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  1. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    8 Pages
    1 2 3 ... 8
    • Replies: 71
    • Views: 40,485
    Last Post: June 24th, 2021 09:42
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  2. MeinCookie's Maps

    Started by MeinCookie, December 20th, 2009 11:00
    15 Pages
    1 2 3 ... 15
    • Replies: 148
    • Views: 86,914
    Last Post: January 2nd, 2021 16:54
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  3. Post Ancient Keeper - Armageddon.

    Started by Hades, January 10th, 2013 20:40
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 6,210
    Last Post: October 7th, 2020 16:02
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Seeking constructive criticism for new map

    Started by Keeper Vecna, March 20th, 2017 04:20
    • Replies: 1
    • Views: 2,530
    Last Post: March 5th, 2020 23:14
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  5. Frozen Keeper

    Started by CSWinnall, January 4th, 2020 21:50
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,815
    Last Post: January 6th, 2020 19:36
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  6. Vassago

    Started by Duke Ragereaver, August 25th, 2012 19:36
    032, activity, allies, army, attempts, bad, bridge, command, creatures, downloaded, downloads, dungeon, dungeon keeper, dungeon keeper 1, file, game, general, good, hero, heroes, join, keeper, keeper klan, kill, list, made, make, map, order, play, problems, realm, set, settings, time, win, works
    • Replies: 4
    • Views: 6,694
    Last Post: December 15th, 2019 16:21
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  7. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 7,530
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  8. Problem with Ancient Keeper Campaign LVL 13 Sloth

    Started by RamaaGnr, August 22nd, 2019 22:30
    action, ancient keeper, attack, bridge, campaign, dk1, guess, keeper, knights, lvl, orcs, problem, rigger, sloth, watch, work, youtube
    • Replies: 2
    • Views: 6,316
    Last Post: August 23rd, 2019 00:06
    by RamaaGnr  Go to last post

    Forum:
    DK1 Maps

  9. Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Started by Metal Gear Rex, January 23rd, 2012 06:22
    31 Pages
    1 2 3 ... 31
    • Replies: 304
    • Views: 149,857
    Last Post: July 6th, 2018 02:14
    by Metal Gear Rex  Go to last post
  10. Second Euphine War fixes

    Started by Hades, December 27th, 2016 15:05
    armageddon, army, art, bit, bridge, coding, cool, creatures, dk1, dungeon, dwarf, first map, fixes, good, heroes, html, imp, issues, keeper, level, made, map, maps, original, party, progress, red, spell, start, tunneller, version, war, win
    • Replies: 4
    • Views: 1,536
    Last Post: December 29th, 2016 11:14
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  11. Possible Bug on Level 20 - Original Campaign

    Started by Bugbear32, November 25th, 2016 15:28
    avatar, bridge, bug, campaign, change, commands, difficult, dragonslover, dungeon, fixes, game, glitches, keeperfx, kill, level, made, make, matter, minions, multiple, official, original, problem, problems, reapers, released, results, scavenging, search, text, the way, things, time, topic, traps, trouble, unofficial, version, win, work
    • Replies: 3
    • Views: 2,287
    Last Post: November 25th, 2016 18:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Sticky Thread Sticky: New script commands

    Started by mefistotelis, September 14th, 2009 09:22
    9 Pages
    1 2 3 ... 9
    action, attack, bridge, business, cave, challenge, characters, chicken, code, command, commands, cool, creature, creatures, deeper dungeons, default, difficult, display, dungeon, dungeon keeper, edit, game, gear, good, hero, human, idea, ideas, lava, level, library, list, make, map, maps, max, mefistotelis, metal, metal gear rex, nightly, nightly builds, orcs, palette, players, pool, portal, post, problems, question, rex, room, rooms, script, set, settings, speech, spells, square, text, warlocks, work, works
    • Replies: 89
    • Views: 41,061
    Last Post: May 18th, 2016 08:04
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  13. Japanese campaign, how to win?

    Started by Maxwell, March 29th, 2016 20:46
    army, art, avatars, bad, bridge, campaign, creatures, dead, demons, dungeon, good, guess, hatchery, hero, heroes, knights, level, lvl, map, orcs, portal, progress, ranged, read, room, spells, text, time, top, trap, treasure, win
    • Replies: 7
    • Views: 2,414
    Last Post: March 31st, 2016 00:50
    by Maxwell  Go to last post

    Forum:
    KeeperFX

  14. Japanese DKMaps8 pack

    Started by Endrix, August 19th, 2015 11:21
    avatars, bit, bridge, campaign, create, creatures, dead, difficult, dragon, dungeon, fan, good, group, heroes, keeper, lava, levels, lvl, map, maps, mission, money, orcs, random, room, treasure, treasury, workshop
    • Replies: 9
    • Views: 3,296
    Last Post: September 24th, 2015 16:24
    by Woudo  Go to last post

    Forum:
    DK1 Maps

  15. any ideas?

    Started by Edwin, April 16th, 2015 09:22
    2 Pages
    1 2
    • Replies: 12
    • Views: 7,875
    Last Post: July 17th, 2015 08:57
    by YourMaster  Go to last post
  16. Northland Iceland

    Started by Metal Gear Rex, November 25th, 2009 20:15
    139 Pages
    1 2 3 ... 139
    • Replies: 1,389
    • Views: 372,139
    Last Post: April 17th, 2015 11:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  17. Dzjaar 6Level Pack, I'm stuck :P

    Started by Hc SlynaN, February 1st, 2015 03:03
    bridge, castle, complete, creatures, dungeon, dungeon keeper 1, exploit, fan, fan-made, forum, good, guard, hidden, keeperfx, lava, level, made, make, map, maps, mission, order, posts, pro, skeletons, thought
    • Replies: 2
    • Views: 5,795
    Last Post: February 2nd, 2015 16:26
    by Hc SlynaN  Go to last post
  18. Imprison (The Level)

    Started by Hades, August 3rd, 2014 16:05
    2 Pages
    1 2
    art, avatar, balance, battle, bridge, bug, business, concept, creature, creatures, data, dead, default, difficult, dk1, dk2, dk2 maps, dungeon, extract, fast, forums, fun, game, general, good, guidelines, hand, hell, hero, heroes, horned, horned reaper, idea, keeper, keeperfx, level, levels, made, make, making, map, maps, material, minions, orcs, possession, post, prison, ragereaver, reaper, released, remake, res, skeletons, skirmish, start, style, the way, traps, type, win
    • Replies: 17
    • Views: 6,771
    Last Post: September 7th, 2014 01:27
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Red Crystal Islands

    Started by Dark_Omega MK2, November 26th, 2009 22:53
    48 Pages
    1 2 3 ... 48
    • Replies: 474
    • Views: 104,495
    Last Post: August 28th, 2014 09:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  20. Twin Keeper Campaign (Swedish Spirit)

    Started by darkkingkongman, July 16th, 2014 14:33
    2 Pages
    1 2
    0.40, art, attract, bridge, campaign, creature, creatures, dungeon, dungeon keeper 1, fly, game, giant, hero, heroes, idea, keeper, keeperfx, kind, level, make, map, orcs, problem, problems, proper, rooms, samurai, script, special, start, time, triggers, types, version, warlocks, win, work, works
    • Replies: 12
    • Views: 15,021
    Last Post: July 26th, 2014 00:06
    by YourMaster  Go to last post
  21. Suggestion: modified GUI panel example

    Started by jomalin, June 29th, 2014 11:34
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 7,243
    Last Post: July 6th, 2014 17:43
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  22. First map - some varied questions

    Started by Woudo, May 26th, 2014 17:33
    3 Pages
    1 2 3
    adikted, attention, balance, bridge, bug, castle, complete, computer, created, creature, data, default, dk1, dungeon, early, editor, effect, first map, fix, found, game, good, heal, health, imp, keeperfx, land, level, levels, list, make, map, maps, mentor, mode, official, orcs, problem, question, questions, read, record, reference, strange, values, version
    • Replies: 25
    • Views: 15,449
    Last Post: June 22nd, 2014 02:50
    by Woudo  Go to last post
    • Replies: 1
    • Views: 1,178
    Last Post: June 19th, 2014 23:03
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  23. scripting problems

    Started by darkkingkongman, May 31st, 2014 11:46
    bridge, code, command, good, hero, information, keeper, killed, level, levels, made, make, map, mode, moment, players, problem, problems, room, script, set, suggestions, warlock, wizards, work
    • Replies: 5
    • Views: 3,409
    Last Post: June 2nd, 2014 21:02
    by Ecarus  Go to last post
  24. WFTO Wednesday #53: A Bridge Too Far

    Started by Mentor, January 16th, 2014 15:11
    bit, bridge, bugs, compatibility, fixing, linux, mac, minions, patch, room, war for the overworld, wfto, windows
    • Replies: 0
    • Views: 1,781
    Last Post: January 16th, 2014 15:11
    by Mentor  Go to last post
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