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Tag: command

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  1. Togwib - wibble toggler

    Started by Durandall, March 28th, 2015 02:14
    .exe, command, deeper, dos, download, drop, dungeon, dungeon keeper, dungeon keeper 1, easy, edition, error, exe, files, fix, full, ipx, issue, keeper, keeper95, load, original, patch, patching, post, released, results, run, support, updated, version, versions, win, work
    • Replies: 8
    • Views: 4,292
    Last Post: March 29th, 2015 09:58
    by YourMaster  Go to last post
  2. Talkative computer player

    Started by mefistotelis, March 28th, 2015 08:52
    adding, code, command, compatibility, computer, crash, created, creature, dungeon, files, game, imp, job, knight, latest, level, load, map, messages, mode, move, multiplayer, nightly, page, palette, players, room, set, target, texture, training, training room, video, work
    • Replies: 2
    • Views: 2,265
    Last Post: March 28th, 2015 11:41
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  3. Dungeon Keeper White

    Started by Durandall, March 28th, 2015 02:13
    color, command, data, download, dragonslover, dungeon, dungeon keeper, dungeon keeper 1, error, files, full, heroes, keeper, load, made, mefistotelis, red, run
    • Replies: 0
    • Views: 2,420
    Last Post: March 28th, 2015 02:13
    by Durandall  Go to last post
  4. Dungeon Keeper Color Changer

    Started by Durandall, August 22nd, 2014 19:15
    beta, change, code, color, colors, command, created, custom, data, deeper, dosbox, download, dragonslover, dungeon, dungeon keeper, dungeon keeper 1, edition, files, full, gog, included, keeper, keeper fx, king, load, made, make, map, mefistotelis, order, patching, play, program, version, versions, work
    • Replies: 3
    • Views: 17,765
    Last Post: March 28th, 2015 02:12
    by Durandall  Go to last post
  5. script questions

    Started by Edwin, March 18th, 2015 11:32
    art, check, code, command, create, creature, destroy walls, die, dungeon, effect, file, game, good, hero, imps, keeper, keeperfx, log, map, max, multiple, power, question, questions, quickly, script, sound, spell, start, war, work, works
    • Replies: 4
    • Views: 7,508
    Last Post: March 20th, 2015 17:14
    by YourMaster  Go to last post
  6. Question about the Random parameter

    Started by UnknownMaster21, February 24th, 2015 15:57
    art, attack, campaign, code, command, computer, create, creature, creatures, display, downloaded, dungeon, error, good, hero, latest, level, levels, list, made, make, missions, model, party, patch, question, random, start, values, work, works, yeah
    • Replies: 9
    • Views: 2,864
    Last Post: February 25th, 2015 22:59
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  7. Kill all creatures from specific player? Script any?

    Started by UnknownMaster21, January 30th, 2015 12:16
    2 Pages
    1 2
    code, command, commands, create, created, creature, creatures, die, error, found, google, hell, heroes, imp, imps, keeperfx, kill, king, latest, levels, make, maps, matter, moment, players, post, res, script, skeleton, the way, torture chamber, total, type, vampire, wiki, work, works
    • Replies: 14
    • Views: 6,765
    Last Post: February 25th, 2015 01:37
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. heroes sprinting?

    Started by 12114_v2, December 13th, 2014 21:50
    3 Pages
    1 2 3
    action, bit, bug, claim, code, command, creature, creatures, dark, default, dungeon, fast, fix, fly, game, good, google, guess, hand, hatchery, heal, health, heroes, horned, horned reaper, horny, improvement, issue, issues, keeperfx, level, list, load, make, party, play, reaper, report, save, savegame, skeleton, speed, treasure, workshop
    • Replies: 22
    • Views: 9,629
    Last Post: February 1st, 2015 02:02
    by Sraw  Go to last post
  9. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, dosbox, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, setup, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 13,216
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  10. Script question.

    Started by Alarti, January 3rd, 2015 06:22
    2 Pages
    1 2
    action, code, command, creature, creatures, dk1, drop, dungeon, dwarf, editor, good, guide, heroes, imp, issue, issues, land, level, link, map, map editor, map making, online, party, post, question, script, set, tunneller, work
    • Replies: 13
    • Views: 7,565
    Last Post: January 4th, 2015 00:12
    by YourMaster  Go to last post
  11. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 8,504
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  12. [Question] - Force Creature

    Started by Auxin, October 30th, 2014 08:54
    check, command, creature, creatures, keeper, level, players, pool, portal, question, room, set, spider, work
    • Replies: 2
    • Views: 1,731
    Last Post: November 2nd, 2014 03:58
    by Woudo  Go to last post

    Forum:
    KeeperFX

  13. Got an idea about time bomb spell, also having perhaps an issue

    Started by UnknownMaster21, October 24th, 2014 21:39
    2 Pages
    1 2
    action, block, bug, campaign, claim, code, command, commands, creature, default, dungeon, game, hard, idea, issue, kind, level, list, love, make, map, minions, players, problem, question, read, room, script, set, spell, stuff, style, time, works
    • Replies: 17
    • Views: 6,256
    Last Post: October 30th, 2014 11:34
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  14. Heroes destroys own doors if locked due the reason of what?

    Started by UnknownMaster21, October 12th, 2014 21:18
    3 Pages
    1 2 3
    action, adikted, art, campaign, change, code, command, created, creature, creatures, display, dk1, doors, editor, files, found, gameplay, good, group, guess, heroes, keeperfx, kill, king, latest, level, make, map, maps, neutral, neutral creatures, nightly, original, party, person, post, reply, rooms, script, section, sound, start, total, traps, unlock, work
    • Replies: 24
    • Views: 12,319
    Last Post: October 24th, 2014 21:40
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  15. [Issue] - LEVEL_VERSION(1)

    Started by Auxin, October 22nd, 2014 19:18
    code, command, commands, creature, creatures, details, game, google, hell, issue, keeper, keeperfx, level, players, portal, present, random, room, script, the way, top, usage, version, wiki, words, work
    • Replies: 3
    • Views: 4,682
    Last Post: October 23rd, 2014 01:58
    by Woudo  Go to last post

    Forum:
    KeeperFX

    • Replies: 4
    • Views: 3,816
    Last Post: October 10th, 2014 22:42
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  16. Manipulating the AI keepers.

    Started by Woudo, September 10th, 2014 15:15
    2 Pages
    1 2
    • Replies: 15
    • Views: 11,564
    Last Post: October 4th, 2014 21:32
    by YourMaster  Go to last post
  17. How to make a hero attacking loop on my map?

    Started by Trondhor, September 27th, 2014 15:28
    action, battle, bile, building, chicken, code, command, commands, control, crash, creature, creatures, dark, dk1, download, dragon, dungeon, editor, fly, game, giant, good, google, hand, heal, hell, hero, heroes, heros, horny, idea, keeper, keeperfx, level, machine, make, map, newbie, original, party, quickly, rigger, rooms, rpg, script, set, settings, single player, spider, syn, temple, treasure, version, wiki, word, work, works, workshop
    • Replies: 6
    • Views: 10,274
    Last Post: September 29th, 2014 16:59
    by Trondhor  Go to last post
    • Replies: 5
    • Views: 18,255
    Last Post: June 11th, 2014 10:21
    by darkkingkongman  Go to last post
  18. scripting problems

    Started by darkkingkongman, May 31st, 2014 12:46
    bridge, code, command, good, hero, information, keeper, killed, level, levels, made, make, map, mode, moment, players, problem, problems, room, script, set, suggestions, warlock, wizards, work
    • Replies: 5
    • Views: 4,031
    Last Post: June 2nd, 2014 22:02
    by Ecarus  Go to last post
  19. How do I create a hero party from a hero gate?

    Started by darkkingkongman, March 22nd, 2014 22:53
    action, code, command, create, creating, creatures, dungeon, good, hero, hero gate, knight, level, maps, party, problems, samurai, script, total, wizards, works
    • Replies: 3
    • Views: 3,777
    Last Post: March 29th, 2014 14:58
    by Ecarus  Go to last post
  20. Revised campaign question

    Started by Hades, March 17th, 2014 23:26
    campaign, central, colours, command, control, creatures, dragons, evil, good, heroes, idea, join, keeper, level, levels, link, make, order, question, reapers, revised, terrain, thread, version, win, wishvale, working
    • Replies: 4
    • Views: 2,448
    Last Post: March 19th, 2014 00:40
    by Hades  Go to last post

    Forum:
    KeeperFX

  21. need help with script

    Started by Edwin, March 17th, 2014 19:13
    • Replies: 5
    • Views: 4,396
    Last Post: March 18th, 2014 08:52
    by Edwin  Go to last post
  22. How to skip to level with a creature in KeeperFX?

    Started by hdc, March 13th, 2014 08:36
    art, campaign, cheats, command, creature, dungeon keeper 1, edition, exe, files, game, gog, keeperfx, land, level, levels, map, mission, new campaign, runs, save, skip, software, start, transfer, windows, work
    • Replies: 1
    • Views: 4,846
    Last Post: March 13th, 2014 16:08
    by DragonsLover  Go to last post
  23. 2v2 Multiplayer against allied AI?

    Started by Bradley, February 11th, 2014 06:10
    1player, awesome, bit, coloured, command, computer, create, default, dk1, dk2, dragonslover, file, forum, game, information, keeperfx, level, list, make, mode, multiplayer, players, posts, reply, results, script, team, thought, versus, wanna
    • Replies: 3
    • Views: 5,958
    Last Post: February 21st, 2014 23:31
    by DragonsLover  Go to last post
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