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  1. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    4 Pages
    1 2 3 ... 4
    art, creature, dk1, editor, files, game, html, imp, keeperfx, make, original, pain, post, proper, properties, question, res, silly, start, stuff, time, tools, values, working
    • Replies: 32
    • Views: 7,129
    Last Post: May 6th, 2021 02:29
    by AdamP  Go to last post

    Forum:
    KeeperFX

  2. Veteran Version of Official Campaign

    Started by Crafty, October 26th, 2019 09:04
    3 Pages
    1 2 3
    1.3, art, campaign, design, dk2, download, dungeon, game, good, hero, keeper, level, link, load, make, map, meant, official, original, players, problems, project, today, version, war
    • Replies: 25
    • Views: 6,777
    Last Post: May 2nd, 2021 16:51
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  3. Problems to Start dungeon keeper fx

    Started by Nico, April 11th, 2021 18:16
    art, complete, downloaded, dungeon, dungeon keeper, dungeon keeper fx, error, full, game, gog, imstall, join, keeper, keeper fx, keeperfx, problems, set, source, start, version, wiki, works
    • Replies: 1
    • Views: 253
    Last Post: April 12th, 2021 00:03
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. The Kasabian Campaign - Episode 1

    Started by Skarok, June 22nd, 2013 21:13
    19 Pages
    1 2 3 ... 19
    • Replies: 180
    • Views: 78,290
    Last Post: April 3rd, 2021 02:12
    by Mannoroht  Go to last post

    Forum:
    DK2 Maps

  5. No Creatures

    Started by Frozsen86, January 30th, 2021 11:41
    art, created, creature, creatures, creatures.txt, dark, dk1, dungeon, dungeon keeper, fan, files, good, guys, horny, keeperfx, levels, map, maps, play, problem, start, version, working
    • Replies: 3
    • Views: 393
    Last Post: January 31st, 2021 23:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 21:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 6,182
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  7. DK + DK2: Divide the creatures into factions

    Started by Endrix, December 19th, 2020 16:09
    art, bile, black, creatures, dark, demons, dk2, dragon, dungeon, fly, goblin, half, horny, ideas, keeper, knight, maiden, minions, overworld, skeleton, spider, start, vampire, war, wondering
    • Replies: 0
    • Views: 717
    Last Post: December 19th, 2020 16:09
    by Endrix  Go to last post
  8. Sticky Thread Sticky: Dungeon Keeper 2 released on GOG.com

    Started by dotted, August 25th, 2011 12:50
    art, color, dk2, dungeon, dungeon keeper, dungeon keeper 2, evil, fix, game, games, gog, great, hand, keeper, ladder, make, moment, money, multiplayer, post, released, releases, security, silver, software, start, training, working
    • Replies: 7
    • Views: 13,186
    Last Post: December 12th, 2020 22:39
    by ntblood  Go to last post
  9. Matter of Time - Single-Player and Multi-Player Map (First Map)

    Started by Argonil, July 3rd, 2020 02:36
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 3,182
    Last Post: October 25th, 2020 23:04
    by Treebeard  Go to last post

    Forum:
    DK1 Maps

  10. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    7 Pages
    1 2 3 ... 7
    • Replies: 65
    • Views: 35,960
    Last Post: October 5th, 2020 20:56
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  11. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 18:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 819
    Last Post: October 5th, 2020 19:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  12. Creatures automatically die

    Started by Junkman1217, September 4th, 2020 02:01
    art, campaign, creature, creatures, die, imps, kill, level, script, set, start
    • Replies: 1
    • Views: 641
    Last Post: September 4th, 2020 03:38
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  13. Campaign flags

    Started by dayokay, August 30th, 2020 13:07
    0.4.8, art, campaign, early, flag, game, great, king, level, levels, load, make, making, play, progress, res, run, save, script, transfer, win, wondering
    • Replies: 1
    • Views: 685
    Last Post: August 30th, 2020 14:09
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Preview of my custom Campaign, The Barbarian Campaign

    Started by darkkingkongman, August 17th, 2014 12:28
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 46,165
    Last Post: August 21st, 2020 12:42
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  15. Game crashes as soon as I start any map

    Started by Lavaeolus, August 19th, 2020 21:25
    animation, art, campaign, code, crashes, created, creature, dungeon, game, guard, job, keeper, map, model, moon, mouse, problems, release, research, room, rules, script, set, tunneller, video
    • Replies: 2
    • Views: 764
    Last Post: August 20th, 2020 09:06
    by Lavaeolus  Go to last post

    Forum:
    KeeperFX

  16. Cophora

    Started by Skarma, July 28th, 2020 09:41
    • Replies: 2
    • Views: 870
    Last Post: August 1st, 2020 13:03
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  17. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    3 Pages
    1 2 3
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 26
    • Views: 17,588
    Last Post: July 28th, 2020 14:35
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  18. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 54,184
    Last Post: July 27th, 2020 16:42
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  19. Some scripting questions

    Started by Skarma, July 14th, 2020 03:08
    art, attack, created, design, drop, game, general, hand, heroes, keeper, keeperfx, killed, level, levels, make, making, map, maps, official, original, problems, questions, set, total, work
    • Replies: 9
    • Views: 1,116
    Last Post: July 17th, 2020 07:57
    by YourMaster  Go to last post
  20. Hidden realms

    Started by Junkman1217, July 5th, 2020 18:37
    art, called, edit, hidden, keeper, levels, lvl, map, names, realm, realms, secret, start, wiki
    • Replies: 2
    • Views: 529
    Last Post: July 5th, 2020 22:27
    by Junkman1217  Go to last post
  21. Claim other rooms

    Started by Junkman1217, July 1st, 2020 19:12
    2 Pages
    1 2
    art, cheats, development, download, downloads, file, full, fun, game, launcher, load, make, mode, official, red, room, rooms, screen, shortcut, start, unofficial, version, video, wiki
    • Replies: 11
    • Views: 1,015
    Last Post: July 3rd, 2020 15:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  22. Creatures not hitting

    Started by Junkman1217, July 2nd, 2020 06:08
    arctic, art, arts, attack, campaign, creature, creatures, door, files, game, hero, issue, issues, level, messages, past, problem, quest, read, start, updating, version, war, work
    • Replies: 7
    • Views: 775
    Last Post: July 2nd, 2020 16:43
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  23. start with creature?

    Started by Junkman1217, June 27th, 2020 22:50
    2 Pages
    1 2
    action, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 1,256
    Last Post: July 1st, 2020 22:49
    by YourMaster  Go to last post
  24. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    art, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 466
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  25. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 11,761
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
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