replies: 1
    • Views: 1,921
    Last Post: September 30th, 2011 05:26
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

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