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  1. KeeperFX 0.5.0

    Started by YourMaster, December 28th, 2022 01:02
    • Replies: 5
    • Views: 4,234
    Last Post: January 17th, 2023 09:25
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Simple fix for Level 10 Spell bug and Overflow bug?

    Started by General, December 28th, 2022 14:54
    1 or 2, bug, bugs, change, creatures, dk1, dosbox, dungeon keeper 1, files, fix, fixes, game, keeperfx, level, maps, moment, move, original, play, read, reapers, run, set, text, version, words
    • Replies: 7
    • Views: 1,877
    Last Post: December 30th, 2022 15:47
    by YourMaster  Go to last post
  3. Custom Singleplayer map editor

    Started by Swayaway, November 30th, 2022 00:33
    command, custom, downloads, dungeon keeper 2, editor, file, game, gim, gog, guide, issue, level, map, map editor, run, the way, updated, version, windows, works, xxx
    • Replies: 1
    • Views: 1,186
    Last Post: November 30th, 2022 02:34
    by Metal Gear Rex  Go to last post
  4. will creatures look alive?

    Started by Aum_major, September 30th, 2016 13:11
    art, bad, bit, called, creatures, dk2, effects, eye, full, gameplay, graphics, original, reverse, room, run, slow, speed, start, stuff, things, time, work, works, wtfo
    • Replies: 2
    • Views: 89,372
    Last Post: November 15th, 2022 14:53
    by antbasic99  Go to last post

    Forum:
    OpenKeeper

  5. Changing gold block value in original campaign?

    Started by Anhe, November 6th, 2022 18:33
    block, campaign, creating, creatures, creatures.txt, data, edit, file, keeperfx, making, original, rules, run, set, settings, wondering
    • Replies: 2
    • Views: 1,379
    Last Post: November 7th, 2022 08:33
    by Anhe  Go to last post

    Forum:
    KeeperFX

  6. KeeperFX work

    Started by jomalin, July 10th, 2012 10:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,072
    Last Post: October 17th, 2022 10:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  7. KeeperFX 0.4.9

    Started by YourMaster, June 22nd, 2022 18:49
    chinese, complete, computer, crash, creature, downloads, files, free, full, game, general, images, improved, list, making, map, maps, multiplayer, players, possession, problems, release, run, textures, video, wiki
    • Replies: 2
    • Views: 5,041
    Last Post: August 1st, 2022 17:09
    by AstraL  Go to last post

    Forum:
    KeeperFX

  8. How to install dungeon keeper fx on a mac

    Started by Ammar Bohra, April 5th, 2019 11:23
    2 Pages
    1 2
    • Replies: 18
    • Views: 34,839
    Last Post: June 15th, 2022 16:01
    by Jakel  Go to last post

    Forum:
    KeeperFX

  9. Not saving...

    Started by Milamer, June 13th, 2022 10:09
    board, dungeon, dungeon keeper, dungeon keeper gold, error, game, games, gog, information, keeperfx, level, list, make, maps, original, progress, run, runs, save, saving, set, settings
    • Replies: 1
    • Views: 1,676
    Last Post: June 13th, 2022 10:12
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,659
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

    • Replies: 12
    • Views: 5,905
    Last Post: January 30th, 2022 21:16
    by Xendelaar  Go to last post
  11. Help Setting Up Display

    Started by Must_Obey, January 28th, 2022 17:40
    bit, board, community, control, display, downloaded, forum, fun, game, great, idea, issues, keeper, keeper fx, launcher, luck, mode, release, resolution, run, set, settings, time, title, world
    • Replies: 4
    • Views: 2,388
    Last Post: January 29th, 2022 22:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 3,312
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
  13. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 09:25
    campaign, code, created, dk1, dk2, dkii, dosbox, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 4,628
    Last Post: November 21st, 2021 20:08
    by silent solace  Go to last post
  14. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 20:46
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 6,969
    Last Post: November 20th, 2021 00:15
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  15. Hint on level ‘water around’

    Started by Junkman1217, September 10th, 2021 02:57
    art, claim, creatures, fun, hint, imp, keeperfx, latest, level, map, portals, quickly, run, start, top, water
    • Replies: 0
    • Views: 781
    Last Post: September 10th, 2021 02:57
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  16. Dungeon Keeper: Remake (By Me!)

    Started by Themperror, November 14th, 2018 15:57
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 29,257
    Last Post: August 7th, 2021 09:02
    by Themperror  Go to last post
  17. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 11th, 2021 00:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 3,033
    Last Post: June 11th, 2021 01:04
    by YourMaster  Go to last post
  18. How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 19:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 46,249
    Last Post: May 20th, 2021 01:41
    by YourMaster  Go to last post
  19. Run Keeper95.exe on Windows 7 and beyond

    Started by YourMaster, March 9th, 2015 15:08
    • Replies: 1
    • Views: 14,246
    Last Post: April 11th, 2021 14:53
    by YourMaster  Go to last post
  20. DK1 Multiplayer Problem

    Started by Norville, April 4th, 2021 18:45
    • Replies: 3
    • Views: 5,186
    Last Post: April 4th, 2021 22:04
    by YourMaster  Go to last post
  21. problem installing

    Started by wonko the sane, February 4th, 2021 11:52
    check, dk fx, dosbox, exe, launcher, problem, run, software, version, win, windows, windows 10, work
    • Replies: 1
    • Views: 7,647
    Last Post: February 4th, 2021 12:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 22:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 46,614
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  23. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 19:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 27,494
    Last Post: October 5th, 2020 20:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  24. Campaign flags

    Started by dayokay, August 30th, 2020 14:07
    0.4.8, art, campaign, early, flag, game, great, king, level, levels, load, make, making, play, progress, res, run, save, script, transfer, win, wondering
    • Replies: 1
    • Views: 20,729
    Last Post: August 30th, 2020 15:09
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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